[LPF] Mopping Up

Arianna moves in only to find a dead corpse of a spider. However, as she enters, she notices that a bunch of small spiders have kind of gathered together, and are looking for lunch. The swarm moves toward her, engulfing her as hundreds of spiders crawl over her wet suit.

Level1Round2.jpg


GM: The party is up.
 

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"Oh my my my!" exclaims Ni at the appearance of the spider swarm. Clucking his tongue, he conjures another small orb of acid, which he hurls into the fray, and then puts a few steps between himself and the swarm. The earth elemental swats ineffectually at the creatures.

Ni looks to Heinrich. "Got any more of those flames up your sleeves, Herr Heinrich?"

[sblock=OOC]Ni: attack with Acid Splash, move to J9.[/sblock]

nimientioquijuil-smaller-e1336011034261.png
lumoies-e1336011022912.png
[sblock=Stats]Nimientioquijuil
HP: 23/23
AC: 17 (Touch: 13, Flat-footed: 15)
CMB: 0 CMD: 12 Fort: +3, Ref: +3, Will: +4 (+6 vs Illusions)
Perception: +2
Initiative: +2

Current Weapon in Hand: None

Summon Monster I: 8/9
Spells:
- 0: Infinite
- 1: 4/4

Active Magic: Summon Monster II - Small Earth Elemental (0/3 min)

Eidolon: Unummoned
HP: 10/10
Eidolon AC: 18 (Touch: 14; FF: 15)
CMB: 0 CMD: 13 Fort: +3 Ref: +5 Will: +0
Perception: +17
Initiative: +3

Natural Weapons:
- Bite:
+1, 1d6[/sblock][sblock=Small Earth Elemental Stats]
Small Earth Elemental
HP: 17/17
AC: 17 (Touch: 10; FF: 17)
CMB: +6 CMD: 15 Fort: +6 Ref: +2 Will: +0
Perception: +5
Initiative: -1

Melee: Slam +8 (1d6+7)
Special Attacks: earth mastery (+1 attack/damage if both it and foe are on ground, -4 if opponent is airborne or waterborne.)[/sblock]​
 
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Heinrich smiles impishly as he moves 15 feet to the southwest (J,8) and another jet of searing heat shoots out of his hand.


Action: fire jet Reflex 1/2 dc 16

his smile flips to a frown when the HTU* count becomes a lower then preferred output.

*Heinrich thermal units - similar to BTU's
 
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Despite the damage done by Ni and Heinrich, more spiders keep coming out of the debris and joining the now fully developed and organized swarm, which advances to Ni, almost covering him entirely, but still only able to do a minor amount of damage.

[sblock=Round 3]
Level1Round3a.jpg


Arriana 25(20)/25(20)
Heinrich 18/18
Ni 23/23

Swarm 6 damage[/sblock]

OOC: The party is up.
 
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Arianna aims and waits for Ni to jump out of the swarm like she did. Once he does, she throws her flask of acid that was meant for sewer rats. Her luck with spiders is just as good as with rats. (splash hit G8 approximately)

[sblock=actions]moving to J10 (was j8 but Ni was there) so as to not overthrow and hit Heinrich, std ready to throw flask of acid.[/sblock][sblock=mini-stats]Arianna Mermaid ~ Perception +4, Sense Motive +6, Stealth +1, Low Light Vision
Base HP 25/0, AC 14, 12 T, 12 FF, Init +2
Current HP: 25
, Current AC: 14
CMB +1, CMD 13, Fort +4, Reflex +3, Will +8 . . Move 10'
MW Long Spear +1, d8 with 10' reach
MW DW Spear Gun +3, d8
Dagger +0, d4 or thrown +2, d4
Active Enhancements: -
In hand: none


Consumables: 34 spear gun bolts, 20 cold iron bolts, 4 days rations,
. . .... . . . . . . . 2 potions of Cure Light Wounds, (in scarf)
. . .... . . . . . . . 1 potion of Summon Eidolon, (in scarf)
. . .... . . . . . . . 1 potion of Lesser Eidolon Surge, (in scarf)
. . .... . . . . . . . 1 vial of Acid (in scarf)
. . . . .... . . . . . 1 potion of Lesser Rejuvenate Eidolon (crutch)
. . .... . . . . . . . 1 potion of Cure Light Wounds (crutch)
.......................1 wand of Lesser Rejuvenate Eidolon (48 charges)
.......................1 wand of Cure Light Wounds (50 charges)
Loot chosen:

Summon Monster I: 7/day, 0 used
.Cantrips: unlimited Detect Magic, Mage Hand, Drench, Jolt, Guidance
. Orisons: unlimited Stabilize, Guidance, Purify Food/Drink
1st Level: 3/day, 1 used Mage Armor, Lesser Rejuvenate Eidolon, Shield
1st Level: Memorized Bless, Divine Favor, Longstrider(d)
Channel Positive Energy: 7/day, 0 used 1d6 healing
Interrupt Abilities: Move HP from Arianna (real) to Teq (temp) to keep above zero

Beast (Teq Oola) ~ Perception +12, Sense Motive +6, Stealth +1, 60' Darkvision and Low Light Vision
Base HP 25/20, AC 15, 11 T, 14 FF, Init +1
Current HP: 25/20, Current AC: 19
CMB +6, CMD 17, Fort +4, Reflex +2, Will +8 . . Move 30'
Claw/Claw +6, d4+6
MW Longspear +7, d8+6 with 10' reach
MW Darkwood Speargun +4, d8
Dagger +6, d4+4 or thrown +3, d4+4
Jolt +3, d3, RTA spell

Active Enhancements: Evasion, Mage Armor
In hand: Flask of Acid, unweilded longspear[/sblock]
 
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Ni scoots behind Heinrich, out of the tower, and swings around to toss another acid orb at the swarm. In his hurry to put some space between himself and the spiders, Ni fails to get a good shot off, and the orb zings wildly into the dilapidated stairwell.

[sblock=OOC]No worries, ss.

Move to I11, attack with Acid Splash. Also, do I still need to make a save (Fort?)? You had mentioned it before editing the map, but I don't see the text now. I'll roll one, presuming a Fort, just in case.[/sblock]

nimientioquijuil-smaller-e1336011034261.png
lumoies-e1336011022912.png
[sblock=Stats]Nimientioquijuil
HP: 23/23
AC: 17 (Touch: 13, Flat-footed: 15)
CMB: 0 CMD: 12 Fort: +3, Ref: +3, Will: +4 (+6 vs Illusions)
Perception: +2
Initiative: +2

Current Weapon in Hand: None

Summon Monster I: 8/9
Spells:
- 0: Infinite
- 1: 4/4

Active Magic: Summon Monster II - Small Earth Elemental (0/3 min)

Eidolon: Unummoned
HP: 10/10
Eidolon AC: 18 (Touch: 14; FF: 15)
CMB: 0 CMD: 13 Fort: +3 Ref: +5 Will: +0
Perception: +17
Initiative: +3

Natural Weapons:
- Bite:
+1, 1d6[/sblock][sblock=Small Earth Elemental Stats]
Small Earth Elemental
HP: 17/17
AC: 17 (Touch: 10; FF: 17)
CMB: +6 CMD: 15 Fort: +6 Ref: +2 Will: +0
Perception: +5
Initiative: -1

Melee: Slam +8 (1d6+7)
Special Attacks: earth mastery (+1 attack/damage if both it and foe are on ground, -4 if opponent is airborne or waterborne.)[/sblock]​
 


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