Arianna aims and waits for Ni to jump out of the swarm like she did. Once he does, she throws her flask of acid that was meant for sewer rats. Her luck with spiders is just as good as with rats.
(splash hit G8 approximately)
[sblock=actions]moving to J10
(was j8 but Ni was there) so as to not overthrow and hit Heinrich, std ready to throw flask of acid.[/sblock][sblock=mini-stats]
Arianna Mermaid ~ Perception +4, Sense Motive +6, Stealth +1, Low Light Vision
Base HP
25/0, AC 14,
12 T, 12 FF, Init +2
Current HP: 25, Current AC: 14
CMB +1, CMD 13, Fort +4, Reflex +3, Will +8
. . Move 10'
MW Long Spear +1, d8 with 10' reach
MW DW Spear Gun +3, d8
Dagger +0, d4 or thrown +2, d4
Active Enhancements: -
In hand: none
Consumables: 34 spear gun bolts, 20 cold iron bolts, 4 days rations,
. . .... . . . . . . . 2 potions of
Cure Light Wounds,
(in scarf)
. . .... . . . . . . . 1 potion of
Summon Eidolon,
(in scarf)
. . .... . . . . . . . 1 potion of
Lesser Eidolon Surge,
(in scarf)
. . .... . . . . . . . 1 vial of Acid (in scarf)
. . . . .... . . . . . 1 potion of
Lesser Rejuvenate Eidolon (crutch)
. . .... . . . . . . . 1 potion of
Cure Light Wounds (crutch)
.......................1 wand of Lesser Rejuvenate Eidolon (48 charges)
.......................1 wand of Cure Light Wounds (50 charges)
Loot chosen:
Summon Monster I: 7/day, 0 used
.Cantrips: unlimited
Detect Magic, Mage Hand, Drench, Jolt, Guidance
. Orisons: unlimited Stabilize, Guidance, Purify Food/Drink
1st Level: 3/day,
1 used
Mage Armor, Lesser Rejuvenate Eidolon, Shield
1st Level: Memorized
Bless, Divine Favor, Longstrider(d)
Channel Positive Energy: 7/day,
0 used 1d6 healing
Interrupt Abilities: Move HP from Arianna (real) to Teq (temp) to keep above zero
Beast (Teq Oola) ~
Perception +12, Sense Motive +6, Stealth +1, 60' Darkvision and Low Light Vision
Base HP
25/20, AC
15,
11 T, 14 FF, Init +1
Current HP: 25/20, Current AC: 19
CMB +6, CMD 17, Fort +4, Reflex +2, Will +8
. . Move
30'
Claw/Claw +6, d4+6
MW Longspear +7, d8+6 with 10' reach
MW Darkwood Speargun +4, d8
Dagger +6, d4+4 or thrown +3, d4+4
Jolt +3, d3, RTA spell
Active Enhancements: Evasion
, Mage Armor
In hand: Flask of Acid, unweilded longspear
[/sblock]