sunshadow21
Explorer
DM: Sunshadow21
Judge:
Start Date: 11/29/2015
End Date: 2/22/16
[sblock=Character Information]Cruendithas
Starting lvl/XP: 6/16,148 xp
Encounter XP: 2068 xp; Encounter GP: 2180
time xp (86 days x 44 xp) = 3784 xp; level x time gp (86 days x 42 gp) = 3612 gp
total xp = 5852; total gp = 5792
final xp = 22000
Dunkel
Starting lvl/XP: 5/10,658
Encounter XP: 2068 xp; Encounter GP: 2180
time xp (86 days x 25 xp) = 2408 xp; level x time gp (86 days x 31 gp) = 2666 gp
total xp = 4476; total gp = 4846
final xp = 15134
Qalabash
Starting lvl/XP: 4/6,134
Encounter XP: 2068 xp; Encounter GP: 2180
time xp (86 days x 22 xp) = 1892 xp; time gp (86 days x 25 gp) = 2150 gp
total xp = 3960; total gp =4330
final xp = 10094
Tamarie
Starting lvl/XP: 4/7,694
Encounter XP: 2068 xp; Encounter GP: 2180
time xp (86 days x 22 xp) = 1892 xp; time gp (86 days x 25 gp) = 2150 gp
total xp = 3960; total gp =4330
final xp = 11654
Wahyu
Starting lvl/XP: 6/16,148
Encounter XP: 2068 xp; Encounter GP: 2180
time xp (86 days x 44 xp) = 3784 xp; level x time gp (86 days x 42 gp) = 3612 gp
total xp = 5852; total gp = 5792
final xp = 22000[/sblock]
[sblock=my DMing rules for LPF]* I will use group initiatives, rolling them myself. In order to not unduly punish those with high initiatives, I take the average of each side and add it to the dice. In combat you must post your actions within 48-72 hours of the players turn coming up. Unless stated by a character that their actions are to follow another character, they will be resolved in posted order. After that time, if there was no communication with the DM, I will NPC the MIA player and move on.
* Dice rollers can be Invisible Castle or the EnWorld on-line dice roller for the players. I will using my own methods for rolling because some rolls need to kept secret and it's just plain faster when trying to roll for a lot of npcs.
* Any absences for longer than 2-3 days should be communicated to the DM. If you do not post for a week or more without having informed the DM, he reserves the right to remove you from the adventure giving you your share of the XP and treasure earned as well as time XP and gp to the date of your last post
* If your character gets enough XP to level they may do so at the end of an encounter. This grants the extra hp, but does not heal damage, and grants any additional spell slots, but not spells prepared. A caster capable of spontaneously casting could use these slots normally, a cleric could only use them for cure or inflict spells, a druid for summon nature's ally, etc. Prepared casters may prepare spells in these slots as if they had left the slots blank for the day, if the adventure allows them time to do so. They can go through the appropriate spell preparation as if they had already rested if applicable.
* All characters need an appropriate character picture. Also a mini-stat spoiler block that includes a link to your character sheet would be much appreciated in every IC post during a fight.
*If you have any other questions, feel free to ask. I can't answer any concerns I don't know about.[/sblock]
Example Mini-stats block:
[sblock=Mini Stats]
Ariel Esimae
Initiative: +2
AC: 19 (17 without shield/flat-footed, 12 Touch)
HP: 9 Current: 9
CMB: +1 CMD: 13 Fort: +4 Reflex: +4 Will: +6 (+8 vs. Fear)
+1 for all with Resistance
Resistance: 5 Cold, 5 Acid, 5 Electricity
Current Weapon in Hand: Shield & javelin
Fire Bolt: 3/6 Remaining Channel Energy: 1/5 remaining
Deflection Aura: 1/1 remaining
Spells Remaining: 1st Level 2/3; used Shield of Faith for CLW [/sblock]
[sblock=Encounter Information]11/29/15 Start
12/24/15 Harpies: CR 7: 3600 xp, 3900 gp/720 xp, 780 gp each
1/4/16 Climbing the Rock: CR 2: 600 xp, 800 gp/120 xp, 160 gp each
1/18/16 Darkmantles in low cave: CR 3: 800 xp, 1200 gp/160 xp, 240 gp each
2/13/16 Dragon & minions: CR 8: 5340 xp, 5000 gp/1068 xp, 1000 gp each
2/22/16 End
2068 xp, 2180 gp each total[/sblock]
Judge:
Start Date: 11/29/2015
End Date: 2/22/16
[sblock=Character Information]Cruendithas
Starting lvl/XP: 6/16,148 xp
Encounter XP: 2068 xp; Encounter GP: 2180
time xp (86 days x 44 xp) = 3784 xp; level x time gp (86 days x 42 gp) = 3612 gp
total xp = 5852; total gp = 5792
final xp = 22000
Dunkel
Starting lvl/XP: 5/10,658
Encounter XP: 2068 xp; Encounter GP: 2180
time xp (86 days x 25 xp) = 2408 xp; level x time gp (86 days x 31 gp) = 2666 gp
total xp = 4476; total gp = 4846
final xp = 15134
Qalabash
Starting lvl/XP: 4/6,134
Encounter XP: 2068 xp; Encounter GP: 2180
time xp (86 days x 22 xp) = 1892 xp; time gp (86 days x 25 gp) = 2150 gp
total xp = 3960; total gp =4330
final xp = 10094
Tamarie
Starting lvl/XP: 4/7,694
Encounter XP: 2068 xp; Encounter GP: 2180
time xp (86 days x 22 xp) = 1892 xp; time gp (86 days x 25 gp) = 2150 gp
total xp = 3960; total gp =4330
final xp = 11654
Wahyu
Starting lvl/XP: 6/16,148
Encounter XP: 2068 xp; Encounter GP: 2180
time xp (86 days x 44 xp) = 3784 xp; level x time gp (86 days x 42 gp) = 3612 gp
total xp = 5852; total gp = 5792
final xp = 22000[/sblock]
[sblock=my DMing rules for LPF]* I will use group initiatives, rolling them myself. In order to not unduly punish those with high initiatives, I take the average of each side and add it to the dice. In combat you must post your actions within 48-72 hours of the players turn coming up. Unless stated by a character that their actions are to follow another character, they will be resolved in posted order. After that time, if there was no communication with the DM, I will NPC the MIA player and move on.
* Dice rollers can be Invisible Castle or the EnWorld on-line dice roller for the players. I will using my own methods for rolling because some rolls need to kept secret and it's just plain faster when trying to roll for a lot of npcs.
* Any absences for longer than 2-3 days should be communicated to the DM. If you do not post for a week or more without having informed the DM, he reserves the right to remove you from the adventure giving you your share of the XP and treasure earned as well as time XP and gp to the date of your last post
* If your character gets enough XP to level they may do so at the end of an encounter. This grants the extra hp, but does not heal damage, and grants any additional spell slots, but not spells prepared. A caster capable of spontaneously casting could use these slots normally, a cleric could only use them for cure or inflict spells, a druid for summon nature's ally, etc. Prepared casters may prepare spells in these slots as if they had left the slots blank for the day, if the adventure allows them time to do so. They can go through the appropriate spell preparation as if they had already rested if applicable.
* All characters need an appropriate character picture. Also a mini-stat spoiler block that includes a link to your character sheet would be much appreciated in every IC post during a fight.
*If you have any other questions, feel free to ask. I can't answer any concerns I don't know about.[/sblock]
Example Mini-stats block:
[sblock=Mini Stats]
Ariel Esimae
Initiative: +2
AC: 19 (17 without shield/flat-footed, 12 Touch)
HP: 9 Current: 9
CMB: +1 CMD: 13 Fort: +4 Reflex: +4 Will: +6 (+8 vs. Fear)
+1 for all with Resistance
Resistance: 5 Cold, 5 Acid, 5 Electricity
Current Weapon in Hand: Shield & javelin
Fire Bolt: 3/6 Remaining Channel Energy: 1/5 remaining
Deflection Aura: 1/1 remaining
Spells Remaining: 1st Level 2/3; used Shield of Faith for CLW [/sblock]
[sblock=Encounter Information]11/29/15 Start
12/24/15 Harpies: CR 7: 3600 xp, 3900 gp/720 xp, 780 gp each
1/4/16 Climbing the Rock: CR 2: 600 xp, 800 gp/120 xp, 160 gp each
1/18/16 Darkmantles in low cave: CR 3: 800 xp, 1200 gp/160 xp, 240 gp each
2/13/16 Dragon & minions: CR 8: 5340 xp, 5000 gp/1068 xp, 1000 gp each
2/22/16 End
2068 xp, 2180 gp each total[/sblock]
Last edited: