[LPF] Precious Cargo

Eanos Setirav, human inquisitor

OOC: Don't worry about the wand charges at all, guys. It's what I have the thing for; Every HP I heal you guys for is for a hit Eanos didn't have to take, after all. ;)


Fulgrim nods appreciatively at Eanos' steadying arm. "Thank ye Eanos, feelin' a bit woozy on my feet 'ere. Did ye have somethin' to do with dat felling blow missin' me? I coulda' sword by ma beard dat dog was gonna' be the end of me." Fulgrim says.

Eanos gives an enigmatic smile and shrugs. "A man has to keep a few secrets for himself, yes?" he says noncommittally.

The inquisitor distributes healing quickly and freely as the others debate continuing and Temarel calls back his bonded companion. Once it's clear the general will of the party, Eanos nods.

"Well, if nothing else, I hope the little invisible sod burned through most of his own summoning power with this mess.

"So, let's do this. But before we move an inch, Phedilo, hit me with that wand. If it has the charges, hit us all, and keep renewing it until we get this bloody stone on the water. No more surprises if we can help it,"
he says, though his tone suggests he's not sure of his ability in regards to that last bit.

[sblock=ooc]Shield of Faith (and Protection from Evil) last 3 minutes. I'm assuming, between healing and re-summoning, we've burned at least 2 if not the full durations, but I'll leave it up to you, Qik, whether the spells are still in effect and for how long.[/sblock]

[sblock=mini stats]Eanos Setirav
Initiative: +6
AC: 17 (19 w/ SoF)
HP: 23 Current: 23
CMB: +3 CMD: 16 Fort: +4 Reflex: +5 Will: +7

Conditions: Shield of Faith (+2 AC) ?
Light (on cestus): 27 minutes

In Hand: Compound Longbow, CLW Wand.

Arrows: 20/20
Blunt Arrows: 20/20
Cold Iron Arrows: 19/19
Silver Blunt Arrows: 16/16
CLW Wand charges: 36/50 remaining

Judgement: 0/1 Remaining Determination: 0/2 remaining
Silver Tongued Haggler: 4/6 remaining
Spells: Orisons (DC 13): Brand, Create Water, Detect Magic, Disrupt Undead, Guidance, Light
1st (0/4 remaining)(DC 14): Divine Favor, Expeditious Retreat, Protection from Evil, Shield of Faith[/sblock]
 

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Phedilo nods at Eanos, smiling slightly. "Don't worry about the charges: I craft them myself." With that, he taps each of the members of the group in turn, including the newly-healed Taniwha. "Just let me know if you feel the spell's effects fade," says Phedilo, "and I'll refresh the spell for you."

With that, Phedilo tucks the wand into his belt, gives the group a once-over to make sure everyone's set, and then spurs his pony onward with a gentle snap of the reins. As the cart eases its way out of the alleyway and onto the main street, the group tightens their grip on their weapons and keeps their eyes out for anyone or anything suspicious.

[sblock=OOC]Apologies about being slow to post: my PhD work is heating up, so I'm a bit more skint on posting time than usual.

Could I get perception rolls from each of you with your next post, please?

Sorry about the HP, IW; you're right. I had missed Eanos' last wand zap.

As far as spells: I'm afraid that Shield of Faith and Protection from Evil have about run out, and will more than likely do so before they'd be of any potential use again. My question is about Sauvressa's Mage Armor, since she was dismissed earlier. My instinct is that it would still be running, since she was only sent back to another plane, but I wanted to get a second opinion on that just to be sure. So if anyone has any input, by all means, fire away.

If anyone has any further preparatory actions, just let me know. Otherwise, I'll press on tomorrow.[/sblock]
 


Eanos Setirav, human inquisitor

Eanos returns to the place he'd previously staked out in the cart as soon as he feels the charge of Phedilo's magics. He holds his bow with practiced ease, trying to keep his growing tension from affecting him.

"Whatever shadows you want to pull aside, Lady, be my guest," Eanos whispers as he surveys their surroundings in the light from his cestus.

[sblock=actions]Cast Guidance.

Perception with Guidance. (1d20+10=26)

On the spell, I can't seem to find anything about how unsummoning affects active spell effects. Gear doesn't travel with an eidolon, but damage does. I wouldn't think it hurts anything to say the duration ticks away as normal whether the eidolon is present or not.[/sblock]

[sblock=mini stats]Eanos Setirav
Initiative: +6
AC: 17 (19 w/ SoF)
HP: 23 Current: 23
CMB: +3 CMD: 16 Fort: +4 Reflex: +5 Will: +7

Conditions: See Invisibility: 10 minutes, renewed by Phedilo on expire.
Light (on cestus): ~25 minutes

In Hand: Compound Longbow

Arrows: 20/20
Blunt Arrows: 20/20
Cold Iron Arrows: 19/19
Silver Blunt Arrows: 16/16
CLW Wand charges: 36/50 remaining

Judgement: 0/1 Remaining Determination: 0/2 remaining
Silver Tongued Haggler: 4/6 remaining
Spells: Orisons (DC 13): Brand, Create Water, Detect Magic, Disrupt Undead, Guidance, Light
1st (0/4 remaining)(DC 14): Divine Favor, Expeditious Retreat, Protection from Evil, Shield of Faith[/sblock]
 

[sblock=OOC]It's been roughly 10-15 minutes since the Entropic Plane - not enough to have healed any nonlethal damage via the passage of time. However, if I understood you in this post correctly, Maui drank a potion of CLW after the last encounter, which would have taken care of the entirety of both his lethal and nonlethal damage.[/sblock]
 

Fulgrim also clambers up on to the cart taking up his previous spot. "Confounded stone, shouldn't 'ave been dis tough 'o a job!" Fulgrim grumbles.

He keeps his axe in hand, the weapon cord attaching it to his wrist as he pats the potion he has at his belt to be sure it is close at hand. He then begins a slow and methodical scan of his surroundings and intends to do so as the cart makes its way to the docks.

[sblock=OOC]

Perception Check -- 1d20+7=22

[/sblock]
 

The group bounces their way along the dirt roads of Venza, keeping their eyes peeled and their weapons at hand. As the minutes wind on, they begin to find themselves fighting a new enemy: monotony. As they pass from the cramped shops of Arcane Row through residential areas and towards the harbor, the city's varied images begin to blend into one another. As preferable it may be to their all-too-recent brush with death, the uneventful nature of guard duty nevertheless has its own ill effects.

"It won't be too long now," says Phedilo, the eagerness in his voice clearly audible. As luck would have it, it's just then that Eanos spots a diminutive form in an alley up ahead: a halfling, mostly enshrouded in a cloak, crouching in the shadows and watching the cart intently. While mildly suspicious, it's not this that makes Eanos start and point the figure out to the others; it's the fact that the figure is transparent, and would therefore be completely invisible were it not for Phedilo's wand. There can be little doubt that this is their invisible caster.

[sblock=OOC]PCs won initiative so you're up first. It's not a surprise round since you're all aware of each other, so full round actions. Also, conditions are low-light, for those of you whom that affects, although Eanos does have his light spell active. I'd say it's a move action to get out of the cart; let me know if you think that's unreasonable.

Watch you go and kill him in one round. :p[/sblock][sblock=Map]
en-route.png
[/sblock]
 

Eanos Setirav, human inquisitor

On seeing the caster, Eanos finds himself filled with a bloodlust he's rarely given in to.

"In the alley!" he calls out as he leaps from the cart, barreling forward at an impressive speed, notching an arrow as he goes.

"Please. Try to run," he says with a mirthless grin. "Been wanting an excuse to skewer and Ear for a while now."

[sblock=actions]Well, crap. Rolled a crit-confirmed charge attack, then realized I'd mis-counted squares and even Eanos' domain-enhanced speed can't get him there in a single round. And with the alley corner, caster has cover well past a single move action. So:

Move & Standard: Double move to C, -4.[/sblock]

[sblock=mini stats]Eanos Setirav
Initiative: +6
AC: 17 (19 w/ SoF)
HP: 23 Current: 23
CMB: +3 CMD: 16 Fort: +4 Reflex: +5 Will: +7

Conditions: See Invisibility: 10 minutes, renewed by Phedilo on expire.
Light (on cestus): ~25 minutes

In Hand: Compound Longbow

Arrows: 20/20
Blunt Arrows: 20/20
Cold Iron Arrows: 19/19
Silver Blunt Arrows: 16/16
CLW Wand charges: 36/50 remaining

Judgement: 0/1 Remaining Determination: 0/2 remaining
Silver Tongued Haggler: 4/6 remaining
Spells: Orisons (DC 13): Brand, Create Water, Detect Magic, Disrupt Undead, Guidance, Light
1st (0/4 remaining)(DC 14): Divine Favor, Expeditious Retreat, Protection from Evil, Shield of Faith[/sblock]
 

[sblock=OOC]Sorry about the crit, jk. :( If you saved the roll you could always use it when you do attack, right? ;)

I realized that the map is unclear about something: everyone except Taniwha is intended to be in the cart, so everyone will need to expend a move action to get out of it. As I'd said way back when, when we first rolled out the cart, the structure is 5' where the driver and a shotgunner sits, then 10'x10' of back. With Phedilo along, I realized that this only allowed space for 5, so I placed Taniwha alongside since she would have the easiest time keeping pace with the pony.

Sorry for any confusion.[/sblock]
 

[sblock=ooc]
I realized that the map is unclear about something: everyone except Taniwha is intended to be in the cart, so everyone will need to expend a move action to get out of it.

Ah. You'd handwaved moving through the cart in the previous combat, so I assumed the same applied here. No worries. Just move him back as appropriate. So, I think with a single move he gets to ... C1? If I've got the math wrong, just stick him as far down the northern wall as he can get during the round.[/sblock]
 

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