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[LPF] Rescue at Boar's Ridge

Galandra starts looking more at ease now that they are out of the city. She would rather get their destination at full strength and without pushing the mounts.

She looks at the lush fields and has a pang of nostalgia. She has barely been a month in the city and she's already starting to get homesick. Great. "We should be fine. I used this road before. Safe enough." she turned to the Reianne "Enjoy it while you can."


IF Galandra catches sight of game or birds near the road, she will attempt to get something special for Lem.


[sblock=Mini Stats]
Maidel.png

Galandra
AC: 15 (Touch 12, Flatfooted 13)
HP: 12/12

Initiative: +2
Perception: +6/+8 vs Humans, Sense Motive: +2/+4 vs Humans,
CMB: +4 CMD: 16 Fort: +3 Reflex: +4 Will: +2

Falchion +4 [2d4+4] 18-20
Dagger +4 [1d4+3] 19-20
Shortbow +3 [1d6] x3
Greatclub +4 [1d10+4] x2

Effects: Killer
Combat Feats: Power Attack, Quick Draw

Conditions: None

In Hand: Shortbow

Consumables: 20 Normal Arrows, 10 Masterwork Arrows, 40 Blunt Arrows, 4 days rations

[/sblock]
 
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[sblock=Planning]Thanks for the clarification, jkason.

Forced marching obviously sounds like a bad idea, especially considering the stern warning their owner left us with. It seems like the general sense is to not push things and arrive in the morning of day 3, which makes sense given what we know, but I'll admit to being a bit nervous about not having as much time as possible. A reassurance from the GM would obviously be helpful in this regard, but I'm not sure we're going to get it from SK (which I wholly understand).

I do believe that, as long as our information is accurate, arriving day 3 at light is better than day 2 at dark. It seems as though that would still buy us enough time to rest once if necessary, since my interpretation of the situation is that Grimspiller needs to waiting until the evening of day 4 (i.e. when the moon is out) to perform his vileness. Can we at least get confirmation on that, SK?[/sblock]
 

Making camp

Galandra manages to wound a wild turkey. With a second shot, she secures dinner for this evening. As this is a major road for Venza, you see several travelers going in both directions along the way. Considering the size of your party, none attempt to interrupt you journey. As dusk is falling, you find an appropriate area just off the roadside to make camp. It is obvious many have used this place before as several logs have been placed around a ring of stones. Inside the ring is a shallow pit of old ashes.

[sblock=planning]Time is on your side. The full moon will be the fourth day, and needing to perform the ritual at midnight delays Grimspiller into what would be the "start" of the fifth day.

So, taking it easy and arriving in daylight the third day is a viable option that so far everyone has voted for. It leaves you time to sleep one night in a necromancer's lair if you dare. ;)

With Galandra's turkey shot, you don't have to eat trail rations tonight. :D[/sblock]
 

Mesem gives Galandra a nod of approval as she returns with her prey. "Your efforts are much appreciated, Mistress Galandra; it will be good to eat some wild game this evening."

As Lem begins to set about the task of preparing dinner, Mesem gravitates over to watch the halfling in action. At one point, he mutters an incantation to himself and touches the halfling on the shoulder. "Just my attempt to contribute," he says with a small smile.

[sblock=OOC]Casting Guidance on Lem for his Profession (Cook) "check". :)[/sblock]

mesem-adrarda-portrait-small.jpg


[sblock=Stats]Mesem Adrarda
Status: Bound
[sblock=Bound Stats]Initiative: +1, Perception: +7
HP: 9/9 real + 11/11 temporary
AC: 13 (Touch: 11 Flat-footed: 12) CMB: +5 CMD: 16
Fort: +1 Ref: +1 Will: +6 (+8 vs enchantments)

Natural Weapons:Bite (+5, 1d6+4), 2 Claws (on feet) (+6, 1d4+4)
[/sblock][sblock=Unbound Stats]Initiative: +0, Perception: +7
HP: 10/10 real
AC: 10 (Touch: 10 Flat-footed: 10) CMB: +0 CMD: 10
Fort: +2 Ref: +0 Will: +6 (+8 vs enchantments)[/sblock]Current Weapon in Hand: None

Summon Monster I: 4/4
Spells: 0 - Infinite, 1 - 2/2

Active Magic: None
[/sblock]​
 

Dolgrin gives a quick nod of thanks for Galandra as he tears into his portion of the roasted turkey, juice running down his hands and mouth. "Very, very good," he says before taking another bite. "Outstanding."

The dwarf sits backafter eating and stretches his legs. He's taken his boots and armor off for the evening and sat them inside of his tent. "I probably should have asked this before," he says, gesturing to the tent, "but who has first watch?"
 

Mesem stares into the fire for a moment before surveying the landscape in the dying light. He had eaten, but comparatively little; between his monastic training and his experience traveling, he had long since grown accustomed to light meals. "I believe we had agreed that yourself and Galandra would be the first to take watch, yes?"

[sblock=OOC]Just to make sure you're privy, possum, the watch order we had settled on is detailed in SK's first post.[/sblock]

mesem-adrarda-portrait-small.jpg


[sblock=Stats]Mesem Adrarda
Status: Bound
[sblock=Bound Stats]Initiative: +1, Perception: +7
HP: 9/9 real + 11/11 temporary
AC: 13 (Touch: 11 Flat-footed: 12) CMB: +5 CMD: 16
Fort: +1 Ref: +1 Will: +6 (+8 vs enchantments)

Natural Weapons:Bite (+5, 1d6+4), 2 Claws (on feet) (+6, 1d4+4)
[/sblock][sblock=Unbound Stats]Initiative: +0, Perception: +7
HP: 10/10 real
AC: 10 (Touch: 10 Flat-footed: 10) CMB: +0 CMD: 10
Fort: +2 Ref: +0 Will: +6 (+8 vs enchantments)[/sblock]Current Weapon in Hand: None

Summon Monster I: 4/4
Spells: 0 - Infinite, 1 - 2/2

Active Magic: None
[/sblock]​
 

Lem had tied the turkey upside down to his saddle bag, so the turkey was drained and ready for plucking by the time they had made camp. To Galandra he said, "Very nice work! You didn't rip off much of the meat with that shot, as a less talented archer might. You must be pretty handy with that weapon. Where did you learn to shoot?"

He also thanked Mesem for his help, feeling that his cooking skill was indeed increased by his magic. "It's important that we eat a healthy meal before we face the coming danger. When your body has been treated well, it benefits your mind. When your mind is treated well, it benefits your soul. When your soul is in harmony, it gives energy to your body. When two of the three aspects of yourself are healthy, they will heal the wounded third. Thus an injured body can heal easier when the mind and soul are well, but one may not survive when body, mind and soul suffer."

Lem takes a quick search with his kit through nearby brush to pick some herbs to go with the turkey. He then takes out his cooking utensils from the kit to prepare the meal. The meal comes out decently, though the halfling sighs as he knows he has performed better in the past.

[sblock]
Lem is receiving a +1 to his herbalism check with his kit, and a +2 to cooking from his kit and Mesem's spell.
[/sblock]
 

Mesem nods at Lem's words. "I too believe in balance." Smiling slightly, he adds, "Though I admit to having never emphasized a well-cooked meal as much as you seem to. But there is always room for growth, and I can certainly apprehend the motivation for your earnest appreciation of food. So I will see what I can learn from you in this regard; I am certainly pleased at the opportunity to benefit from your skill."

Although he ate relatively lightly, Mesem certainly seemed to take in the meal with enthusiastic appreciation.

mesem-adrarda-portrait-small.jpg


[sblock=Stats]Mesem Adrarda
Status: Bound
[sblock=Bound Stats]Initiative: +1, Perception: +7
HP: 9/9 real + 11/11 temporary
AC: 13 (Touch: 11 Flat-footed: 12) CMB: +5 CMD: 16
Fort: +1 Ref: +1 Will: +6 (+8 vs enchantments)

Natural Weapons:Bite (+5, 1d6+4), 2 Claws (on feet) (+6, 1d4+4)
[/sblock][sblock=Unbound Stats]Initiative: +0, Perception: +7
HP: 10/10 real
AC: 10 (Touch: 10 Flat-footed: 10) CMB: +0 CMD: 10
Fort: +2 Ref: +0 Will: +6 (+8 vs enchantments)[/sblock]Current Weapon in Hand: None

Summon Monster I: 4/4
Spells: 0 - Infinite, 1 - 2/2

Active Magic: None
[/sblock]​
 

Mesem gives Galandra a nod of approval as she returns with her prey. "Your efforts are much appreciated, Mistress Galandra; it will be good to eat some wild game this evening."

As Galandra gave Lem the wild turkey, her face started to turn red at Messem's words. "I'm not a mistress..." she mumbles, looking away from him, not really sure what he meant by that.



Lem had tied the turkey upside down to his saddle bag, so the turkey was drained and ready for plucking by the time they had made camp. To Galandra he said, "Very nice work! You didn't rip off much of the meat with that shot, as a less talented archer might. You must be pretty handy with that weapon. Where did you learn to shoot?"


"My father taught me. I would help him get meat to sell at the town. He's better than me..." she tells the halfling as he works on the meal. "That smells pretty good"
 

Lem smiled slightly at the appreciation. "It came out decently enough, but I should have done it better. I think I must be nervous. This is the first time I've been heading into something this dangerous. But folk must always seek to ensure that the balance of the world is maintained when threatened. Small things like cooking a proper meal must be taken up with the same dedication one hunts murdering necromancers."
 

Into the Woods

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