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[LPF] Rescue at Boar's Ridge

Ru Brike, human ninja

Ru scowls as his assessment of the troglodytes suddenly makes something clear to him. He curses himself for having been a poor observer in the first place, then shakes off the recrimination. Nothing for it but to learn from the mistake.

"Apparently our employer isn't so distraught over the loss of his familiar that he can't prank his employees," Ru says with a sigh, nudging Brazzer forward with the others to make their best pony-bound speed for the exit.

There is a brief mix of menace and glee in the young man's expression as he adds, "I'll be sure to keep that in mind when it comes time to hand the creature over and receive payment."

[sblock=mini stats]Ru Brike
AC: 16 (Touch 14, Flatfooted 12)
HP: 11/11

Initiative: +4
Perception: +4 Sense Motive: +4
CMB: +0 CMD: 14 Fort: +2 Reflex: +6 Will: +1

Wakizashi: +4, 1d6
Wakizashi (TWF): +2/+2, 1d6/1d6
Nunchaku: +4, 1d6
Shuriken: +4, 1d2
Conditional Attack mods: +1d6 Sneak Attack (when denied Dex), +1 Dirty Fighter (flank)

Conditions: Sickened

In Hand: None

Consumables:
Alchemist's Fire: 3/3
Liquid Ice: 1
Shuriken: 10/10
[/sblock]
 

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Out of the side of his mouth, Mesem mutters, "It is not me you should be concerned about. It is them."

Quietly in return Reianne whispers, "They aren't worth it. I don't think a little trick is worth a fight now is it? Besides," Reianne looks back and raises her voice in what she hopes is a menacing tone, "I think it's time they found something else to do besides harass heavily armed travelers."
 

Quietly in return Reianne whispers, "They aren't worth it. I don't think a little trick is worth a fight now is it?"

Mesem remains steely-eyed behind his fastly-opaquing mask. "I am not so sure: to gut one of them would provide an apparently much-needed lesson to the others." He sighs, and his mask shifts towards translucency. "It is of no matter; we shall be leaving soon."

He urges Chester on towards the archway ahead, eager to be on with their journey.

mesem-adrarda-portrait-small.jpg


[sblock=Stats]Mesem Adrarda
Status: Bound
[sblock=Bound Stats]Initiative: +1, Perception: +7
HP: 9/9 real + 11/11 temporary
AC: 13 (Touch: 11 Flat-footed: 12) CMB: +5 CMD: 16
Fort: +1 Ref: +1 Will: +6 (+8 vs enchantments)

Natural Weapons:Bite (+5, 1d6+4), 2 Claws (on feet) (+6, 1d4+4)
[/sblock][sblock=Unbound Stats]Initiative: +0, Perception: +7
HP: 10/10 real
AC: 10 (Touch: 10 Flat-footed: 10) CMB: +0 CMD: 10
Fort: +2 Ref: +0 Will: +6 (+8 vs enchantments)[/sblock]Current Weapon in Hand: None

Summon Monster I: 4/4
Spells: 0 - Infinite, 1 - 2/2

Active Magic: None
[/sblock]​
 

"I don't think that will be needed," Dolgrin says as he urges his pony towards the exit. Besides, I think they'd only smell worse when cut open... he thinks. "Whatever helps them get their work done, I suppose..." he replies to Reianne.
 

While you ride by giving the trogs dirty looks, they just chuckle. They didn't initiate the joke, and they certainly are not going to get in the way of riders on house branded mounts.

As soon as the road clears the earthen walls and archway, it turns north to avoid the exhaust of the stables. The well maintained farmland to the east of the stable is unusually lush, obviously receiving ample fertilization.

After about a quarter mile of traveling north, you join the main road headed east. Being very well traveled and occasionally even patrolled, you expect to make good time under the noonday sun.

[sblock=Decision Time]With Mesem's comparing the maps earlier and checking distances, the horses could make the journey to arrive about and hour before dusk on the second day when traveling the normal 8 hrs/day that a horse expects. But, moving at the ponies pace would put you there two hours after dusk. The rest of today and a bit of tomorrow are on the main road. What are your plans?[/sblock]
 

Once outside the compound, Mesem breaths comfortably, enjoying the clear air. He's happy to be underway, and on the road once again.
[sblock=Questions & Thoughts]- What happens to the ponies if we move at a horse's pace?
- Could we travel at a pony's pace but travel an extra two hours the first day (10, presumably?) That would get us in at the same estimated time as if we went a horse's pace; given that the pace is slower, it shouldn't over work the horses; I'm uncertain as to the effect doing so would have on the ponies, however.

My thoughts: it would be extremely advantageous to get there before nightfall so we can scope out the place. Mesem and Dolgrin have dark vision, but we have a lot of humans aboard. Also, doesn't Ru's sneak attack get negated in lowlight conditions?[/sblock]
mesem-adrarda-portrait-small.jpg


[sblock=Stats]Mesem Adrarda
Status: Bound
[sblock=Bound Stats]Initiative: +1, Perception: +7
HP: 9/9 real + 11/11 temporary
AC: 13 (Touch: 11 Flat-footed: 12) CMB: +5 CMD: 16
Fort: +1 Ref: +1 Will: +6 (+8 vs enchantments)

Natural Weapons:Bite (+5, 1d6+4), 2 Claws (on feet) (+6, 1d4+4)
[/sblock][sblock=Unbound Stats]Initiative: +0, Perception: +7
HP: 10/10 real
AC: 10 (Touch: 10 Flat-footed: 10) CMB: +0 CMD: 10
Fort: +2 Ref: +0 Will: +6 (+8 vs enchantments)[/sblock]Current Weapon in Hand: None

Summon Monster I: 4/4
Spells: 0 - Infinite, 1 - 2/2

Active Magic: None
[/sblock]​
 

[sblock=planning]
What happens to the ponies if we move at a horse's pace?
- Could we travel at a pony's pace but travel an extra two hours the first day (10, presumably?) That would get us in at the same estimated time as if we went a horse's pace; given that the pace is slower, it shouldn't over work the horses; I'm uncertain as to the effect doing so would have on the ponies, however.

I think that falls under Forced March, for the ponies in both cases and the horses in the second Mounts and Forced March:

PFSRD said:
The creature can also be ridden in a forced march, but its Constitution checks automatically fail, and the damage it takes is lethal damage. Mounts also become fatigued when they take any damage from hustling or forced marches.

Qik said:
Also, doesn't Ru's sneak attack get negated in lowlight conditions?

Ru loses sneak attack against foes with concealment, but I'd hope those folk who can cast light would be willing to share that if we entered combat at night.

If we want to arrive during the light, I think it makes more sense to just slow down. We have 4 days to the full moon according to This post. Arriving the morning of the third day rather than after sunset on the second would seem to still give us time.

At least, my reading of things is that once we get to the fort, there won't be any more opportunities to rest and reclaim resources. If I've misread and this is a more twisty dungeon with a rest in the middle, that throws everything off, and we may just need to burn wand charges healing the ponies rather than lose the time.

Logistics make my head hurt. All we need is trains A and B traveling opposite directions at varying speeds and I think we're ready for the SAT's. ;)[/sblock]
 


Getting somewhat more used to riding Buttercup, Reianne sways a bit easier in the saddle than she did earlier as she takes in the sights along the main road. "A lot quieter here than back home. Kind of nice actually," she mumbled to herself quietly.

[sblock=ooc]
morning of the third day is fine with me, but if needed a night arrival is not a problem. Reianne would go either way, and probably cite a story or two.

[/sblock]
 

"I'm used to cramped-by-your-standards mountain roads, above and underground," Dolgrin says as he looks into the blue sky. "Certainly is something to be seen."

OOC: Arriving on the morning of the third day sounds good for me, as well.
 

Into the Woods

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