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[LPF] Rescue at Boar's Ridge

Dolgrin waves a gloved hand around his nose in a failed attempt to take away the stench around him. He looks at Mesem, who's already beginning to feel sickened by the smell.

"You feelin' all right there?" he asks. "You're looking a bit ill."

[sblock=Dolgrin's Key Stats]
AC: 16
HP: 17/17
Init: +1
CMB: +4
CMD: 15

Fort: +5, Ref +1, Will +2

Greataxe: +5 attack, 1d12+4 dmg
Warhammer: +4 atk, 1d8+3
Light Xbow: +2 atk, 1d8[/sblock]
 

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Ru Brike, human ninja

[sblock=ooc]Sorry, folks. Hellish weekend. Catching up...[/sblock]

"Well, sooner we get out of the path of the stench, sooner things ought to normal out," Ru says from atop Brazzer as the synthesist swoons.

[sblock=ooc]I'm unclear on whether Mesem is currently 'suited up' or not?

Not sure there's much else to do here other than follow the map toward the fort, yes? Unless we want to try questioning the local lizardfolk, but I'm not sure they'd have any visibility on what happened.[/sblock]

[sblock=mini stats]Ru Brike
AC: 16 (Touch 14, Flatfooted 12)
HP: 11/11

Initiative: +4
Perception: +4 Sense Motive: +4
CMB: +0 CMD: 14 Fort: +2 Reflex: +6 Will: +1

Wakizashi: +4, 1d6
Wakizashi (TWF): +2/+2, 1d6/1d6
Nunchaku: +4, 1d6
Shuriken: +4, 1d2
Conditional Attack mods: +1d6 Sneak Attack (when denied Dex), +1 Dirty Fighter (flank)

Conditions: None

In Hand: None

Consumables:
Alchemist's Fire: 3/3
Liquid Ice: 1
Shuriken: 10/10
[/sblock]
 

Pressing forward, since no one has mentioned turning around, the stench grows stronger. The pens hold more exotic creatures who look like walking tree stumps and beasts with three legs, three tentacles and one huge mouth. The care takers look even more primal than the lizardfolk.

"sssstupid huuumansss, goooo baak. Yooor exit issss thhaaaat waaaay."
hisses one of the larger farmhands, pointing back the way you came. But seeing as you have turned the corner, the forty foot wide archway between the earthen walls is just another hundred feet away.

[sblock=Knowledge local][sblock=DC 11]The creatures at the far east end are troglodytes. Most famous for their overpowering stench.[/sblock][/sblock][sblock=Knowledge Dungeoneering][sblock=DC 14] Otyughs: Several of these refuse eating beasts appear hear at the smelly end of the barnyard.[/sblock][/sblock][sblock=Knowledge nature][sblock=DC 16]Shambling mounds. Plant creatures who normally thrive in swamps.[/sblock][/sblock][sblock=ooc]Mesem is suited up, as his stats status says: Bound.[/sblock][sblock=saves]DC 14 or Sickened: The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks. Ru and Menik join Mesem in feeling queasy.[/sblock]
 
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Ru Brike, human ninja

Ru does his best to smile despite the growing urge to empty the contents of his stomach. He distracts himself by trying to remember where he'd seen creatures like ... ah, it came to him. Master Gis went on about them the one night Ru actually managed to get the man tipsy. Apparently he hadn't just been drunkenly exaggerating the details.

"Troglodytes," he whispers to his closest party members, trusting them to send the information down the line. "I think they might be who we thank for the ... fine aroma. Comes naturally to them."

[sblock=ooc]Sickened Know: Local check. (1d20+2=12)

Also, just checking that I didn't miss something:

I could have sworn this was the way we were supposed to go, yes? I'm assuming the trog's are just saying "the human city is the other way," but I want to make sure.[/sblock]

[sblock=mini stats]Ru Brike
AC: 16 (Touch 14, Flatfooted 12)
HP: 11/11

Initiative: +4
Perception: +4 Sense Motive: +4
CMB: +0 CMD: 14 Fort: +2 Reflex: +6 Will: +1

Wakizashi: +4, 1d6
Wakizashi (TWF): +2/+2, 1d6/1d6
Nunchaku: +4, 1d6
Shuriken: +4, 1d2
Conditional Attack mods: +1d6 Sneak Attack (when denied Dex), +1 Dirty Fighter (flank)

Conditions: Sickened

In Hand: None

Consumables:
Alchemist's Fire: 3/3
Liquid Ice: 1
Shuriken: 10/10
[/sblock]
 

[sblock=Ru]After having been through it, only seeing it after the fact, the situation is starting to become more clear. You would bet that at the far end, standing right in front of the clean gate of the long stables, there is a drunk with his old friend that are laughing so hard they can barely stand. The trogs would know the old joke that is played on new comers to the stables. They look like they are waiting to see if you are gullible enough to turn back around and go through the gauntlet again. (blown bluff roll)[/sblock]
 
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At this point in the surprisingly taxing ordeal, Mesem had reached a place of no return: he was getting the hell out of this aura of stench, and no one was going to deter him otherwise.

"We see the exit," he says thinly to the farmhand. "That's the one we'll be leaving through."

His eyes glow for a second as a sudden surge of anger at the stupidly bothersome situation threatens to get the best of him. In the end, however, the combination of nausea and temper likely makes him look more foolish than intimidating.

[sblock=OOC]Cast Guidance, +1 to Intimidate the farmhand. Probably unnecessary, but it seems like a Mesem reaction.

Edit: Oi. Hopefully I'm getting all the bad rolls out of my system.[/sblock]
mesem-adrarda-portrait-small.jpg


[sblock=Stats]Mesem Adrarda
Status: Bound
[sblock=Bound Stats]Initiative: +1, Perception: +7
HP: 9/9 real + 11/11 temporary
AC: 13 (Touch: 11 Flat-footed: 12) CMB: +5 CMD: 16
Fort: +1 Ref: +1 Will: +6 (+8 vs enchantments)

Natural Weapons:Bite (+5, 1d6+4), 2 Claws (on feet) (+6, 1d4+4)
[/sblock][sblock=Unbound Stats]Initiative: +0, Perception: +7
HP: 10/10 real
AC: 10 (Touch: 10 Flat-footed: 10) CMB: +0 CMD: 10
Fort: +2 Ref: +0 Will: +6 (+8 vs enchantments)[/sblock]Current Weapon in Hand: None

Summon Monster I: 4/4
Spells: 0 - Infinite, 1 - 2/2

Active Magic: None
[/sblock]​
 

Confused, and then aggravated by the farmhand's attempts to mislead them. Reianne rides forward toward the exit they had intended to use, but casts a sidelong scowl at the farmhands as she trots by. "Let's just get out of here and fast. I don't think Mesem can deal with this for much longer."

[sblock=Mini Stats]
Reianne Estril

AC: 15 (Touch 11, Flatfooted 14)
HP:
9/9

Initiative:
+1
Perception
: -1 Sense Motive: -1
CMB:
+2/+4 (tripping) CMD: 13/15 (resisting tripping)
Fort: +1 Reflex: +3 Will: +1
Speed: 20'

Scorpion Whip:
+2, 1d4+2, 15' Reach, Trip, Disarm, Performance, Nonthreating
Longsword:
+2, 1d8+2
Morningstar: +2, 1d8+2
Dagger:
+2, 1d4+2
Thrown Dagger:
+1, 1d4+2, 10'

Combat Feats
Combat Expertise
Arcane Strike
Improved Trip

Bard Cantrips: Daze, Detect Magic, Drench, Lullaby, Mending

1st Level Bard Spells (2/day): Charm Person, Sleep


Conditions:
None

In Hand:
None

2 Daggers
2 Alchemist's Fires
[/sblock]
 

Out of the side of his mouth, Mesem mutters, "It is not me you should be concerned about. It is them."

mesem-adrarda-portrait-small.jpg


[sblock=Stats]Mesem Adrarda
Status: Bound
[sblock=Bound Stats]Initiative: +1, Perception: +7
HP: 9/9 real + 11/11 temporary
AC: 13 (Touch: 11 Flat-footed: 12) CMB: +5 CMD: 16
Fort: +1 Ref: +1 Will: +6 (+8 vs enchantments)

Natural Weapons:Bite (+5, 1d6+4), 2 Claws (on feet) (+6, 1d4+4)
[/sblock][sblock=Unbound Stats]Initiative: +0, Perception: +7
HP: 10/10 real
AC: 10 (Touch: 10 Flat-footed: 10) CMB: +0 CMD: 10
Fort: +2 Ref: +0 Will: +6 (+8 vs enchantments)[/sblock]Current Weapon in Hand: None

Summon Monster I: 4/4
Spells: 0 - Infinite, 1 - 2/2

Active Magic: None
[/sblock]​
 

Out of the side of his mouth, Mesem mutters, "It is not me you should be concerned about. It is them."

"What is it?" Galandra suddenly glaring at whoever might be trouble for the group.



[sblock=Mini Stats]
Maidel.png

Galandra
AC: 15 (Touch 12, Flatfooted 13)
HP: 12/12

Initiative: +2
Perception: +6/+8 vs Humans, Sense Motive: +2/+4 vs Humans,
CMB: +4 CMD: 16 Fort: +3 Reflex: +4 Will: +2

Falchion +4 [2d4+4] 18-20
Dagger +4 [1d4+3] 19-20
Shortbow +3 [1d6] x3
Greatclub +4 [1d10+4] x2

Effects: Killer
Combat Feats: Power Attack, Quick Draw

Conditions: None

In Hand: Shortbow

Consumables: 20 Normal Arrows, 10 Masterwork Arrows, 40 Blunt Arrows, 4 days rations

[/sblock]
 

"How utterly rude of you," Lem says to the troglodyte farmhand that tried to mislead Mesem. "If my friend here wasn't so ill, I'd give you a stern talking to on the karmanic cycle!"

He then follows his companions towards the real exit. He says to Galandra, "We should hurry out before Mesem takes a swipe at one of them."
 

Into the Woods

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