• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

[LPF] Rescue at Boar's Ridge

As everyone dismounts to lead their mounts, the horses are all skittish, pulling slightly on their reins and almost scraping their sides on the stone wall to the north. The ponies, Iron Hyde and Tornado on the other hand are wary but do not seem frightened.

[sblock=Mesem]You hear wings rustling, but because you cannot see them, they are probably behind the rock formations.[/sblock]
[sblock=Ru]You see a flash of a large brown beast ducking behind the forward rock formation for cover. It might of had white feathers as well.[/sblock]
[sblock=Map]
aviary2.png
[/sblock]
[sblock=Perception and save rules]You can roll an active perception check anytime you desire. I will be doing private active perception rolls as needed when you are being cautious in your movement or actions. If they happen at the same time, your roll will be taken. When you are not being cautious, I will alternate between private rolls and taking 10 as the whim hits me. If you are going to do a take 20 search of the room, I need it stated by someone, as it drastically affects the time taken in searching.

For saving throws that affect the whole party at once, I will likely roll everyone's saves with the En roller, so I can save the 12-15 hours getting results.[/sblock]
 

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Mesem cocks his head to one side as if listening to something. "I hear the sound of wings beating," he says, looking towards the cage. He points a long slim finger at the exceedingly large cage. "Whatever creature the source is is likely behind one of those rock formations."

He thinks for a moment, and then adds, "I wonder if that is why the horse was so uneasy when he saw me bind with my Other. It does superficially resemble a bird." As he says this, his normally transparent bird-mask flickers into opacity for a moment, before returning to translucence. Mesem continues on, watching the cage intently.

mesem-adrarda-portrait-small.jpg


[sblock=Stats]Mesem Adrarda
Status: Bound
[sblock=Bound Stats]Initiative: +1, Perception: +7
HP: 9/9 real + 11/11 temporary
AC: 13 (Touch: 11 Flat-footed: 12) CMB: +5 CMD: 16
Fort: +1 Ref: +1 Will: +6 (+8 vs enchantments)

Natural Weapons:Bite (+5, 1d6+4), 2 Claws (on feet) (+6, 1d4+4)
[/sblock][sblock=Unbound Stats]Initiative: +0, Perception: +7
HP: 10/10 real
AC: 10 (Touch: 10 Flat-footed: 10) CMB: +0 CMD: 10
Fort: +2 Ref: +0 Will: +6 (+8 vs enchantments)[/sblock]Current Weapon in Hand: None

Summon Monster I: 4/4
Spells: 0 - Infinite, 1 - 2/2

Active Magic: None
[/sblock]​
 

Lem smiles at Galandra and says, "I suppose we'll be having pheasant a bit earlier than expected." While he holds his pony's reigns in his left hand, he pulls out a tanglefoot bag and holds it ready with his right. "We haven't yet been attacked, even if whatever it is looks suspicious. No need to try for a killing blow yet."

Noting that his mount, Tornado, doesn't seem very skittish, Lem says to his mount, "Good job, Tornado. You make me proud, but keep your eyes open for trouble." He pats his mount affectionately.

Mini-Stats
[sblock]
Lem the Cook (1st Level Monk of the Empty Hand)
HP: 8/8; AC: 19; AC Touch: 19; AC Flatfooted: 11; INIT: +7; BAB: +0; CMB: +4; CMD: 16; Fortitude: +3; Reflex: +8; Will: +6; Speed: 20'

-Unarmed Strike: Attack: +6; Damage: 1d4, Crit: 20/x2, Special: Stunning Fist Option
-Flurry of Blows: Attack: +5/+5; Damage: 1d4/1d4, Crit: 20/x2, Special: Stunning Fist Option
-Thrown Flask of Acid: Ranged Touch Attack: +6; Damage: 1d6, Crit: Nil, Range: 10 feet, Special: 1hp splash acid damage to those within 5 feet; 13 Flasks of Acid
--Thrown Tanglefoot Bag: Ranged Touch Attack: +6; hit target gains –2 penalty on attack rolls and a –4 penalty to Dexterity and must make a DC 15 Reflex save or be glued to the floor; 2 Tanglefoot Bags
[/sblock]
 

Ru Brike, human ninja

As Mesem notes the sound, Ru nods. "I think I caught sight of something behind the forward rocks in the cage. Brown, and I thought I caught white feathers, too. I suppose we can hope they're as nervous of us as we are of them."

Continuing toward caution, Ru pats his mount's nose as the group moves, whispering soothingly, "No worries, girl. We'll be out of here soon."

[sblock=mini stats]Ru Brike
AC: 16 (Touch 14, Flatfooted 12)
HP: 11/11

Initiative: +4
Perception: +4 Sense Motive: +4
CMB: +0 CMD: 14 Fort: +2 Reflex: +6 Will: +1

Wakizashi: +4, 1d6
Wakizashi (TWF): +2/+2, 1d6/1d6
Nunchaku: +4, 1d6
Shuriken: +4, 1d2
Conditional Attack mods: +1d6 Sneak Attack (when denied Dex), +1 Dirty Fighter (flank)

Conditions: None

In Hand: None

Consumables:
Alchemist's Fire: 3/3
Liquid Ice: 1
Shuriken: 10/10
[/sblock]
 

"Don't know much about that, Mesem," Dolgrin says as he begins to lead his hesitant pony down the path, the dwarf's eyes fixed firmly on the large aviary.
 

"Hn" Galandra simply nods at Lem not taking her eyes from the cage and motioning the rest to move forward. She will try to come up with what type of 'bird' could it be.

...But she has never seen a bird that big.

[sblock=Mini Stats]
Maidel.png

Galandra
AC: 15 (Touch 12, Flatfooted 13)
HP: 12/12

Initiative: +2
Perception: +6/+8 vs Humans, Sense Motive: +2/+4 vs Humans,
CMB: +4 CMD: 16 Fort: +3 Reflex: +4 Will: +2

Falchion +4 [2d4+4] 18-20
Dagger +4 [1d4+3] 19-20
Shortbow +3 [1d6] x3
Greatclub +4 [1d10+4] x2

Effects: Killer
Combat Feats: Power Attack, Quick Draw

Conditions: None

In Hand: Shortbow

Consumables: 20 Normal Arrows, 10 Masterwork Arrows, 40 Blunt Arrows, 4 days rations

[/sblock]
 

Reianne pats her horse Buttercup on the nose gently, "It's ok girl, it's probably just some kind of um...big white bird...I'm sure it's fine." Reianne keeps a loose grip on the reins but keeps her left hand on the handle of her whip, just in case. She does her best to hide her nervousness as she looks about.


[sblock=Mini Stats]

Reianne Estril

AC: 15 (Touch 11, Flatfooted 14)
HP:
9/9

Initiative:
+1
Perception
: -1 Sense Motive: -1
CMB:
+2/+4 (tripping) CMD: 13/15 (resisting tripping)
Fort: +1 Reflex: +3 Will: +1
Speed: 20'

Scorpion Whip:
+2, 1d4+2, 15' Reach, Trip, Disarm, Performance, Nonthreating
Longsword:
+2, 1d8+2
Morningstar: +2, 1d8+2
Dagger:
+2, 1d4+2
Thrown Dagger:
+1, 1d4+2, 10'

Combat Feats
Combat Expertise
Arcane Strike
Improved Trip

Bard Cantrips: Daze, Detect Magic, Drench, Lullaby, Mending

1st Level Bard Spells (2/day): Charm Person, Sleep


Conditions:
None

In Hand:
Scorpion Whip

2 Daggers
2 Alchemist's Fires
[/sblock]
 
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Now that you are leading the horses and ponies, Dolgrim and Lem's short legs are falling behind slightly. Since you have committed to going this way, the horses are restless an urging you forward at a good pace, leaving the others behind.

As you come even with the dome, a horrific screech is heard by all in the barnyard. With a bounding pounce over the rock formations come two massive creatures with twenty-five foot wing spans. With the fore body of a giant eagle and rear haunches of a lion, they land in a menacing pose, looking to pounce again right through the iron bars.

While Iron Hyde and Tornado don't even flinch, the other horse jerk at their reins, wanting to bolt. As you were expecting something, no one loses grip of their reins. Brazzer drops a lump that contributes to the stench, which is getting thicker.

After a brief, tense moment, the creatures heads start bobbing and cackling. Mesem can see a third creature behind the last set of rocks, sunning its self, totally unconcerned about your party.
[sblock=Knowledge Nature][sblock=DC 14]Griffons, natural predators who prefer horses.[sblock=DC 19]Slightly intelligent, trainable as mounts only if you befriend them[sblock=DC 24]As highly valuable mounts, the bars are likely to keep others out, and not to keep them in.[/sblock][/sblock][/sblock][/sblock][sblock=Sense Motive][sblock=DC 15]They are laughing at you. Not many tricks to play while in a pen.[/sblock][/sblock][sblock=map]The map is so big, I had to do two rounds of movement to get you in place.

aviary3.png
[/sblock]
 
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Keeping a tight grip on Chester's reins, Mesem never takes his eyes off of the pair of spectacular creatures. "One would assume that cage was built to withstand them," he says. "But one never knows."

As he watches the creatures further, their intentions dawn on him, and the half-elf can't help but break out in laughter. "They are laughing at us. They are laughing at us because they are bored." He shakes his head, still chuckling. "Well, have your laughter, fine creatures, as I imagine you are short on pleasure." Still, he keeps an eye on the clearly-dangerous animals.

Catching sight of the fact that Lem and Dolgrin are lagging behind, he attempts to slow Chester's pull, saying, "Let's not get too spread out, just to be on the safe side."

[sblock=OOC]The ideal would be to continue to keep pace with the shorter folk as indicated earlier. Let me know if a check would be required for that, and whether failure would result in the horse breaking free (if that's not too meta).[/sblock]
mesem-adrarda-portrait-small.jpg


[sblock=Stats]Mesem Adrarda
Status: Bound
[sblock=Bound Stats]Initiative: +1, Perception: +7
HP: 9/9 real + 11/11 temporary
AC: 13 (Touch: 11 Flat-footed: 12) CMB: +5 CMD: 16
Fort: +1 Ref: +1 Will: +6 (+8 vs enchantments)

Natural Weapons:Bite (+5, 1d6+4), 2 Claws (on feet) (+6, 1d4+4)
[/sblock][sblock=Unbound Stats]Initiative: +0, Perception: +7
HP: 10/10 real
AC: 10 (Touch: 10 Flat-footed: 10) CMB: +0 CMD: 10
Fort: +2 Ref: +0 Will: +6 (+8 vs enchantments)[/sblock]Current Weapon in Hand: None

Summon Monster I: 4/4
Spells: 0 - Infinite, 1 - 2/2

Active Magic: None
[/sblock]​
 
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[sblock=ooc]Now that the "trap" is sprung, the horses are easier to deal with and you can bunch up. Except for Maybelle, she ain't slowing down. (Nat 1) They knew it was coming, but still don't like it.[/sblock]
 

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