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[LPF] Rescue at Boar's Ridge

Reianne laughs along with Ru, "You know, by weird bird people standards Mesem might be quite attractive. Maybe the horse is just shocked by beauty."

As the shell disappears from Mesem, Reianne takes a moment to think before speaking, "I have to admit though, that is a fine trick. Guess I have a lot to learn about what magic can do."
 

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Galandra looked intrigued by Mesem's change. "I never seen something like that before. Not many magic users back home." she explains and gets closer to his horse to attempt to help calming him.

"Uhm... I'm better hunting animals than dealing with them. I'll get you something for dinner that's for sure" she tells Lem as she handles the other horse.


[sblock=Mini Stats]
Maidel.png

Galandra
AC: 15 (Touch 12, Flatfooted 13)
HP: 12/12

Initiative: +2
Perception: +6/+8 vs Humans, Sense Motive: +2/+4 vs Humans,
CMB: +4 CMD: 16 Fort: +3 Reflex: +4 Will: +2

Falchion +4 [2d4+4] 18-20
Dagger +4 [1d4+3] 19-20
Shortbow +3 [1d6] x3
Greatclub +4 [1d10+4] x2

Effects: Killer
Combat Feats: Power Attack, Quick Draw

Conditions: None

In Hand: Shortbow

Consumables: 20 Normal Arrows, 10 Masterwork Arrows, 40 Blunt Arrows, 4 days rations

[/sblock]
 
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After Mesem's pausing to have a one sided conversation and give some assurances, Chester seems less nervous this time.

With everyone finally mounted up and steady, you head out in the direction Cratchen pointed. As you move along, you pass several pens of different types of animals, from riding dogs on up to a few elephants. Even with the breeze, the scent of the barnyard hangs heavy in the air.

As you approach the domed cage, all the horses seem hesitant. A second story stone building to your right has been blocking most of the scene as you approached. Three smaller stone buildings to the left stand out as having no windows or doors facing the cage. The cage itself has a three foot high stone wall, with iron bars rising out of them to form the dome.

[sblock=Map]Where do you go? The horses move 50' and the ponies 40'.

aviary1.png
[/sblock]
 

Ru Brike, human ninja

"Okay, someone like Mesem might confuse the creatures, but usually they have a decent nose for trouble," Ru says, regretting mentioning noses with the current odor pervading the air.

"I suggest we give that cage the widest berth we can," he says.

[sblock=ooc]Suggest keeping the horses moving at pony pace so we don't get spread out, and as above, Ru's inclined to swing north with the road and keep as far away from the cage as possible.

SK, do you want us making Perception rolls if we're actively trying to keep an eye out for trouble, or do you assume that and make the rolls in private? Ru's got a +4 if the latter.[/sblock]

[sblock=mini stats]Ru Brike
AC: 16 (Touch 14, Flatfooted 12)
HP: 11/11

Initiative: +4
Perception: +4 Sense Motive: +4
CMB: +0 CMD: 14 Fort: +2 Reflex: +6 Will: +1

Wakizashi: +4, 1d6
Wakizashi (TWF): +2/+2, 1d6/1d6
Nunchaku: +4, 1d6
Shuriken: +4, 1d2
Conditional Attack mods: +1d6 Sneak Attack (when denied Dex), +1 Dirty Fighter (flank)

Conditions: None

In Hand: None

Consumables:
Alchemist's Fire: 3/3
Liquid Ice: 1
Shuriken: 10/10
[/sblock]
 

If Mesem, who up until now has mostly played the part of a cool customer, seems slightly flustered by the horse's unfavorable reaction towards him, he seems wholly unprepared for the comments as to his physical attractiveness. He does his best to acknowledge the speakers, but only manages to provide a slight, awkward smile in that regard before Galandra thankfully intercedes to help him calm down his mount. Together, the two seem to calm the creature down, and then Mesem takes the time to re-conjure his skin before mounting Chester and preparing to ride out.

Galandra looked intrigued by Mesem's change. "I never seen something like that before. Not many magic users back home."

Mesem smiles at the opportunity to speak on a subject he feels more comfortable with. "From what I have gathered in my isolated experiences of travel, there are not many who do as I in any place. Perhaps it is because magic such as this chooses you as much as you choose it." It seems clear that there's a story behind that statement, but now is not the time for its telling.

Noting the pungent scent of animals in the air, Mesem says, "It would seem you are at least in part right about the smell, Friend Ru. One would never know all these creatures are here only a short distance away. I must wonder as to whether the issue is simply one of courtesy, or whether a desire for concealment is involved as well..."

Mesem stops speaking as the group approach the large cage. Sensing their horses' nervousness, the half-elf says, "I agree with giving the cage a wide berth. Perhaps we should dismount and lead our horses through on foot? I would hate to see my Chester further troubled." It's hard to tell whether that last statement is intended as a joke or meant literally; perhaps it's a little of both.

[sblock=OOC]I second both moving at the ponies' pace and swinging wide of the cage. I also think it'd be a good idea to pass through on foot, just in case we need to react quickly. At the very least, it should be easier to keep the horses calm that way.[/sblock]

mesem-adrarda-portrait-small.jpg


[sblock=Stats]Mesem Adrarda
Status: Bound
[sblock=Bound Stats]Initiative: +1, Perception: +7
HP: 9/9 real + 11/11 temporary
AC: 13 (Touch: 11 Flat-footed: 12) CMB: +5 CMD: 16
Fort: +1 Ref: +1 Will: +6 (+8 vs enchantments)

Natural Weapons:Bite (+5, 1d6+4), 2 Claws (on feet) (+6, 1d4+4)
[/sblock][sblock=Unbound Stats]Initiative: +0, Perception: +7
HP: 10/10 real
AC: 10 (Touch: 10 Flat-footed: 10) CMB: +0 CMD: 10
Fort: +2 Ref: +0 Will: +6 (+8 vs enchantments)[/sblock]Current Weapon in Hand: None

Summon Monster I: 4/4
Spells: 0 - Infinite, 1 - 2/2

Active Magic: None
[/sblock]​
 

Reianne sways unsteadily in her saddle, atop her troubled horse "Staying away from the cage sounds like a splendid idea, and if leading the horses on foot will help keep them safe, then I'm for it." Reianne scrunches up her face for a moment, "I don't know about the rest of you, but the thought of cleaning the stables for a month if the horses are lost doesn't sound all that pleasant." At that, she starts humming to herself and looking about absentmindedly while trying to stay mounted.

[sblock=OOC]
My way of showing she has no sense at all of perception. :p
[/sblock]
[sblock=Mini Stats]
Reianne Estril

AC: 15 (Touch 11, Flatfooted 14)
HP:
9/9

Initiative:
+1
Perception
: -1 Sense Motive: -1
CMB:
+2/+4 (tripping) CMD: 13/15 (resisting tripping)
Fort: +1 Reflex: +3 Will: +1
Speed: 20'

Scorpion Whip:
+2, 1d4+2, 15' Reach, Trip, Disarm, Performance, Nonthreating
Longsword:
+2, 1d8+2
Morningstar: +2, 1d8+2
Dagger:
+2, 1d4+2
Thrown Dagger:
+1, 1d4+2, 10'

Combat Feats
Combat Expertise
Arcane Strike
Improved Trip

Bard Cantrips: Daze, Detect Magic, Drench, Lullaby, Mending

1st Level Bard Spells (2/day): Charm Person, Sleep


Conditions:
None

In Hand:
None

2 Daggers
2 Alchemist's Fires

[/sblock]
 

Galandra's serious look returns to her face at the nervousness of the horses while approaching the cage. "Keep to the left. Steady hold on those reins and walk in a line." she gave a general indication for her companions.

"I think we are about to discover the size of the cat we'd need" from the back, she slowly prepared her bow and arrow. Just in case. She doubted whatever was inside would escape easily. It would be too much of a coincidence to happen just now.
 

Having dismounted and taken Chester's reins in one hand, Mesem's large eyes took in the scene before him as the group moved along the road.

mesem-adrarda-portrait-small.jpg


[sblock=Stats]Mesem Adrarda
Status: Bound
[sblock=Bound Stats]Initiative: +1, Perception: +7
HP: 9/9 real + 11/11 temporary
AC: 13 (Touch: 11 Flat-footed: 12) CMB: +5 CMD: 16
Fort: +1 Ref: +1 Will: +6 (+8 vs enchantments)

Natural Weapons:Bite (+5, 1d6+4), 2 Claws (on feet) (+6, 1d4+4)
[/sblock][sblock=Unbound Stats]Initiative: +0, Perception: +7
HP: 10/10 real
AC: 10 (Touch: 10 Flat-footed: 10) CMB: +0 CMD: 10
Fort: +2 Ref: +0 Will: +6 (+8 vs enchantments)[/sblock]Current Weapon in Hand: None

Summon Monster I: 4/4
Spells: 0 - Infinite, 1 - 2/2

Active Magic: None
[/sblock]​
 

Ru follows suit with the others, landing softly on the ground after dismounting, then taking his horse's reins to lead it forward on foot.
 

"Not liking this..." Dolgrin says as he looks at the large cage. He dismounts from his pony and grasps the somewhat apprehensive beast by the reigns, reaching for his newly bought warhammer at the same time.
 

Into the Woods

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