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[LPF] Rescue at Boar's Ridge

Ru Brike, human ninja

"I hope it's just for a bunch of birds," Ru says as they veer around the cage. "I'd hate to see what a cage that size holds if it's only meant for one."

[sblock=Watch schedule]SK's rest ruling makes this a little earlier. Here's what I'm thinking, my normal caveats re: my lack of tactical IQ in force:

1) Dolgrin + Galadra
He has darkvision, she has the second-highest perception, and she can use the healing wand if they get in trouble before others wake.

2) Mesem + Lem
Mesem has the highest perception and darkvision, but his primary HP won't benefit from the wand. Lem has the highest AC, so he's most likely to stay unhurt while a wand-weilder rouses.

3) Menik + Ru + Reianne

This watch has less visibility (low light instead of darkvision) and perception (highest is Ru at only a 4), but they get an extra set of eyes and the healing wand, with two casters (both of whom can refresh / prepare near the beginning of the watch) for helping pull Ru's fat out of the fire if something goes down.[/sblock]
 

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"I hope it's just for a bunch of birds," Ru says as they veer around the cage. "I'd hate to see what a cage that size holds if it's only meant for one."

"Then I guess we would need a bigger cat" she snorts passing by, looking at the cage. Now she had some interest on seeing what was inside, but that would have to wait for other day... maybe.

[sblock=Watch] It seems fairly well thought. I don't have a problem with the schedule.[/sblock]


[sblock=Mini Stats]
Maidel.png

Galandra
AC: 15 (Touch 12, Flatfooted 13)
HP: 12/12

Initiative: +2
Perception: +6/+8 vs Humans, Sense Motive: +2/+4 vs Humans,
CMB: +4 CMD: 16 Fort: +3 Reflex: +4 Will: +2

Falchion +4 [2d4+4] 18-20
Dagger +4 [1d4+3] 19-20
Shortbow +3 [1d6] x3
Greatclub +4 [1d10+4] x2

Effects: Killer
Combat Feats: Power Attack, Quick Draw

Conditions: None

In Hand: Shortbow

Consumables: 20 Normal Arrows, 10 Masterwork Arrows, 40 Blunt Arrows, 4 days rations

[/sblock]
 

[sblock=Qik]You got a riding horse for speed. It is not combat trained. Elves are not normally blue. Gnomes and kobolds might possibly be, but they are half your size, and kobolds are not nice. And a bird face, well big bird faces scare horses. Ie, Griffons, hippogriffs and rocs. Eidolons are unique and unnatural by their very nature, so the horse hasn't seen one of "you" before. Therefore, you horse is very skittish. The group hasn't left yet, so you have options.[/sblock]
 

[sblock=SK]Few things:
- I think you're seriously over-estimating the analytical capacity of a horse. The fact that they also don't see the color spectrum like we do is worth consideration.
- From how I read the text on combat trained animals, it has nothing to do with responding to unfamiliar entities; it has to do with executing maneuvers such as heel, guard, attack, etc.
- His face is, for all intents and purposes, mask-like. It clearly does not resemble an actual bird, and I think it is unfair for you to presume so. Even so, would a tengu have the same problems? I would certainly not consider that valid.
- The eidolon may be an unusual thing, but a) it alters Mesem's appearance minimally, and b) the presence of the Unnatural Aura evolution itself suggests to me that causing such a disturbance isn't in the intrinsic nature of the eidolon.

Now: I generally try to go with the flow with things, and I don't mean to over-question this. But my concern is that you are penalizing my PC based on your (subjective) interpretation of fluff, without any forewarning or consideration of my experience of the game. In a home game, I would work with the GM on constructing my character in a way which fits their view of things, but given the fluid nature of LPF, that's just not possible in this instance. It's not that I'm worried about this situation specifically - I either make my Handle Animal check and calm the creature down, or try a few other things - but that you're going to continue to penalize my PC based solely on your view of the fluff, which is, frankly, a view that I don't share.

Sorry if I'm being unreasonably problematic in this instance, but this is a pretty beloved hobby of mine, and I would hate to have it marred by your insistence on penalizing my PC for reasons I don't fully understand.[/sblock]
 

"That is the word," Dolgrin says as Galandra helps him find the proper common word. "I'd like to apologize if I use the wrong words every now and then," he adds. "I learned the common language when I was just a boy and hardly have used it until now."

The dwarf scratches his beard and grabs a handful of nuts and berries from his saddle bag and shoves them into his mouth. "Not bad..." he says of his snack..
 

"If only most mages can do something so practical as provide good weather rather than sit in their towers and..." he trails off, realizing that yet again he has put his foot in his mouth.

Menik replies to Dolgrin ... a bit later "Well, magic is quite interesting to study in its own right. Practical uses often result from later application of the principles learned, while a more direct approach could get stuck due to not knowing how to extrapolate beyond known formulas. Kind of like exploring a maze."

Having chosen a brown mare, he puts his trail rations in the saddlebags to lighten his load.

ooc: I'm OK with the suggested watch schedule.
 

[sblock=Qik]I am not picking on you. But the class of synthesist does not get off scot free as appearing mundane. I had to look it up. While a horse does see only some colors, with red and green merging towards yellow, pinkish to blue is a large change, and would be noticeable even to a horse. If it was just a color change, I could see letting it slide. But, the oddly shaped mask as well is a second trigger. Changing right in front of it, from a normal humanoid to a more burly thing, going from 10 to 18 STR has to put some muscle on, could easily spook it. It has limited intelligence and a disposition to run away when confronted with the strange or threatening. You appear strange. And yes, in this context, in this stable, a tengu would have the same problem with this horse.

Overall, horses and ponies might be skittish, a dog is going to bark or growl at you first compared to others, and a cat is going to look at you, think "whatever", and go back to cleaning itself. Creatures with an INT of 5 or better are going to think "oh, one of those" and not be concerned.

You nailed a GM rolled sense motive that "this one ain't happy." So, you have options before getting out of the stables.

Tasanto or Arianna on the other hand would cause a much more drastic reaction on all three animal types and with all the horses.[/sblock]
 

[sblock=SK]I do appreciate the thorough explanation. I'm willing to roll with it.[/sblock]As the others mount their animals without incident and prepare to move out, Mesem senses his horse's discomfort. Taking a step back, he closes his eyes for a second, and the blue skin he had just conjured so painstakingly quickly retreats. He moves back in cautiously so as to not appear a threat. "There," he says softly, taking the horse by the reins and attempting to stroke its head. "See? I'm not going to hurt you. It's just a tool of mine, is all. Just an unusual tool..."

[sblock=OOC]Going to attempt to calm the horse sans-eidolon. If it works, he'll resummon the skin and attempt to get back on.

Edit: Kind of a borderline result. I'll wait and see how the horse reacts.[/sblock]
mesem-adrarda-portrait-small.jpg


[sblock=Stats]Mesem Adrarda
Status: Bound
[sblock=Bound Stats]Initiative: +1, Perception: +7
HP: 9/9 real + 11/11 temporary
AC: 13 (Touch: 11 Flat-footed: 12) CMB: +5 CMD: 16
Fort: +1 Ref: +1 Will: +6 (+8 vs enchantments)

Natural Weapons:Bite (+5, 1d6+4), 2 Claws (on feet) (+6, 1d4+4)
[/sblock][sblock=Unbound Stats]Initiative: +0, Perception: +7
HP: 10/10 real
AC: 10 (Touch: 10 Flat-footed: 10) CMB: +0 CMD: 10
Fort: +2 Ref: +0 Will: +6 (+8 vs enchantments)[/sblock]Current Weapon in Hand: None

Summon Monster I: 4/4
Spells: 0 - Infinite, 1 - 2/2

Active Magic: None
[/sblock]​
 

Lem rummages quickly through his rations in his saddlebag. "Hmmm... some dried fruit, nuts and jerky. I've some honey in my kit and might be able to better this meal with some honey glaze, but it would use up the whole jar. If we find some wild berries, I could probably make a sweet sauce for tonight's meal instead." Lem is lost in thought until the discussion switches to the aviary. Then he mumbles, "A giant pheasant sounds good right now."
 

Ru Brike, human ninja

Ru chuckles a moment at Mesem's distress, then appears to realize the implications if the half-elf is forced to travel without his "shell."

"If that one wants someone prettier to ride him, we can always trade," Ru offers. "I don't always mind a rough ride," he adds, mischievous smile returning.

[sblock=mini stats]Ru Brike
AC: 16 (Touch 14, Flatfooted 12)
HP: 11/11

Initiative: +4
Perception: +4 Sense Motive: +4
CMB: +0 CMD: 14 Fort: +2 Reflex: +6 Will: +1

Wakizashi: +4, 1d6
Wakizashi (TWF): +2/+2, 1d6/1d6
Nunchaku: +4, 1d6
Shuriken: +4, 1d2
Conditional Attack mods: +1d6 Sneak Attack (when denied Dex), +1 Dirty Fighter (flank)

Conditions: None

In Hand: None

Consumables:
Alchemist's Fire: 3/3
Liquid Ice: 1
Shuriken: 10/10
[/sblock]
 

Into the Woods

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