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[LPF] Rescue at Boar's Ridge

Ru Brike, human ninja

Ru bites his lip, considering Lem's proposition.

"Tempting," he admits. "All that time to track their watch schedule would be great, but the problem is, we don't know what the inside of that place looks like. I'd hate to spend so long out here only to find the deadite and the gobbos dug themselves some long trench under the fort.

"If we can find a way in, I think we should go for it,"
the dark-skinned southerner says. "Besides, the blighters can see in the dark, but I don't think they're nocturnal. If they're staying up late tomorrow night, maybe they turn in early tonight," he finishes with a mischievous grin.

[sblock=ooc]
I'm under the impression that we are already on the last day. We would have until midnight to stop the necromancer. Am I mistaken?

I believe this is the end of the third day, and the full moon / ceremony are midnight on the fourth. So, technically, we have over 24 hours left. But, like Ru said IC, we can't see inside that fort, and I don't trust that it's just a couple turns inside and we'll be where we want to be. :)[/sblock]

[sblock=mini stats]Ru Brike
AC: 16 (Touch 14, Flatfooted 12)
HP: 11/11

Initiative: +4
Perception: +4 Sense Motive: +4
CMB: +0 CMD: 14 Fort: +2 Reflex: +6 Will: +1

Wakizashi: +4, 1d6
Wakizashi (TWF): +2/+2, 1d6/1d6
Nunchaku: +4, 1d6
Shuriken: +4, 1d2
Conditional Attack mods: +1d6 Sneak Attack (when denied Dex), +1 Dirty Fighter (flank)

Conditions: None

In Hand: None

Consumables:
Alchemist's Fire: 3/3
Liquid Ice: 1
Shuriken: 10/10
[/sblock]
 

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Mesem watches the fort from their vantage point with predatorial intensity. "I agree with Ru that we should press on. I do not think it wise to press our timeline. Besides," he adds with a slight grin and a glint in his eye, "I am eager to meet our enemy."

"The next question is: do we send in a scout, or do we all proceed at once? I for one am not particularly adept at stealth."


[sblock=OOC]Mesem will scan the area with detect magic when we get close enough.[/sblock]
mesem-adrarda-portrait-small.jpg


[sblock=Stats]Mesem Adrarda
Status: Bound
[sblock=Bound Stats]Initiative: +1, Perception: +7
HP: 9/9 real + 11/11 temporary
AC: 13 (Touch: 11 Flat-footed: 12) CMB: +5 CMD: 16
Fort: +1 Ref: +1 Will: +6 (+8 vs enchantments)

Natural Weapons:Bite (+5, 1d6+4), 2 Claws (on feet) (+6, 1d4+4)
[/sblock][sblock=Unbound Stats]Initiative: +0, Perception: +7
HP: 10/10 real
AC: 10 (Touch: 10 Flat-footed: 10) CMB: +0 CMD: 10
Fort: +2 Ref: +0 Will: +6 (+8 vs enchantments)[/sblock]Current Weapon in Hand: None

Summon Monster I: 4/4
Spells: 0 - Infinite, 1 - 2/2

Active Magic: None
[/sblock]​
 

Looking from the distant vantage point, no one sees any guards upon the walls, towers or main building. The walls have walkways on top that lead between to still standing towers and into the upper floor of the two story main building instead of above it. Moving around to get a better vantage, the 10' front door has been smashed, leaving only a few shards of lumber attached to the hinges. There seem to be no exterior windows to take advantage of. Even the stone shelter of a small shrine in the inner yard seems battered and broken.

[sblock=answers]Time: about 28 hours left.[/sblock]
 

[sblock=Clarification]Just to be clear: have we noticed any points of entry (doors, etc) other than the main one (i.e. on the towers)?[/sblock]
 

Looking about from their point of view over the fort, "Well, a lone scout could poke around undetected but I don't want to think about what would happen if they got overwhelmed. I say we go in together."

[sblock=OOC]
Detect Magic here as well. We can cover a good size area that way
[/sblock]

[sblock=Mini Stats]
Reianne Estril

AC: 15 (Touch 11, Flatfooted 14)
HP:
9/9

Initiative:
+1
Perception
: -1 Sense Motive: -1
CMB:
+2/+4 (tripping) CMD: 13/15 (resisting tripping)
Fort: +1 Reflex: +3 Will: +1
Speed: 20'

Scorpion Whip:
+2, 1d4+2, 15' Reach, Trip, Disarm, Performance, Nonthreating
Longsword:
+2, 1d8+2
Morningstar: +2, 1d8+2
Dagger:
+2, 1d4+2
Thrown Dagger:
+1, 1d4+2, 10'

Combat Feats
Combat Expertise
Arcane Strike
Improved Trip

Bard Cantrips: Daze, Detect Magic, Drench, Lullaby, Mending

1st Level Bard Spells (2/day): Charm Person, Sleep


Conditions:
None

In Hand:
None

2 Daggers
2 Alchemist's Fires
[/sblock]
 

[sblock=clarifications]There is a big door at Q17 that has been destroyed, so it is open.
There is an opening at K22 as if the walkway for the wall continues walking on the roof of the first story of the building. The second story seems to be split into two sections by this opening.
If you circle around the building, the opening does go through to K10.
You don't have an angle to see what is contained in the area between K21 and K11. To find out, you would have to get up to the wall walkway at S41 and round the corner at K36.
Heavy wood doors that seem intact at L36 and M(-3).
[/sblock][sblock=map repeat]
Approach.png
[/sblock]
 

"I'm ready to meet up with them, that's all I have to say..." Dolgrin says as he surveys the area from his limited vantage point. The dwarf takes the large axe off of its resting place on his back and readies it for use.
 

"Well, if time is such an issue and we are impatient to be done with this, I don't see much of a reason to case the outside since his forces are most likely indoors. Why don't we walk on up to that broken down main door and peer inside?" Lem asks.
 

Galandra shakes her head at Lem. "It would be the obvious route. Without a trap expert I would not dare to walk in there just like that"


[sblock] Who has the greatest stealth? Galandra has +4 [/sblock]

[sblock=Mini Stats]
Maidel.png

Galandra
AC: 15 (Touch 12, Flatfooted 13)
HP: 12/12

Initiative: +2
Perception: +6/+8 vs Humans, Sense Motive: +2/+4 vs Humans,
CMB: +4 CMD: 16 Fort: +3 Reflex: +4 Will: +2

Falchion +4 [2d4+4] 18-20
Dagger +4 [1d4+3] 19-20
Shortbow +3 [1d6] x3
Greatclub +4 [1d10+4] x2

Effects: Killer
Combat Feats: Power Attack, Quick Draw

Conditions: None

In Hand: Shortbow

Consumables: 18 Normal Arrows, 10 Masterwork Arrows, 40 Blunt Arrows, 4 days rations

[/sblock]
 

Reianne looks back and forth between Lem and Galandra "I'm with Dolgrin on this one. I'm ready to get in there. If you think the obvious way in might be trapped you could always try to draw someone out instead. Or we can just take our chances." She then slides the loops holding her whip to her left hip off and gets it ready for battle.

[sblock=ooc]
Not I, -1 Stealth here.
[/sblock]
 

Into the Woods

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