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[LPF] Rescue at Boar's Ridge

Galandra bit her lip when Reianne started to talk. There was something about the girl that caught the ranger's attention and she wasn't too good on trying not to stare at her with a serious look.

She said nothing else and just kept walking following Cratchen, glancing at Reianne now and then.

[sblock=Mini Stats]
Maidel.png

Galandra
AC: 15 (Touch 12, Flatfooted 13)
HP: 12/12

Initiative: +2
Perception: +6/+8 vs Humans, Sense Motive: +2/+4 vs Humans,
CMB: +4 CMD: 16 Fort: +3 Reflex: +4 Will: +2

Falchion +4 [2d4+4] 18-20
Dagger +4 [1d4+3] 19-20
Shortbow +3 [1d6] x3
Greatclub +4 [1d10+4] x2

Effects: Killer
Combat Feats: Power Attack, Quick Draw

Conditions: None

In Hand: Shortbow

Consumables: 20 Normal Arrows, 10 Masterwork Arrows, 40 Blunt Arrows, 4 days rations

[/sblock]
 

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Lem was stunned to have 100gp in hand, more than he had seen in quite awhile. He was thankful that a trained cook was so appreciated and pondered what spices he would be able to purchase at the Pearl.
 

Ru Brike, human ninja

Ru has little trouble finding what he's looking for at the stop at the Pearl, though he does seem to find himself straining a bit once he adds his new purchases.

"Doesn't hurt much now, especially since I can probably load my horse with some of my gear, but if and when we have to leave the mounts, maybe one of you sturdier sort will be able to carry a bit of my gear? Seems I've collected enough to slow me down a bit."

[sblock=ooc]Ru's now into a medium load. Blech. Handy Haversack'll definitely need to be his first big purchase. In any case, as above, when we head into the fort, I'll have to leave some things behind / ask others to carry if they don't mind. As a flanker, Ru needs all the movement he can eke out. But we can deal with that later.

BTW, I'm horrible at coming up with strategically sound marching orders / night watches as SK's looking for in the first post. I figure Mesem should actually lead, since he'll have both darkvision and by far the best Perception once he monsters up, and Menik should be somewhere in the middle, but other than that, I've got no strong opinions as to the rest of the line up[/sblock]

[sblock=mini stats]Ru Brike
AC: 16 (Touch 14, Flatfooted 12)
HP: 11/11

Initiative: +4
Perception: +4 Sense Motive: +4
CMB: +0 CMD: 14 Fort: +2 Reflex: +6 Will: +1

Wakizashi: +4, 1d6
Wakizashi (TWF): +2/+2, 1d6/1d6
Nunchaku: +4, 1d6
Shuriken: +4, 1d2
Conditional Attack mods: +1d6 Sneak Attack (when denied Dex), +1 Dirty Fighter (flank)

Conditions: None

In Hand: None

Consumables:
Alchemist's Fire: 3/3
Liquid Ice: 1
Shuriken: 10/10
[/sblock]
 

"Depends of what you want me to carry" Galandra told Ru checking her own gear. She didn't had any trouble finding what she wanted. She pointed at her new and heavy greatclub. "I could take a couple of pounds off you, that's all."
 

[sblock=Marching Order]Will do a proper post shortly, but here are my initial thoughts on marching order:

5 foot wide:
Mesem
Dolgrin
Ru
Reianne
Menik
Lem
Galandra


10 foot wide:

Mesem ** Dolgrin
Reianne ** Ru
Menik ** Lem
Galandra


Between his high perception, darkvision, and high HP, Mesem is definitely built to be up front (although Dolgrin would also work). I think Galandra makes for a perfect rear guard, since she can melee if we're caught from behind but can still contribute (via her bow) if she gets stuck in the back. The middle I'm a bit iffy on, especially where to place Ru and Reianne.

[/sblock]
 

Burdened a bit by her purchases at the wonderfully interesting Mystic Pearl, Reianne heads with the rest of the group to the stables. "Leaving some of the stuff with the horses might not be a bad idea. I'm sure I've got some non essential items that could wait in a saddlebag."


[sblock=Mini Stats]

Reianne Estril

AC: 15 (Touch 11, Flatfooted 14)
HP:
9/9

Initiative:
+1
Perception
: -1 Sense Motive: -1
CMB:
+2/+4 (tripping) CMD: 13/15 (resisting tripping)
Fort: +1 Reflex: +3 Will: +1
Speed: 20'

Scorpion Whip:
+2, 1d4+2, 15' Reach, Trip, Disarm, Performance, Nonthreating
Longsword:
+2, 1d8+2
Morningstar: +2, 1d8+2
Dagger:
+2, 1d4+2
Thrown Dagger:
+1, 1d4+2, 10'

Combat Feats
Combat Expertise
Arcane Strike
Improved Trip

Bard Cantrips: Daze, Detect Magic, Drench, Lullaby, Mending

1st Level Bard Spells (2/day): Charm Person, Sleep


Conditions:
None

In Hand:
Scorpion Whip

2 Daggers
2 Alchemist's Fires
[/sblock]


[sblock=Marching Order]
I'd probably be a good choice for the center. Relying on my negative perception is probably a bad idea. ^.^ And since I can either melee or rely on my whip I'm pretty good either way.
[/sblock]
 
Last edited:

"If you want, I could carry some of your things," suggests Mesem to both Ru and Reianne. "I may not look like it, but I am actually capable of carrying quite a load if I put my mind to it."

[sblock=OOC]I'd prefer to keep Mesem at medium load while unbonded, but that still gives me 25+ pounds to play with. That should cover Ru at least, and Reianne too if desired.

As far as night watch: Menik needs 8 hours of unbroken sleep, yes? So let's have him watch first. I'd vote Mesem for last watch, unless someone thinks otherwise; I too am not particularly adept strategically when it comes to watch order, so any input/advice would be welcome.[/sblock]

mesem-adrarda-portrait-small.jpg


[sblock=Stats]Mesem Adrarda
Status: Unbound
[sblock=Bound Stats]Initiative: +1, Perception: +7
HP: 9/9 real + 11/11 temporary
AC: 13 (Touch: 11 Flat-footed: 12) CMB: +5 CMD: 16
Fort: +1 Ref: +1 Will: +6 (+8 vs enchantments)

Natural Weapons:Bite (+5, 1d6+4), 2 Claws (on feet) (+6, 1d4+4)
[/sblock][sblock=Unbound Stats]Initiative: +0, Perception: +7
HP: 10/10 real
AC: 10 (Touch: 10 Flat-footed: 10) CMB: +0 CMD: 10
Fort: +2 Ref: +0 Will: +6 (+8 vs enchantments)[/sblock]Current Weapon in Hand: None

Summon Monster I: 4/4
Spells: 0 - Infinite, 1 - 2/2

Active Magic: None
[/sblock]​
 

[sblock=Marching Order] I'm fine with Galandra taking the back. :) [/sblock]



[sblock=Mini Stats]
Maidel.png

Galandra
AC: 15 (Touch 12, Flatfooted 13)
HP: 12/12

Initiative: +2
Perception: +6/+8 vs Humans, Sense Motive: +2/+4 vs Humans,
CMB: +4 CMD: 16 Fort: +3 Reflex: +4 Will: +2

Falchion +4 [2d4+4] 18-20
Dagger +4 [1d4+3] 19-20
Shortbow +3 [1d6] x3
Greatclub +4 [1d10+4] x2

Effects: Killer
Combat Feats: Power Attack, Quick Draw

Conditions: None

In Hand: Shortbow

Consumables: 20 Normal Arrows, 10 Masterwork Arrows, 40 Blunt Arrows, 4 days rations

[/sblock]
 

OOC: Suggested marching orders looks good to me, too.


[sblock=Dolgrin's Key Stats]
AC: 16
HP: 17/17
Init: +1
CMB: +4
CMD: 15

Fort: +5, Ref +1, Will +2

Greataxe: +5 attack, 1d12+4 dmg
Warhammer: +4 atk, 1d8+3
Light Xbow: +2 atk, 1d8[/sblock]
 


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