[LPF] Rescue at Boar's Ridge

[sblock=OOC] I do believe we have 4 rooms left downstairs. Door at R7, Door at R16, Door at S18 and Door at T16... unless I'm reading it wrong. Upstairs we have the door at K29 and the other big one trapped outside R33/34. [/sblock]
 

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Reianne blushes slighty at Ru's remark, but mentally files it away for later. "Well it's definitely true that we haven't exactly been too subtle in our presence so far."

She taps her chin for a few moments, "The question is, do we have time to poke around blindly in every room or try and find the likeliest location for this necromancer's lair? I'm guessing not. Though if we have some free time after we retrieve our um..feline we can double back."

Trying to avoid most of the party's eyes, Reianne smacks the goblin on the back of the head before leaving. In gnomish she whispers "A parting gift little guy."
 

Mesem's sight lingers on the goblin for a moment, but he seems to decide to let the group opinion win out. "Did you not say something about hidden doors, Ru? I believe that would be worth looking into."

[sblock=OOC]I can't see the White Cloaks or common folk getting worked up about the death of a goblin working for a necromancer. Not to mention, how would they find out?

I say we check out one of the hidden doors Ru spotted earlier. I'm not sure if he mentioned them in the presence of Mesem specifically, but pretending he did makes the transition easier IC, so I assumed as such.[/sblock]

mesem-adrarda-portrait-small.jpg


[sblock=Stats]Mesem Adrarda
Status: Bound
[sblock=Bound Stats]Initiative: +1, Perception: +7
HP: 9/9 real + 9/11 temporary
AC: 17 (Touch: 11 Flat-footed: 16) CMB: +5 CMD: 16
Fort: +2 Ref: +2 Will: +7 (+9 vs enchantments)

Natural Weapons:Bite (+5, 1d6+4), 2 Claws (on feet) (+6, 1d4+4)
[/sblock][sblock=Unbound Stats]Initiative: +0, Perception: +7
HP: 10/10 real
AC: 10 (Touch: 10 Flat-footed: 10) CMB: +0 CMD: 10
Fort: +3 Ref: +1 Will: +7 (+9 vs enchantments)[/sblock]Current Weapon in Hand: Nodachi: +5, 1d10+6, 18-20/x2

Summon Monster I: 3/4
Spells: 0 - Infinite, 1 - 1/2

Active Magic: Mage Armor - 0/1 hour
[/sblock]​
 


Ru Brike, human ninja

"Right this way," Ru says, pointing down the hall he's in. "though they look more like quick-exit doors than anything. They open at the end of these 'dead end' corridors.

"If there's one, though, I imagine there are probably more. And with gobbos in charge, I've been figuring nasty's master lair is probably underground, myself. I'd like to check out that room to the West, at least, to see if there's a way down.

"I'd ask Mr. Hungry if he had a staircase, but I think he might be inclined to fib,"
the swarthy young man says with a crooked grin.

[sblock=ooc]The secret doors were, if I didn't misread, just exits in the end of the short 'dead end' hallways, and didn't go anywhere we hadn't already been.[/sblock]

[sblock=mini stats]Ru Brike
AC: 16 (Touch 14, Flatfooted 12)
HP: 11/11

Initiative: +4
Perception: +4 Sense Motive: +4
CMB: +0 CMD: 14 Fort: +2 Reflex: +6 Will: +1

Wakizashi: +4, 1d6
Wakizashi (TWF): +2/+2, 1d6/1d6
Nunchaku: +4, 1d6
Shuriken: +4, 1d2
Conditional Attack mods: +1d6 Sneak Attack (when denied Dex), +1 Dirty Fighter (flank)

Conditions: none

In Hand: Wakizashi, nunchaku

Consumables:
Alchemist's Fire: 2/3
Liquid Ice: 1
Shuriken: 9/10
[/sblock]
 

Mesem follows Ru to examine the secret door. He ponders its existence. "Interesting...I wonder what purpose it possesses."

Shaking off the question, he says, "I will examine the westernmost room with you, and then perhaps we can investigate the room which remains upstairs. Given the profusion of creatures down here, I admit to being un-enthused about opening any more doors upon this level."

"My personal belief is that we will eventually have to try our hand at the well-trapped door we ran into outside."
Mesem smiles thinly from behind his "mask." "And by 'we,' of course, I mean you."

[sblock=OOC]Sorry - I hadn't really caught the location of those doors.

Let's check out the westernmost room (looks to be the main entrance), then I'd like to have a look at the remaining room upstairs.

Mesem casts Guidance as he looks around.[/sblock]
mesem-adrarda-portrait-small.jpg


[sblock=Stats]Mesem Adrarda
Status: Bound
[sblock=Bound Stats]Initiative: +1, Perception: +7
HP: 9/9 real + 9/11 temporary
AC: 17 (Touch: 11 Flat-footed: 16) CMB: +5 CMD: 16
Fort: +2 Ref: +2 Will: +7 (+9 vs enchantments)

Natural Weapons:Bite (+5, 1d6+4), 2 Claws (on feet) (+6, 1d4+4)
[/sblock][sblock=Unbound Stats]Initiative: +0, Perception: +7
HP: 10/10 real
AC: 10 (Touch: 10 Flat-footed: 10) CMB: +0 CMD: 10
Fort: +3 Ref: +1 Will: +7 (+9 vs enchantments)[/sblock]Current Weapon in Hand: Nodachi: +5, 1d10+6, 18-20/x2

Summon Monster I: 3/4
Spells: 0 - Infinite, 1 - 1/2

Active Magic: Mage Armor - 0/1 hour
[/sblock]​
 

"My personal belief is that we will eventually have to try our hand at the well-trapped door we ran into outside." Mesem smiles thinly from behind his "mask." "And by 'we,' of course, I mean you."
"I do hope you mean locate and disarm, and not for him to just set it off with his head. This wand is only good for so long, you know?" Reianne laughs good naturedly.
 

Lem also follows Ru, bag at the ready while he also listens at the door. "I agree that the necromancer probably isn't on this level. How come there is always an underground lair? Is it taught in Necromancy 101 or something?"
 

"I bet he's behind the big trapped door" Galandra said mostly to herself. "I'd say to check that one first"
 
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