Ru Brike, human ninja
Ru chews the inside of his cheek as the party gives him some of their own, then shrugs and says:
"Well, the gobbos said we were entering using the master's door, which had me thinking this is the way he comes when he trots home after a day collecting body parts or whatever it does necromancers do," he offers. "And since, as thin boy and charmer here have pointed out, flipping the wrong switch might be extremely unhealthy for me, I want to make sure there's not a less explode-y way in.
"If 'underground lair-ing' is part of the base requirements, I think 'secret passages' is probably at least as important to a good evil over ... er, underlord? I mean, if he threw in these--" Ru gestures to the hidden hallway entrances--"he clearly doesn't mind splurging on hidden doors."
[sblock=ooc]I'm genuinely a bit turned about with the layout and trying to figure out where's where (this is par for the course for me. Seriously, you never want me playing navigator on a road trip), which is part of why I'm trying to clear things. I missed reasonably-marked doors before, so didn't want to miss an obvious hallway just because I'm spacially challenged.
[/sblock]
[sblock=mini stats]Ru Brike
AC: 16 (Touch 14, Flatfooted 12)
HP: 11/11
Initiative: +4
Perception: +4 Sense Motive: +4
CMB: +0 CMD: 14 Fort: +2 Reflex: +6 Will: +1
Wakizashi: +4, 1d6
Wakizashi (TWF): +2/+2, 1d6/1d6
Nunchaku: +4, 1d6
Shuriken: +4, 1d2
Conditional Attack mods: +1d6 Sneak Attack (when denied Dex), +1 Dirty Fighter (flank)
Conditions: none
In Hand: Wakizashi, nunchaku
Consumables:
Alchemist's Fire: 2/3
Liquid Ice: 1
Shuriken: 9/10
[/sblock]
Ru chews the inside of his cheek as the party gives him some of their own, then shrugs and says:
"Well, the gobbos said we were entering using the master's door, which had me thinking this is the way he comes when he trots home after a day collecting body parts or whatever it does necromancers do," he offers. "And since, as thin boy and charmer here have pointed out, flipping the wrong switch might be extremely unhealthy for me, I want to make sure there's not a less explode-y way in.
"If 'underground lair-ing' is part of the base requirements, I think 'secret passages' is probably at least as important to a good evil over ... er, underlord? I mean, if he threw in these--" Ru gestures to the hidden hallway entrances--"he clearly doesn't mind splurging on hidden doors."
[sblock=ooc]I'm genuinely a bit turned about with the layout and trying to figure out where's where (this is par for the course for me. Seriously, you never want me playing navigator on a road trip), which is part of why I'm trying to clear things. I missed reasonably-marked doors before, so didn't want to miss an obvious hallway just because I'm spacially challenged.

[sblock=mini stats]Ru Brike
AC: 16 (Touch 14, Flatfooted 12)
HP: 11/11
Initiative: +4
Perception: +4 Sense Motive: +4
CMB: +0 CMD: 14 Fort: +2 Reflex: +6 Will: +1
Wakizashi: +4, 1d6
Wakizashi (TWF): +2/+2, 1d6/1d6
Nunchaku: +4, 1d6
Shuriken: +4, 1d2
Conditional Attack mods: +1d6 Sneak Attack (when denied Dex), +1 Dirty Fighter (flank)
Conditions: none
In Hand: Wakizashi, nunchaku
Consumables:
Alchemist's Fire: 2/3
Liquid Ice: 1
Shuriken: 9/10
[/sblock]