Satin Knights
First Post
Rescue at Boar's Ridge
A Living Pathfinder adventure for 4-6 first level characters
and seven heroes stepped forward, to rescue... the cat.
A Living Pathfinder adventure for 4-6 first level characters
and seven heroes stepped forward, to rescue... the cat.
GM: Satin Knights
Judge: Mowgli
Start Date: March 22nd, 2012 (DOY=81)
Honored Players:
1) Mesem Adrarda (Qik) Synthesist ......... Starting 0 XP, 709.28 EXP, 679 TXP, 582 TGP.
2) Ru Brike (jkason) Ninja .......,.......,..,... Starting 0 XP, 709.28 EXP, 679 TXP, 582 TGP.
3) Dolgrin Truddiggun (Possum) Fighter ... Starting 0 XP, 709.28 EXP, 679 TXP, 582 TGP.
4) Menik (Kinem) Wizard ........................ Starting 0 XP, 709.28 EXP, 679 TXP, 582 TGP.
5) Galandra Beiryn (SoulNova) Ranger ..... Starting 0 XP, 709.28 EXP, 679 TXP, 582 TGP.
6) Reianne Estril (Hemera) Bard .............. Starting 0 XP, 709.28 EXP, 679 TXP, 582 TGP.
7) Lem the Cook (Deuce Traveler) Monk .,..Starting 0 XP, 709.28 EXP, 679 TXP, 582 TGP.
97 days, Everyone levels to Second Level on June 27th with 1,388 XP total. (DOY=179)
1) Mesem Adrarda (Qik) Synthesist ......... Starting 1,388 XP, 457.14 EXP, 209 TXP, 209 TGP.
2) Ru Brike (jkason) Ninja .......,.......,..,... Starting 1,388 XP, 457.14 EXP, 209 TXP, 209 TGP.
3) Dolgrin Truddiggun (Possum) Fighter ... Starting 1,388 XP, 457.14 EXP, 209 TXP, 209 TGP.
4) Menik (Kinem) Wizard ........................ Starting 1,388 XP, 457.14 EXP, 209 TXP, 209 TGP.
5) Galandra Beiryn (SoulNova) Ranger ..... Starting 1,388 XP, 457.14 EXP, 209 TXP, 209 TGP.
6) Reianne Estril (Hemera) Bard .............. Starting 1,388 XP, 457.14 EXP, 209 TXP, 209 TGP.
7) Lem the Cook (Deuce Traveler) Monk .,..Starting 1,388 XP, 457.14 EXP, 209 TXP, 209 TGP.
Another 19 days and the brave heroes get to go home.
All the heroes end with 2,054 XP total and 2,193.85 GP total after expenses.
Updated July 16th, 2012 (DOY=198)
[sblock=Encounters]3/28 - 4/3 ~ The Newbie's Gauntlet ~ CR 1/2 ~ 28.57 XP each, zero treasure (0/200)
4/11 - 4/18 ~ 2 Skeleton Archers ~ 2 * CR 1/3 ~ 38.57 XP each, zero treasure (nobody collected their bows) (0/400)
4/18 - 4/19 ~ trapped door ~ CR 1/2 ~ 28.57 XP each, zero treasure (0/200)
4/19 - 5/2 ~ 7 goblins ~ 7 * CR 1/3 ~ 135.00 XP each, treasure uncollected (0/1200)
5/10 - 5/14 ~ 4 sleeping goblins * CR/1/3 ~ 77.14 XP each, mundane treasure collected, 2 alchemist's fires (40+mundane/400)
5/17 - 5/21 ~ 1 Giant black widow spider * CR3 ~ 114.29 XP each, (?/1200)
5/28 - 5/31 ~ 6 skeletons * CR 1/3 ~ 115.71 XP each, (0/1200)
6/19 - 6/27 ~ 1 Green Slime Trap * CR 4 ~ 171.43 XP each, 1 book of treasure (n/1700)
Leveled to 2nd
..7/1 - 7/5 .~ 1 Trapped Door * CR 2 ~ 85.71 XP each, (0/400)
7/5 ...........~ 4 equipped skeletons * CR 1/2 ~ 114.29 XP each, (0/1200)
..............., ~ 1 Goblin Dog * CR 2 ~ 85.71 XP each (0/800)
......... 7/10 ~ Grimspiller * CR 4 ~ 171.43 XP each (0/1700)
7/11 - 7/16 ~ mop up, collect loot, go to town, fix Dolgrin's blindness and get paid.
All the characters had identical earnings.
.....2,054 Total XP == 1,166 Encounter XP + 679 first level Time XP + 209 second level Time XP
2,193.85 Total GP == 1442.85 Encounter GP + 582 first level Time GP + 209 second level Time GP - 40 GP share of party expenses

[sblock=Treasure]Each person receives 9 platinum and 10 gold pieces as initial payment. (100 gp each)
Party Funds: 1 wand of Cure Light Wounds, 19 charges currently. (4 used) (345 gp combined)
.............,......1 map, 2 alchemist's fire.
From Dwarf skeleton: rope, hammer, pitons, bedroll and a second map
Spoken for Treasure:
...300 gp ~ Galandra ~ Composite longbow with +2 STR rating
1,000 gp ~ Mesem ~ Cloak of Resistance +1
1,000 gp ~ Menik ~ Pearl of Power +1
..,315 gp ~ Reianne ~ Masterwork longsword
......0 gp ~ Dolgrin ~ nothing
......0 gp ~ Ru ~ nothing
......0 gp ~ Lem ~ nothing
Not spoken for treasure:
1,000 gp ~ Cloak of Resistance +1, second one, Grimspiller was wearing this one
1,800 gp ~ Efficient quiver
....00 gp ~ Spell book used and converted to cash
..200 gp ~ Ornamental Silver Imp containment cage, currently transporting Fiorella
.....0 gp ~ map from the dwarf's skeleton
.....0 gp ~ damaged scroll of the evil ritual, missing a page, acid damaged
............~ Then the rest is mundane weapons you collected,
............~ and the cash bounty that Cratchen is paying for the deed.
.10,100 GP Total Encounter Treasure for the adventure
+5,537 GP Total Time Based Treasure for the adventure
.....-60 gp.... Charges used on the wand of Cure Light Wounds
...-150 gp.... Hire cleric to remove Dolgrin's blindness
.....-70 gp,... Horse rental for a week for the seven animals
======
15,357 GP Total Treasure for the group after expenses
or
............2,193.85 gp per person after expenses
So, if you are taking an item of treasure, subtract that from the final 2,193.85 gp of your loot from the adventure to get your final gold and silver coins received.
[/sblock][sblock=Consumables Used]wild turkey dinner replaced first day's rations,
2 alchemist's fire replaced by pickups from goblins,
Reianne: one sunrod
Party: 4 charges from the CLW wand, 150 GP to heal Dolgrin's blindness, 10 gp per person horse/pony rental totals to 40 GP charged as expenses.
[/sblock][sblock=Marching Order]
Single File ...............Double Wide.................Watches
Mesem.....................Mesem ~ Dolgrin..........Dolgrin + Galadra
Dolgrin.....................Reianne ~ Ru...............Mesem + Lem
Ru............................Menik ~ Lem...............Menik + Ru + Reianne
Reianne........................Galandra
Menik
Lem
Galandra
If you have a standard procedure for opening a door, we will put it in here too, so as to speed repetitive issues like that.[/sblock][sblock=Major Personalities]Cratchen ~ Enraged spell slinger and your employer
Fiorella ~ kidnapped cat that needs rescuing
Grimspiller ~ hobgoblin kidnapper necromancer
Goblins ~ more than 2
Skeletons ~ more than 2
1 very, very big spider
Jacus (pronounced Jay Kus if you don't want a fight) ~ middle management stable hand[/sblock][sblock=Example mini-stats]Kalgor AC 15 HP 12/45, Init +2, Perception +8/+10 vs human, Sense Motive -1/+1 vs human
+1 Greatsword +8, 2d6+7+1 dirty fighting trait when flanking, or
Handbo +7, d6+4
Comp Longbow, +6, d8+4..... Arrows 10 Normal, 5 CI, 3 Blunt, 2 Smoking
Fort: +5, Reflex +5, Will +5
...Summoner Cantrips: Detect Magic, Acid Splash, Arcane Mark, Mage Hand, Jolt
...... . . Mage Cantrips: Read Magic, Prestidigitation, Dancing Lights
.,....Summoner 1st Lvl: 4/4 remaining; Lesser Rejuvenate Eidolon, Shield, Magic Fang, Expeditious Retreat
..,,,Mage 1st Lvl Spells: 3; Mage Armor(3hr), Vanish(3r), Enlarge Self*(3m), Bonded Amulet
...,,......,..Racial Spells: 1/day, not used; Daylight (30 minutes)
,.Summoner Monster II: 4/4 remaining; std action SLA summon, (3 min), Celestial Hyena, d3 Celestial dogs, d3 celestial eagles
.,,.........Battle Shaper: 4/4 remaining; swift action to grow a claw, bite or gore attack
...,,.......Combat Feats: Precise Strike +1d6
.............Consumables: 2 Alchemist's Fires, 1 Cure Light Wounds potion
Effects: Flanking, Precise Strike, Dirty Fighting
In Hand: Magic Greatsword
The use of Gray to mark spells of daily consumables as used helps everyone to keep track. It also works well for words that need to be there, but not necessarily prominent like spell durations or DCs. The leading spaces for formatting are actually ...... strings in black.
[/sblock][sblock=Intended Time]This adventure should probably run about 6 months and bring beginning characters up to just shy of or just over 3rd level. So, you are expected to level at least once mid-adventure. In game, the adventure is on a deadline that will not allow you to "return to town for supplies".[/sblock][sblock=Adventure Rules]Liberally adapted from others who do this better than I do, since this is my first PbP seat in the GM's chair:
* I prefer the use of [ sblock=OOC ] instead of [ OOC ]. It does a better job of hiding the out of character commentary.
* Group initiative, rolled by GM. In the case where an individual member of the 'losing side' rolls better than all other individual members of the 'winners,' that character may act first in the inital round of combat (surprise or round 1). Otherwise, unless a players specifies that actions are to follow another character / event, actions happen in the order they were posted. More than 36 hours or so delay for posting during your turn in a combat may result in my NPCing the character to keep things moving.
* Feel free to use Invisible Castle or the EnWorld on-line dice rollers for your characters. In general, I may or may not be posting my actual rolls, just results. I may use the EnWorld roller more than other GMs, so if the dice at the bottom of a post starts overwhelming, you can shrink that down to a text one liner by changing your user settings. Settings->Edit Options->Thread Display Options->Dice Roller Display->Streamlined. GM secret rolls like Perception and Stealth will be done by physical dice.
* I tend to post at any time of the day or night. I may post "mid-round" combat updates as needed or "short responses" to questions more often than the characters. If you're going to be away for longer than a couple days, please let me know if at all possible so we can arrange NPCing if necessary. I will generally look at your wiki character sheet for a "Intended next action" or "Standard Operating Procedure" near the top of the sheet for clues as to what to do.
* If you do not post for a week or more without notice, I may end up writing you out of the adventure. You will still receive your share of the XP and treasure earned as well as time XP and gp to the date of your last post.
* If your character gets enough XP to level they may do so at the end of an encounter. This grants the extra hp, but does not heal damage, and grants any additional spell slots, but not spells prepared. A caster capable of spontaneously casting could use these slots normally, a cleric could only use them for cure or inflict spells, a druid for summon nature's ally, etc. Prepared casters may prepare spells in these slots as if they had left the slots blank for the day, if they are able to do so. They can go through the appropriate spell preparation as if they had already rested if applicable. If you are adding a new class that requires special materials, like a wizard's spell book, please PM me a little ahead of time so I can work it in cleanly.
PS: My PM box hovers at 16 of 20. Too many projects I have to track.
* Mini stat blocks (preferably including a link back to the wiki page for your character) and a picture for maps are quite helpful. It is nice if you can colorize the major stats like Total HP, Current HP, AC, Weapon in hand.
* If you have an interrupt or immediate action ability, please list it in your mini-stat block so I can attempt to weave it into the bad guy's combat at the appropriate time the first time around. If you can take more than one AoO in a round, please list that too.
* I mess up sometimes. Everyone does. Feel free to point it out. I will try to retcon to fix if needed. Sometimes, I will need to use the "plot device or special circumstances overrides the normal rules" card. We're all here to have fun, so I'll do everything I can to facilitate that if you do the same.

I think I have overdone it by now, let's get started.
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