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[LPF] Rescue at Boar's Ridge

[sblock=ooc]If you try to come in from the east, you are going to be climbing a rock ridge. Since it is named, it is probably of significant height. (height not listed on the map)
The good options are coming in between the twin peaks (on the expected path that may be patrolled) or going past the peaks and coming up the gentle slope from the southwest.

Off of the trail or road is going to slow you by 5'.
All the green is loose forest and gentle rolling hills. The rocks are cliff walls that would generally require climbing gear.[/sblock]
 

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Lem the Cook

"Caution would be wise if time was on our side. But it is against us, and we need to find water for the mounts. I elect we take the most direct route which passes by some water. Either way, I can scout."
 


"That I agree on," Dolgrin says as he peeks behind the shoulder of whoever has the map. "Water's precious, especially to the horses. He takes a sip from his own waterskin. "And me in a couple of hours..."

[sblock=OOC]Having a bit of spotty internet connection here likely due to a bad phone line (yes, I still have 56k...). It seems okay right now, but I'm going to have it checked out within the next few days.[/sblock]
 

[sblock=ooc]On the map, you are starting at E1. The cyan blue line is a creek. You can move 8 squares in four hours on the brown road or black trail. On the green forest and hills, you can move 7 squares in four hours. Trying to climb the rocky cliffs would take two hours per square without the horses. Moving more than 8 hours a day is not recommended for the horses. Where do you want to end up at tonight?[/sblock]
 

Looking at the map, Reianne says "How about we follow the road for a bit then mount the ridge and come in from the north? We might be able to avoid any little surprises that are waiting on the road."

[sblock=ooc]
so maybe head to f8 by midday, as that will let us stop by the river to water the horses and ourselves. after that, I'm not sure where the consensus is having us head towards, h15 or so? that would be along the road, then up the slope and stopping atop the ridge if I have it right.
good, bad?
[/sblock]
 
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[sblock=ooc]
so maybe head to f8 by midday, as that will let us stop by the river to water the horses and ourselves. after that, I'm not sure where the consensus is having us head towards, h15 or so? that would be along the road, then up the slope and stopping atop the ridge if I have it right.
good, bad?
[/sblock]

[sblock]
Works for me. Water seems to be our number one priority right now.
[/sblock]
 

Ru Brike, human ninja

Ru is quiet for a good long time as the group discusses, breaking camp, giving the horses what water he has left. Finally, after considering the map, he points to the creek.

"We need water first, and we're limited in how much we can carry. I think we're all agreed a straight shot to the creek is the best use of our morning, but after that, if it's something shallow enough we can ford it, I think we should move off-road and follow the water south. Camp on the banks tonight, stock up on water in the morning, and we should be able to make the fort by mid-day with time to scout."

[sblock=ooc]Because I have a tendency to unintentionally obfuscate my intentions when I 'dialogue it up,' translation: We were planning on arriving the third day anyway, so I'm thinking this:

moving at 8 squares / four hours to the creek. Fill up on water, water the horses & ourselves, then turn south and follow the creek for the next 4 hours / 7 squares, possibly fording the stream just before we make camp (I think we can get to K8 without reaching forced march conditions). If I'm counting right, that puts us more or less directly west of the fort and on the water for camp tonight. No hunting for water for the horses, and we start the third day fully stocked on fluids.

Cross-country to the trail should get us to the fort roughly mid-day, then. Even if we decide to swing slightly south, I think we get there before nightfall for scouting purposes, though that's something we can talk out between now and day 3)[/sblock]

[sblock=mini stats]Ru Brike
AC: 16 (Touch 14, Flatfooted 12)
HP: 11/11

Initiative: +4
Perception: +4 Sense Motive: +4
CMB: +0 CMD: 14 Fort: +2 Reflex: +6 Will: +1

Wakizashi: +4, 1d6
Wakizashi (TWF): +2/+2, 1d6/1d6
Nunchaku: +4, 1d6
Shuriken: +4, 1d2
Conditional Attack mods: +1d6 Sneak Attack (when denied Dex), +1 Dirty Fighter (flank)

Conditions: None

In Hand: None

Consumables:
Alchemist's Fire: 3/3
Liquid Ice: 1
Shuriken: 10/10
[/sblock]
 

Dolgrin merely nods his head at Reianne's suggestion while looking at the map. "No doubt this wizard is expectin' us to walk right up the trail, though..." he observes.
 

Ru is quiet for a good long time as the group discusses, breaking camp, giving the horses what water he has left. Finally, after considering the map, he points to the creek.

"We need water first, and we're limited in how much we can carry. I think we're all agreed a straight shot to the creek is the best use of our morning, but after that, if it's something shallow enough we can ford it, I think we should move off-road and follow the water south. Camp on the banks tonight, stock up on water in the morning, and we should be able to make the fort by mid-day with time to scout."

[sblock=ooc]Because I have a tendency to unintentionally obfuscate my intentions when I 'dialogue it up,' translation: We were planning on arriving the third day anyway, so I'm thinking this:

moving at 8 squares / four hours to the creek. Fill up on water, water the horses & ourselves, then turn south and follow the creek for the next 4 hours / 7 squares, possibly fording the stream just before we make camp (I think we can get to K8 without reaching forced march conditions). If I'm counting right, that puts us more or less directly west of the fort and on the water for camp tonight. No hunting for water for the horses, and we start the third day fully stocked on fluids.

Cross-country to the trail should get us to the fort roughly mid-day, then. Even if we decide to swing slightly south, I think we get there before nightfall for scouting purposes, though that's something we can talk out between now and day 3)[/sblock]

[sblock=mini stats]Ru Brike
AC: 16 (Touch 14, Flatfooted 12)
HP: 11/11

Initiative: +4
Perception: +4 Sense Motive: +4
CMB: +0 CMD: 14 Fort: +2 Reflex: +6 Will: +1

Wakizashi: +4, 1d6
Wakizashi (TWF): +2/+2, 1d6/1d6
Nunchaku: +4, 1d6
Shuriken: +4, 1d2
Conditional Attack mods: +1d6 Sneak Attack (when denied Dex), +1 Dirty Fighter (flank)

Conditions: None

In Hand: None

Consumables:
Alchemist's Fire: 3/3
Liquid Ice: 1
Shuriken: 10/10
[/sblock]

Galandra had been also quiet for the most time, just hearing the options and suggestions. "Ru is right. Water should come first. Camp near the banks, as there should be enough foliage for the horse to eat while we are gone. We should not risk them any closer to the fort. From there, we travel light."
 

Into the Woods

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