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[LPF] Rodents of Unusual Size, pt 3

BigB

First Post
cruendithas.jpg
Crue always looking for the experience takes the basic meal and common room sleeping arrangement. He spends the evening talking with the other patrons listening to the local news and gossip. Once the inn quiets down he takes to writing in his notes and is pre-occupied for a time with scribbling away. He settles in and wakes in the morning ready for new adventures. "Delightful day. A good nights rest does wonders for ones physical health. I wonder what the road will bring us today." He follows after Hawk looking for breakfast.

[sblock=mini stats]
Cruendithas
Initiative +1
AC: 17 (with shield/ Flat:16, Touch: 12)
HP: 18 current: 18
CMB: +0 / CMD: 11 Fort: +1 / Ref: +4 / Will: +4
Resistence: 0
Current Weapon in Hand: Buckler in off hand

Spell Like Abilities: Dancing Lights, Ghost Sound, Prestidigitation, Speak with Animals

0 Lvl Spells:
Acid Splash, Detect Magic, Read Magic, Mage Hand, Message

1st Lvl Spells: 3/3 per day
Cure Light Wounds, Grease, Expeditious Retreat

Archaeologist's Luck (+1) rounds/day: 6/6
[/sblock]
 

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Deuce Traveler

Adventurer
With his spells and Constitution refreshed, Dunkel is a little more chipper as he awakens and feeling quite a bit better than he had the day before. "Indeed that was a fine meal and much needed rest. I'm even excited by the idea of heading out and trying to take on that marsh. I think I'll get some fresh air, first, though."

The dwarf slips on his boots and heads outside to take in the morning sun and have a smoke from his pipe.
 

Aura

Explorer
Cruendithas spends time schmoozing with the travelers before bed. Although some are a bit amused over the inquisitive little man, it is not long until he is gabbing away with them. Amongst other stories, a few note fog from the swamp has been encroaching all the way up to the forest on the opposite side of the road, and blame various strokes of bad luck and unusual happenings on it.

(The next morning)
Whether sleeping in the central common room, or one of the ring of second floor private rooms surrounding it, the first thing about waking up is smelling the toasting bread. Quincy is quick to funnel any inquisitive folks to the central fire, where his coworker, a young woman (similar enough to suspect she is related) is toasting bread. Between batches of bread, she cuts apples for the guests, providing a nice, albeit small, breakfast for them before they have to confront their travels for the day. A few of them, she seems to know--in fact they jest about the musician from last night, who fell asleep, fully dressed and lute in hand.

For his part, Quincy rushes here and there, taking care of all the various issues involved with folks getting started for the day. He is quick to exchange greetings and a quick smile.

The day, and the road, lies ahead of you. A thick fog has rolled in, presumably from the swamp. The Silver Road ends only a little past the inn, but you can't see it this morning.

[sblock=Planning]You'll want to say if you have any particular 'marching order', or if you prefer to be a heard of cats. And you'll want to determine a travel plan, although you don't know what the smaller unpaved road does, as it is not shown on your map.[/sblock]
 
Last edited:

Satin Knights

First Post
[section]
Mystie has been quite dour and melancholy the last couple of days, but she is resolute that her mood is going to change. Finding a good fight to get into might be just the thing. She gets a bit of breakfast for bother her and Bubba.

After breakfast, sitting down with Bubba for preparations is the next thing. After casting a small spell, "Okay Bubba. We are going rat hunting today. You can kill the rats, but do not eat them. They might make you sick and you don't want to be sick. And we are looking for goblins. Short guys, big heads, big teeth, stink a lot. Those you can bite too. You're a good boy, yes, yes you are." She scratches his ears and waits for the others to be ready.
[sblock=Actions]Bubba:
Mystie: Cast Share Language on Bubba, talk to him
Once outside, cast Breeze facing forward and away from Mystie so it parts the fog a bit.
Marching order: Up front, so she isn't staring eye level at a horse's butt.
[/sblock][sblock=Mystie Thissiledew's Mini-stats]Mystie Thissiledew
HP 34/34, AC 14, 10 Touch, 14 FF; Init -1, Darkvision 60', Move 15'
Fort: +4, Reflex +1, Will +5, CMB -3, CMD 6
Perception +4, Sense Motive +4, Spellcraft +5, Linguistics +2, Stealth +4, Handle Animal +9

Dagger -1, d4-3
Lt Crossbow +1, d6, range 80' increment, 9 bolts
Thrown Dagger +1, d4-3, range 10' increment

.,,,.....,,,,,,..Orisons: Detect Magic, Read Magic, Create Water, Guidance, Stabilize,
.,,,.....,,,,,,..Orisons: Mage Hand, Ghost Sound
.,,,.....,,,,,,.Cantrips: Message, Jolt, Breeze, Umbrella
.,,,,,,,,,
Racial Spells:
(1/day) Dancing Lights , Flare, Prestidigitation,Produce Flame
.,,.,,...Oracle 1st Lvl: 5/5 remaining; Cure Light Wounds, Bless, Protection from Evil, Ill Omen (pugwampi)
.,,.,,.,,..Bard 1st Lvl:
1/2 remaining; Share Language, Grease (DC 15)
.Bardic Performance:
8/8 remaining;
......,,.......Consumables: 1 Cure Light Wounds potion, Mystie's Wand of Cure Light Wounds (25/25 ch)
......,,.......Consumables: 3 Alchemists' Fires, 2 Antitoxin, 4 Antiplague, 10 Vermin Repellants
....,,.........
Consumables: 2 Scrolls of Lesser Restoration, 12/12 days trail rations, 12/12 days of dog food
....................... Scrolls: Endure Elements, Comp Languages, Diagnose Disease
....................Channels: 5 of 5 left, 1d6, DC 15, Selective excluding 4 opponents
.........Immediate Action: Misfortune, force immediate reroll, once per creature per day
..................................If bad guy rolls 15-20, reroll
..................................If friend rolls 12 or less on a dangerous save, reroll
..................................
If friend rolls 10 or less on an attack for the base die roll, reroll
..................................This consumes the swift action
.................................
Bubba: Mastiff riding dog, Low light vision + scent; Perception +5,
Understands Common
(from Share Language)
AC 13, Touch 12, FF 11
HP 16/16
.... Fort +5, Reflex +5, Will +1; Move: 40'
..................CMB +3, CMD 15 (19 vs. Trip)
Melee: Bite +3, 1d6+3 plus trip
Tricks: Attack, Attack Unnatural Creatures, Defend, Heel, Flank and Hunt

Effects:
In hand:
[/sblock]
[/section]
 

Deuce Traveler

Adventurer
Dunkel offers to guard the back, since his martial abilities are adequate and he can provide healing to anyone who needs to take steps back from a fight. "That is indeed an odd fog, and I hope the midday sun pushes some of it away. I'm up for exploring the unpaved road a bit, as it seems as if it's been packed by some travel and so there is a chance it may lead to our destination." The dwarf also takes a moment to question some of the locals about the road and what they know about it.
 

Aura

Explorer
The artificial breeze created by Mystie pushes against the morning fog, somewhat extending how far can be seen in that direction. Swirling at the full extent of the breeze, you can make out the end of the Silver Road and the beginning of the unpaved, unnamed road that replaces it.

Judging from the look of it, the new road has certainly seen a significant amount of traffic. As observed by Dunkel, the ground is well-packed from years of being tamped down by foot and hoof.

After a steady diet of attention, Bubba is about ready to launch himself down the road, fog or no. Midnight seems rather restless and ready to get on the move, as well.

[sblock=Marching Order]As it stands:
1st: Mystie
2nd: Heard of cats[/sblock]
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
[section]

"I agree, Dunkel. Let's venture past the paved road and see what lies ahead!" Jonas says in his quiet voice. He guides Myrtle up beside Mystie and Bubba, and thanks the little woman for allowing them to see further.​
[/section]

[sblock=Actions/Rolls]--[/sblock]
_______________
[sblock=Mini Stats]
Jonas Psalter

Initiative: +02
AC: 17 (12 Touch, 15 Flat-Footed)
HP: 31/31
Senses: DarkVision (60’) Perception: +10
CMB: +05 CMD: 17 (+7/19 vs. Trip)
Fort: +06 Reflex: +02 Will: +04
[/sblock]
 

Commander_Fallout

First Post
Wahyu stepped around the side of the building and headed towards the group, leading Ridley by the reins. He already had his hood up, or rather, he still had it up, seeing as how he had not removed it from the entire time he was in the common room to the time he went up to his own. He joined the others and nodded, "Aye, the sooner we can be on the road, the sooner we can be finished, eh?"

He looked over the beginning of the hard-packed dirt path, and chuckled, "Seems an inglorious end for the glorious Silver Road. One could even call it an omen, of sorts..."
[sblock= Wahyu's Mini Stats]
wayangavi_zpsd834477b.png

Wahyu
AC: 16 (14 flat-footed, 13 touch)
HP: 16/16
CMB: 0 CMD: 12
Fort: +1 Reflex: +2 Will: +4
Perception: +4, Darkvision 60 ft
Initiative: +6
Current Weapon in Hand: Light Crossbow (+4, 1d6+0, 19-20 x2)
Current Conditions in Effect: -
Spells Remaining (1st): 5/5

Used Items:
-

Abilities Used:
-
[/sblock]
 

Aura

Explorer
The intrepid group follows the road as it turns to dirt. The fog is not so thick that you have any problems seeing the road, particularly when blown around by a gentle breeze summoned by Mystie. It continues on, turning a bit left here, a bit right there--it's somewhat difficult to keep track of due to your inability to see the sun. After only a half hour or hour, nobody can smell the particular odor of the swamp.

Somewhat before noon, the sun has burned enough of the fog off to become visible. Hawk is the first to know--the group is traveling, for the most part, in a southeasterly direction. If this continues, you'll intersect the Orino river considerably east of the site, leaving the group with a question of what to do.
 

G

Guest 11456

Guest
Hawk, Little Halfling with a Big Sword

The intrepid group follows the road as it turns to dirt. The fog is not so thick that you have any problems seeing the road, particularly when blown around by a gentle breeze summoned by Mystie. It continues on, turning a bit left here, a bit right there--it's somewhat difficult to keep track of due to your inability to see the sun. After only a half hour or hour, nobody can smell the particular odor of the swamp.

Somewhat before noon, the sun has burned enough of the fog off to become visible. Hawk is the first to know--the group is traveling, for the most part, in a southeasterly direction. If this continues, you'll intersect the Orino river considerably east of the site, leaving the group with a question of what to do.

Hawk holds up her hand. "Whoa! We are headed southeast. Should we continue in this direction or turn more toward the south?"

[sblock=Hawk Mini Stats]Hawk
AC: 20 (16 flat-footed, 15 touch)
HP: 26/26
CMB: +3 CMD: 17

Fort: +6 Reflex: +5 Will: +1
Perception: +7 Sense Motive: +0
Initiative: +4

Current Weapon in Hand: Greatsword(2-handed)
Current Conditions in Effect: None
Rage Rounds remaining Today: 8/8[/sblock]
 

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