vmaaxt
First Post
A scowl sets itself in stone upon Aedger's face. "I don't like it, but I suppose we don't have choice. Blue, come on up. We may see him later. And when we do, we'll deal with him properly." Aedger helps lift the ropes, and then goes over to inspect the piles. "Blue can carry quit a bit yet, if he needs to. But before we start plundering Mr. Zarrin's home, may I suggest we sweep it again? I may be paranoid, but I doubt we want to suffer another attack when we are distracted with all this wonderful treasure. I simply suggest going around the path we did, and make sure that there are no remaining undead roaming around."
[sblock=ooc]
Call me paranoid, but this has happened to me more than once. old habits die hard.
I also want to sweep around and take a closer look at that statue across this bridge, and compare it to the one vax busted earlier.
Also, inspect the cave more closely, to look for anything that we might have missed in our hurry. I think we can take our time looking it over now.
If any of the chests are closed, Blue can open them, while the rest of the party stands away. I would be surprised if Zarrin hadn't trapped them.
If anybody is appraising, I can give a guidance poke.
edit: Ooh, and loot the ogre body. The cudgel killed leo. I call dibs. I don't care If I can't use it.
[/sblock]
[sblock='ministats']
[sblock=aedger]Aedger Beinn, Aasimar cleric (undead lord) 1
init: +2 ac: 15, t:12, ff:13
hp: 02 perception: +9
cmb: +0 cmd: 12 speed: 30ft.
fort: +2 ref: +2 will: +5
resist 5: cold, acid, electric
senses: darkvision 60ft
current effects: none
in hand: Light Crossbow
special powers
channel negative energy 1d6, 6/day, will dc 14 used: 2
death's kiss: 1 round duration, 6/day used: 1
command undead
[sblock='spells prepared:']orisons:
light
guidance
mending
level 1: (dc 14)
cause fear (domain)
bless
cure light wounds
spell like abilities
daylight (1/day)
[/sblock]
attacks:
crossbow, light: +2 attack, 1d8+0, 19/x2, 80' bolts: 28
morningstar: +0 attack, 1d8+0, 20/x2
[sblock='expanded']skills
acrobatics 01
appraise 01
bluff 03
climb -01
craft 01
diplomacy 10
disguise 03
escape artist 01
fly 01
heal 03
intimidate 03
knowledge (religion) 05
perception 09
perform 03
ride 01
sense motive 07
stealth 01
survival 03
swim -01
carrying:
holstered:
Crossbow, light & bolts
morningstar
[sblock='pockets']earplugs (4x)
chalk (3x)
ink (1 oz. Vial)
inkpen (2x)
paper, rice (5 sheets)
[/sblock]
[/sblock]
[/sblock]
[sblock=blue]blue, skeletal companion (medium undead)
init: +2 ac: 17, t:12, ff:15
hp: 11 perception: +0
cmb: +2 cmd: 14 speed: 30ft.
fort: +0 ref: +2 will: +2
immune: cold undead traits
dr: 5/bludgeoning
senses: darkvision 60ft
current effects: none
in hand: Scimitar (r)
attacks:
scimitar +2 (1d6+2,18-20/x2), claw –3 (1d4+1)
or 2 claws +2 (1d4+2)
or dagger +2 (1d4+2), range 10'
or javelin +2 (1d6+2/×2), range 30' remaining: 3
[sblock='expanded']
carrying:
holstered:
[sblock=pictures]
[/sblock]
[/sblock]
[sblock=ooc]
Call me paranoid, but this has happened to me more than once. old habits die hard.
I also want to sweep around and take a closer look at that statue across this bridge, and compare it to the one vax busted earlier.
Also, inspect the cave more closely, to look for anything that we might have missed in our hurry. I think we can take our time looking it over now.
If any of the chests are closed, Blue can open them, while the rest of the party stands away. I would be surprised if Zarrin hadn't trapped them.
If anybody is appraising, I can give a guidance poke.
edit: Ooh, and loot the ogre body. The cudgel killed leo. I call dibs. I don't care If I can't use it.
[/sblock]
[sblock='ministats']
[sblock=aedger]Aedger Beinn, Aasimar cleric (undead lord) 1
init: +2 ac: 15, t:12, ff:13
hp: 02 perception: +9
cmb: +0 cmd: 12 speed: 30ft.
fort: +2 ref: +2 will: +5
resist 5: cold, acid, electric
senses: darkvision 60ft
current effects: none
in hand: Light Crossbow
special powers
channel negative energy 1d6, 6/day, will dc 14 used: 2
death's kiss: 1 round duration, 6/day used: 1
command undead
[sblock='spells prepared:']orisons:
light
guidance
mending
level 1: (dc 14)
cause fear (domain)
spell like abilities
[/sblock]
attacks:
crossbow, light: +2 attack, 1d8+0, 19/x2, 80' bolts: 28
morningstar: +0 attack, 1d8+0, 20/x2
[sblock='expanded']skills
acrobatics 01
appraise 01
bluff 03
climb -01
craft 01
diplomacy 10
disguise 03
escape artist 01
fly 01
heal 03
intimidate 03
knowledge (religion) 05
perception 09
perform 03
ride 01
sense motive 07
stealth 01
survival 03
swim -01
carrying:
holstered:
Crossbow, light & bolts
morningstar
[sblock='pockets']earplugs (4x)
chalk (3x)
ink (1 oz. Vial)
inkpen (2x)
paper, rice (5 sheets)
[/sblock]
[/sblock]
[/sblock]
[sblock=blue]blue, skeletal companion (medium undead)
init: +2 ac: 17, t:12, ff:15
hp: 11 perception: +0
cmb: +2 cmd: 14 speed: 30ft.
fort: +0 ref: +2 will: +2
immune: cold undead traits
dr: 5/bludgeoning
senses: darkvision 60ft
current effects: none
in hand: Scimitar (r)
attacks:
scimitar +2 (1d6+2,18-20/x2), claw –3 (1d4+1)
or 2 claws +2 (1d4+2)
or dagger +2 (1d4+2), range 10'
or javelin +2 (1d6+2/×2), range 30' remaining: 3
[sblock='expanded']
carrying:
holstered:
scimitar
dagger
javelins
backpack
rope, hemp (50ft)(x2)
plank, collapsable
wandermeal (4 servings)
chalk (6x)
[/sblock][/sblock]
[sblock=pictures]


[/sblock]
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