vmaaxt
First Post
Aedger Beinn (Aasimar Cleric)
While the group eats, Blue patrols outside all night.
After listening to Damaris's singing, Aedger tells tales of his time in the military to the farmer's family and assistants, conspicuously avoiding stories about undead, instead leading off with the time his squad faced an evil wizard, controlling an army of evil bugs, bent on eating everyone in his beloved city. The action scenes are a little repetitive, "And then I stomped on that one too," but this is not the first time he's told this story, and the farmhands are quite amused at his wide array of sound effects, "Squish, splortch, pop, krunch, splurt." Mrs. Jezz is much less amused.
The next morning, Aedger suggests, "We should probably find this Mr. Pip, and ask him about what he knows."
[SBLOCK='MiniStats']
[sblock=Aedger]Aedger Beinn, Aasimar Cleric (Undead Lord) 1
Init: +2 AC: 15, t:12, ff:13
HP: 08 Perception: +9
CMB: +0 CMD: 12 Speed: 30ft.
Fort: +2 Ref: +2 Will: +5
Resist 5: Cold, Acid, Electric
Senses: Darkvision 60ft
Current Effects: None
In Hand: Nothing
Special Powers
Channel Negative Energy 1d6, 6/day, Will DC 14 Used: 0
Death's Kiss: 1 round duration, 6/day Used: 0
Command Undead
[Sblock='Spells Prepared:']Orisons:
Light
Guidance
Mending
Level 1: (DC 14)
Cause Fear (domain)
Bless
Cure Light Wounds
Spell Like Abilities
Daylight (1/day)
[/Sblock]
Attacks:
Crossbow, Light: +2 Attack, 1d8+0, 19/x2, 80' Bolts: 30
Morningstar: +0 Attack, 1d8+0, 20/x2
[sblock='expanded']Skills
Acrobatics 01
Appraise 01
Bluff 03
Climb -01
Craft 01
Diplomacy 10
Disguise 03
Escape Artist 01
Fly 01
Heal 03
Intimidate 03
Knowledge (Religion) 05
Perception 09
Perform 03
Ride 01
Sense Motive 07
Stealth 01
Survival 03
Swim -01
Carrying:
Holstered:
Crossbow, Light & Bolts
Morningstar
[Sblock='Pockets']Earplugs (4x)
Chalk (3x)
Ink (1 oz. vial)
Inkpen (2x)
Paper, rice (5 sheets)
[/Sblock]
[/sblock]
[/sblock]
[sblock=Blue]Blue, Skeletal Companion (Medium Undead)
Init: +2 AC: 17, t:12, ff:15
HP: 11 Perception: +0
CMB: +2 CMD: 14 Speed: 30ft.
Fort: +0 Ref: +2 Will: +2
Immune: Cold Undead Traits
DR: 5/bludgeoning
Senses: Darkvision 60ft
Current Effects: None
In Hand: Nothing
Attacks:
Scimitar +2 (1d6+2,18-20/x2), claw –3 (1d4+1)
or 2 claws +2 (1d4+2)
or Dagger +2 (1d4+2), Range 10'
or Javelin +2 (1d6+2/×2), Range 30' Remaining: 3
[sblock='expanded']
Carrying:
Holstered:
[sblock=pictures]
[/sblock]
[/SBLOCK]
While the group eats, Blue patrols outside all night.
After listening to Damaris's singing, Aedger tells tales of his time in the military to the farmer's family and assistants, conspicuously avoiding stories about undead, instead leading off with the time his squad faced an evil wizard, controlling an army of evil bugs, bent on eating everyone in his beloved city. The action scenes are a little repetitive, "And then I stomped on that one too," but this is not the first time he's told this story, and the farmhands are quite amused at his wide array of sound effects, "Squish, splortch, pop, krunch, splurt." Mrs. Jezz is much less amused.
The next morning, Aedger suggests, "We should probably find this Mr. Pip, and ask him about what he knows."
[SBLOCK='MiniStats']
[sblock=Aedger]Aedger Beinn, Aasimar Cleric (Undead Lord) 1
Init: +2 AC: 15, t:12, ff:13
HP: 08 Perception: +9
CMB: +0 CMD: 12 Speed: 30ft.
Fort: +2 Ref: +2 Will: +5
Resist 5: Cold, Acid, Electric
Senses: Darkvision 60ft
Current Effects: None
In Hand: Nothing
Special Powers
Channel Negative Energy 1d6, 6/day, Will DC 14 Used: 0
Death's Kiss: 1 round duration, 6/day Used: 0
Command Undead
[Sblock='Spells Prepared:']Orisons:
Light
Guidance
Mending
Level 1: (DC 14)
Cause Fear (domain)
Bless
Cure Light Wounds
Spell Like Abilities
Daylight (1/day)
[/Sblock]
Attacks:
Crossbow, Light: +2 Attack, 1d8+0, 19/x2, 80' Bolts: 30
Morningstar: +0 Attack, 1d8+0, 20/x2
[sblock='expanded']Skills
Acrobatics 01
Appraise 01
Bluff 03
Climb -01
Craft 01
Diplomacy 10
Disguise 03
Escape Artist 01
Fly 01
Heal 03
Intimidate 03
Knowledge (Religion) 05
Perception 09
Perform 03
Ride 01
Sense Motive 07
Stealth 01
Survival 03
Swim -01
Carrying:
Holstered:
Crossbow, Light & Bolts
Morningstar
[Sblock='Pockets']Earplugs (4x)
Chalk (3x)
Ink (1 oz. vial)
Inkpen (2x)
Paper, rice (5 sheets)
[/Sblock]
[/sblock]
[/sblock]
[sblock=Blue]Blue, Skeletal Companion (Medium Undead)
Init: +2 AC: 17, t:12, ff:15
HP: 11 Perception: +0
CMB: +2 CMD: 14 Speed: 30ft.
Fort: +0 Ref: +2 Will: +2
Immune: Cold Undead Traits
DR: 5/bludgeoning
Senses: Darkvision 60ft
Current Effects: None
In Hand: Nothing
Attacks:
Scimitar +2 (1d6+2,18-20/x2), claw –3 (1d4+1)
or 2 claws +2 (1d4+2)
or Dagger +2 (1d4+2), Range 10'
or Javelin +2 (1d6+2/×2), Range 30' Remaining: 3
[sblock='expanded']
Carrying:
Holstered:
Scimitar
Dagger
Javelins
BackpackRope, Hemp (50ft)(x2)
Plank, Collapsable
Wandermeal (4 servings)
Chalk (6x)
[/Sblock][/sblock][sblock=pictures]


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