vmaaxt
First Post
Aedger Beinn (Aasimar Undead Lord)
Aedger quickly blurts out, "Zombies! Cut them up!" Blue raises his scimitar and runs toward the fist one he sees, swinging his sword in silence, and raking his claw across the zombie's face. The irony of seeing this undead fighting yet another undead is not lost on Aedger as he raises his holy symbol into the air, points at the zombies with his other hand, and cries out, "You! You will serve and follow me. Your unlife shall have purpose. Now drop your weapons and lay down. Do not attack anyone." Dark beams fire from the holy symbol, and into the heads of the zombies.
[sblock=ooc]Aargh. I'll get the hang of this infernal dice roller soon. Anyway, both of Blue's rolls were well above what was needed. Aedger's was equal, but his Init bonus is higher, which IIRC means he goes first. If not, let me know and I'll change my actions.
If knowledge religion reveals they are undead, then Aedger tells blue to move to East of A, and attack. On his turn, Aedger moves to NW of Vax, and uses a channel to make Command Undead happen. He targets the first 2 HD of undead, starting with C and then B, then A if somebody jumps in initiative before me. They need to make a DC 14 will to negate being mine forever. Tells lizard zombies to drop weapons, and drop to the floor, take no actions.
If not undead, Aedger cries out, "Wait!" in both Common and Draconic, and moves to south of C, and signals for Blue to be SW of C. "Parley! I don't want to fight you. We don't need to do this!" and readies and action to channel negative energy if he or blue is attacked, exempting himself, Dickens, Hode, and Vax. Damaris has total cover and is not affected. Blue waits to attack until Aedger gives him the signal as part of the channel process.
EDIT: Rolls naturally do not include inspire courage.[/sblock]
[SBLOCK='MiniStats']
[sblock=Aedger]Aedger Beinn, Aasimar Cleric (Undead Lord) 1
Init: +2 AC: 15, t:12, ff:13
HP: 08 Perception: +9
CMB: +0 CMD: 12 Speed: 30ft.
Fort: +2 Ref: +2 Will: +5
Resist 5: Cold, Acid, Electric
Senses: Darkvision 60ft
Current Effects: None
In Hand: Light Crossbow (L), Holy Symbol(R)
Special Powers
Channel Negative Energy 1d6, 6/day, Will DC 14 Used: 0
Death's Kiss: 1 round duration, 6/day Used: 0
Command Undead
[Sblock='Spells Prepared:']Orisons:
Light
Guidance
Mending
Level 1: (DC 14)
Cause Fear (domain)
Bless
Cure Light Wounds
Spell Like Abilities
Daylight (1/day)
[/Sblock]
Attacks:
Crossbow, Light: +2 Attack, 1d8+0, 19/x2, 80' Bolts: 30
Morningstar: +0 Attack, 1d8+0, 20/x2
[sblock='expanded']Skills
Acrobatics 01
Appraise 01
Bluff 03
Climb -01
Craft 01
Diplomacy 10
Disguise 03
Escape Artist 01
Fly 01
Heal 03
Intimidate 03
Knowledge (Religion) 05
Perception 09
Perform 03
Ride 01
Sense Motive 07
Stealth 01
Survival 03
Swim -01
Carrying:
Holstered:
Crossbow, Light & Bolts
Morningstar
[Sblock='Pockets']Earplugs (4x)
Chalk (3x)
Ink (1 oz. vial)
Inkpen (2x)
Paper, rice (5 sheets)
[/Sblock]
[/sblock]
[/sblock]
[sblock=Blue]Blue, Skeletal Companion (Medium Undead)
Init: +2 AC: 17, t:12, ff:15
HP: 11 Perception: +0
CMB: +2 CMD: 14 Speed: 30ft.
Fort: +0 Ref: +2 Will: +2
Immune: Cold Undead Traits
DR: 5/bludgeoning
Senses: Darkvision 60ft
Current Effects: None
In Hand: Javelin (L), Scimitar (R)
Attacks:
Scimitar +2 (1d6+2,18-20/x2), claw –3 (1d4+1)
or 2 claws +2 (1d4+2)
or Dagger +2 (1d4+2), Range 10'
or Javelin +2 (1d6+2/×2), Range 30' Remaining: 3
[sblock='expanded']
Carrying:
Holstered:
[sblock=pictures]
[/sblock]
[/SBLOCK]
Aedger quickly blurts out, "Zombies! Cut them up!" Blue raises his scimitar and runs toward the fist one he sees, swinging his sword in silence, and raking his claw across the zombie's face. The irony of seeing this undead fighting yet another undead is not lost on Aedger as he raises his holy symbol into the air, points at the zombies with his other hand, and cries out, "You! You will serve and follow me. Your unlife shall have purpose. Now drop your weapons and lay down. Do not attack anyone." Dark beams fire from the holy symbol, and into the heads of the zombies.
[sblock=ooc]Aargh. I'll get the hang of this infernal dice roller soon. Anyway, both of Blue's rolls were well above what was needed. Aedger's was equal, but his Init bonus is higher, which IIRC means he goes first. If not, let me know and I'll change my actions.
If knowledge religion reveals they are undead, then Aedger tells blue to move to East of A, and attack. On his turn, Aedger moves to NW of Vax, and uses a channel to make Command Undead happen. He targets the first 2 HD of undead, starting with C and then B, then A if somebody jumps in initiative before me. They need to make a DC 14 will to negate being mine forever. Tells lizard zombies to drop weapons, and drop to the floor, take no actions.
If not undead, Aedger cries out, "Wait!" in both Common and Draconic, and moves to south of C, and signals for Blue to be SW of C. "Parley! I don't want to fight you. We don't need to do this!" and readies and action to channel negative energy if he or blue is attacked, exempting himself, Dickens, Hode, and Vax. Damaris has total cover and is not affected. Blue waits to attack until Aedger gives him the signal as part of the channel process.
EDIT: Rolls naturally do not include inspire courage.[/sblock]
[SBLOCK='MiniStats']
[sblock=Aedger]Aedger Beinn, Aasimar Cleric (Undead Lord) 1
Init: +2 AC: 15, t:12, ff:13
HP: 08 Perception: +9
CMB: +0 CMD: 12 Speed: 30ft.
Fort: +2 Ref: +2 Will: +5
Resist 5: Cold, Acid, Electric
Senses: Darkvision 60ft
Current Effects: None
In Hand: Light Crossbow (L), Holy Symbol(R)
Special Powers
Channel Negative Energy 1d6, 6/day, Will DC 14 Used: 0
Death's Kiss: 1 round duration, 6/day Used: 0
Command Undead
[Sblock='Spells Prepared:']Orisons:
Light
Guidance
Mending
Level 1: (DC 14)
Cause Fear (domain)
Bless
Cure Light Wounds
Spell Like Abilities
Daylight (1/day)
[/Sblock]
Attacks:
Crossbow, Light: +2 Attack, 1d8+0, 19/x2, 80' Bolts: 30
Morningstar: +0 Attack, 1d8+0, 20/x2
[sblock='expanded']Skills
Acrobatics 01
Appraise 01
Bluff 03
Climb -01
Craft 01
Diplomacy 10
Disguise 03
Escape Artist 01
Fly 01
Heal 03
Intimidate 03
Knowledge (Religion) 05
Perception 09
Perform 03
Ride 01
Sense Motive 07
Stealth 01
Survival 03
Swim -01
Carrying:
Holstered:
Crossbow, Light & Bolts
Morningstar
[Sblock='Pockets']Earplugs (4x)
Chalk (3x)
Ink (1 oz. vial)
Inkpen (2x)
Paper, rice (5 sheets)
[/Sblock]
[/sblock]
[/sblock]
[sblock=Blue]Blue, Skeletal Companion (Medium Undead)
Init: +2 AC: 17, t:12, ff:15
HP: 11 Perception: +0
CMB: +2 CMD: 14 Speed: 30ft.
Fort: +0 Ref: +2 Will: +2
Immune: Cold Undead Traits
DR: 5/bludgeoning
Senses: Darkvision 60ft
Current Effects: None
In Hand: Javelin (L), Scimitar (R)
Attacks:
Scimitar +2 (1d6+2,18-20/x2), claw –3 (1d4+1)
or 2 claws +2 (1d4+2)
or Dagger +2 (1d4+2), Range 10'
or Javelin +2 (1d6+2/×2), Range 30' Remaining: 3
[sblock='expanded']
Carrying:
Holstered:
Scimitar
Dagger
Javelins
BackpackRope, Hemp (50ft)(x2)
Plank, Collapsable
Wandermeal (4 servings)
Chalk (6x)
[/Sblock][/sblock][sblock=pictures]


[/SBLOCK]
Last edited: