Aedger points and commands the duo of zombies,
"Stand over there, near the skulls, but do not attack yet." Aedger hands his Morningstar to Blue, sending him forward, along the wall. As the undead advance, Aedger turns to his companions to inform them of the situation,
"Okay, We've got three floating skulls, this means we want to crack them. Hit them with something hard and blunt. Clubs, cudgels, morningstars, flails, and yes, Mr. Vax, Earthbreakers. I suspect you will be quite effective, if you can hit them. Ms. Damaris, do you have any blunted arrows?"
[sblock=ooc]
! Know:Religion to identify, sending my zombies off to skulls. Louis can reach to immediately south of southmost skull, Gary to the immediately southwest of the same skull (west of Louis)
! Blue moving along wall, carrying morningstar. should get to 3 square south of eastmost skull, 2 square east of Louis.
! Aedger moves to Louis's previous postion, and talks.
? Also, should I have both of the zombies? I should only get 2 HD of undead to control, and a small zombie should have at least 2 HD. If not, We could retcon Vax as having squashed Gary. He would have if I hadn't interceeded.
? How high are the heads floating? Will the kobolds be able to reach them, or are they floating too high?
? Further, do you want me to roll for commanded creature's attacks and damage?
? Command undead had a capture cap of 2HD/lvl, and the overall control limit is also 2HD/lvl, right? This is in contrast to Animate dead, which has 2HD/level create, and 4HD/level control max.
[/sblock]
[SBLOCK='MiniStats']
[sblock=Aedger]
Aedger Beinn, Aasimar Cleric (Undead Lord) 1
Init: +2
AC: 15,
t:12,
ff:13
HP: 08 Perception: +9
CMB: +0
CMD: 12
Speed: 30ft.
Fort: +2
Ref: +2
Will: +5
Resist 5: Cold, Acid, Electric
Senses: Darkvision 60ft
Current Effects: None
In Hand: Light Crossbow
Special Powers
Channel Negative Energy
1d6, 6/day, Will DC 14
Used: 1
Death's Kiss: 1 round duration, 6/day
Used: 0
Command Undead
[Sblock='Spells Prepared:']
Orisons:
Light
Guidance
Mending
Level 1: (DC 14)
Cause Fear (domain)
Bless
Cure Light Wounds
Spell Like Abilities
Daylight (1/day)
[/Sblock]
Attacks:
Crossbow, Light: +2 Attack, 1d8+0, 19/x2, 80'
Bolts: 29
Morningstar: +0 Attack, 1d8+0, 20/x2
[sblock='expanded']Skills
Acrobatics 01
Appraise 01
Bluff 03
Climb -01
Craft 01
Diplomacy 10
Disguise 03
Escape Artist 01
Fly 01
Heal 03
Intimidate 03
Knowledge (Religion) 05
Perception 09
Perform 03
Ride 01
Sense Motive 07
Stealth 01
Survival 03
Swim -01
Carrying:
Holstered:
Crossbow, Light & Bolts
Morningstar
[Sblock='Pockets']Earplugs (4x)
Chalk (3x)
Ink (1 oz. vial)
Inkpen (2x)
Paper, rice (5 sheets)
[/Sblock]
[/sblock]
[/sblock]
[sblock=Blue]
Blue, Skeletal Companion (Medium Undead)
Init: +2
AC: 17,
t:12,
ff:15
HP: 11 Perception: +0
CMB: +2
CMD: 14
Speed: 30ft.
Fort: +0
Ref: +2
Will: +2
Immune: Cold
Undead Traits
DR: 5/bludgeoning
Senses: Darkvision 60ft
Current Effects: None
In Hand: Javelin (L), Scimitar (R)
Attacks:
Scimitar +2 (1d6+2,18-20/x2),
claw –3 (1d4+1)
or
2 claws +2 (1d4+2)
or
Dagger +2 (1d4+2), Range 10'
or
Javelin +2 (1d6+2/×2), Range 30' Remaining:
3
[sblock='expanded']
Carrying:
Holstered:
Scimitar
Dagger
Javelins
Backpack
Rope, Hemp (50ft)(x2)
Plank, Collapsable
Wandermeal (4 servings)
Chalk (6x)
[/Sblock][/sblock]
[sblock=pictures]
[/sblock]
[/SBLOCK]