Yoshiki takes a defensive posture and scans the forest surrounding the clearing, including that which is behind the group. In a quiet whisper that is probably loud against the eerie silence, "Whoever did this may still be near by."
"Is what dead? The wind or the body that is torn to shreds. Have you ever been around dead things before Master Paladin? My guess would be that if it is alive, it is an unnatural life that holds it." Mortar sets his hammer back in its holster and removes he bow. "We should proceed with caution," he begins as he pulls an arrow from his quiver "the beast could lurk nearby."
Wow, guess we had the same thoughts...wonder if my rolls will suck the entire game.
Upon closer examination the body seemed to be that of a male human who had worn simple travelling clothes. Yoshiki had the sharpest eye in the dwindling light from the falling sun, pointing out wounds from the side of the corpse and that the ribcage was exposed and shattered. Elros nodded, noting that the wounds had come from some kind of animal which had eaten through flesh, sinew, and bones.
As the party searched further a snapping of twigs was heard to the northwest of the hill, but the crashing sound ceased and after a moment they continued the investigation.
Yoshiki commented that other parts of the body along the arms and face had been gnawed to the bone. Although those wounds were exposed and the left arm, both legs, and the neck had been bent and broken into unnatural angles, there seemed to be little blood on the altar itself. Elros agreed again, and theorized that the man may have been killed a few days ago, but brought to the altar only recently. Mortar confirmed his suspicions, noting that the natural trail of broken plants created from the body being dragged had wet sap along the crushed vegetation, meaning that the corpse was likely brought only hours before. A half-full backpack miraculously survived with only small rips and holes, and was still on the dead man's shoulders.
The noise to the northwest was heard once more, but closer and a shadow of movement could be barely seen circling the hill among deep bushes. A similar noise followed by the heavy breathing of a large pig or boar pierced the air to the south of the hill, though the party members had bunched on the opposite side. The adventurers suddenly felt as if they were being approached on both sides for tactical advantage, a sign of intelligence simple animals should not possess.
OOC: Whatever is coming your way will be up the hill in two rounds. It's hard to get a shot off at the creatures due to the vegetation and light due to the position of the setting sun. DM now requesting combat actions.
Mortar readies his bow, waiting for the beast to show itself.
I am going to ready action and attack the first enemy I see. Also who is the guy that posted with a casino website in his post? Is it someone that anyone knows. Not a big fan of someone interupting things for an ad is all.[/sblock]
The heroes gathered together in a defensive position as the grunts grew closer. Krag and Yoshiki defended towards the north while Elros readied his weapon and looked south, with Mortar drawing an arrow from behind him. Seconds passed that felt like minutes, when suddenly over the hill and out of the brush appeared two large boars that came from opposite directions and headed right for the first men they saw, the melee fighters. At the same time, Kanli finished his second incantation.
The boars do not have an evil aura, but oddly enough their more than animal-intelligence eyes do, as if a wicked force is behind those orbs.
OOC: Kanli finished both of his spells with no problems. Declare new actions and roll for initiative. The initiative rolls of the two boars is below.
"Mmm, pork with Golden Mushroom!" Kanli calls out, bending his wrists far back into his sleeves. An odd skittering seems to occur under his clothing, and when his red hands emerge again, a web of golden filaments lace them.
He reaches out for the closest boar.
[sblock=ooc]Cast Chill Touch, move, touch. +2 Touch Attack, 1d6 negative energy damage, Bleed 1, Fort save DC 16 or 1 Strength damage.