• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

[LPF] The Road to Tritower

Francis John, Halfling

Upon hearing the scream. Francis stealthily heads back to the group. Once confirming there is no immediate threat he inquires into what happened. "I haven't seen anything in the woods yet. Maybe we should just stick to the road?" He offers to help Anna, if it does any good.
[sblock= Heal 2 (definitely won't help)]Heal if it helps: 1D20+1 = [1]+1 = 2
[/sblock][sblock=Mini Stats]
AC: 18 (14 flat-footed, 15 touch)
HP: 7/7
CMB: 0 CMD: 13
Fort: -1 Reflex: +5 Will: +1
Perception: +7
Initiative: +3
Bluff: +13
Armed: Light Crossbow +4 1d6
[/sblock]
 

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Leira Olren

"My apologies Lady Anna." Leira bows respectfully. At the sight of Betsy collapsing, "Perhaps the woods were more dangerous than we thought afterall?"


[sblock=Leira Olren Mini Stats]
Leira Olren
AC:19 (16 flat-footed, 13 touch)
HP: 11/11
CMB: +5 CMD: 18

Fort: +3 Reflex: +3 Will: +1
Perception: +1 Sense Motive: +1
Initiative: +5

Dragon Style: While using this style, you gain a +2 bonus on saving throws against sleep effects, paralysis effects, and stunning effects. You ignore difficult terrain when you charge, run, or withdraw. You can also charge through squares that contain allies. Further, you can add 1-1/2 times your Strength bonus on the damage roll for your first unarmed strike on a given round.

Current Weapon in Hand: Unarmed Strike (Considered Armed)
Current Weapon for Attacks of Opportunity: Unarmed Strike (Considered Armed)
Current Conditions in Effect:
Temporary items in possession:
Items not currently in possession:
Items depleted: none
[/sblock]
 

Brandon the Swift

After evaluating the situation for a moment, Brandon says : "If we're close enough to the trail's end, we might as well go the entire distance. If it takes the same effort either way, there's no sense in quitting now."
 

"Let's get a move on either way. I'm fine with whatever the group comes up with, going in the forest or the on the main road. If we go stay in the woods, I don't mind scampering ahead a bit again either."


[sblock=Mini Stats]
AC: 18 (14 flat-footed, 15 touch)
HP: 7/7
CMB: 0 CMD: 13
Fort: -1 Reflex: +5 Will: +1
Perception: +7
Initiative: +3
Bluff: +13
Armed: Light Crossbow +4 1d6
[/sblock]
 

Anna Kallira
Anna nods to Leira. "No need to apologize. Even with the magic helping, my ankle is feeling tender and the extra support from the bandage is quite helpful." She is distracted by the ruckus caused by Anzaldo's attempt to get the mule back on her feet. For her part, Betsy is being quite obstinate and actively resists his efforts, causing a string of foul language that would make a sailor blush.

Shifting the conversation back to the issue of traveling, the priestess adds, "Well, I'm all for getting back to the main road as soon as possible. If I have another spill incident, it might be worse than the last, and that could present a problem. Are we decently far from Boar's Ridge, now?"

[sblock=Boar's Ridge]If you look through the trees up at the ridge, you think you'd be able to see a medium creature if you knew where to look, but it would be difficult.[/sblock]
 

"That ass needs a swift kick in the ass!" Francis grumpily waits next to Anna, raring to go.
[sblock=Mini Stats]
AC: 18 (14 flat-footed, 15 touch)
HP: 7/7
CMB: 0 CMD: 13
Fort: -1 Reflex: +5 Will: +1
Perception: +7
Initiative: +3
Bluff: +13
Armed: Light Crossbow +4 1d6
[/sblock]
 

Leira Olren

Leira laughs, "I could arrange that you know!" Leira grabs her shield and restraps it to her right arm. "Shall we move on?"


[sblock=Leira Olren Mini Stats]

Leira Olren
AC:19 (16 flat-footed, 13 touch)
HP: 11/11
CMB: +5 CMD: 18

Fort: +3 Reflex: +3 Will: +1
Perception: +1 Sense Motive: +1
Initiative: +5

Dragon Style: While using this style, you gain a +2 bonus on saving throws against sleep effects, paralysis effects, and stunning effects. You ignore difficult terrain when you charge, run, or withdraw. You can also charge through squares that contain allies. Further, you can add 1-1/2 times your Strength bonus on the damage roll for your first unarmed strike on a given round.

Current Weapon in Hand: Unarmed Strike (Considered Armed)
Current Weapon for Attacks of Opportunity: Unarmed Strike (Considered Armed)
Current Conditions in Effect:
Temporary items in possession:
Items not currently in possession:
Items depleted: none
[/sblock]
 

Anzaldo
Finally getting the reticent mule to its feet, Anzaldo chastises her. "So, it's gonna be tat way, eh? This doesn't have anyting to do wit te eatin' comment? You allways held a grudge best, Betsy!" The mule driver looks up to the rest of the group, "Aye, tink we're finally ready! Better get goin' fore Johnna starts miss behavin' too!"

[section]
Anna Kallira
After Anzaldo's tirade, Anna quickly agrees, "Yes, it would seem we should get moving. Back to the road, then?" she suggests, a hopeful note apparent in her question. Anna taps the ground out in front of her experimentally as she gets ready to begin moving.[/section]
 

Leira Olren

"I'm fine with the road ma'am. Karra, Brandon? Any objections? We'll be in the open, but less likely to be crippled by nature."


[sblock=Leira Olren Mini Stats]

Leira Olren
AC:19 (16 flat-footed, 13 touch)
HP: 11/11
CMB: +5 CMD: 18

Fort: +3 Reflex: +3 Will: +1
Perception: +1 Sense Motive: +1
Initiative: +5

Dragon Style: While using this style, you gain a +2 bonus on saving throws against sleep effects, paralysis effects, and stunning effects. You ignore difficult terrain when you charge, run, or withdraw. You can also charge through squares that contain allies. Further, you can add 1-1/2 times your Strength bonus on the damage roll for your first unarmed strike on a given round.

Current Weapon in Hand: Unarmed Strike (Considered Armed)
Current Weapon for Attacks of Opportunity: Unarmed Strike (Considered Armed)
Current Conditions in Effect:
Temporary items in possession:
Items not currently in possession:
Items depleted: none
[/sblock]
 

"Hmm... it seems that it wasn't a good idea going into this forest with the mules and a blind person. The street it is."



[sblock=Mini Stats]
Karra
AC: 14 (13 flat-footed, 11 touch)
HP: 13/13
CMB: +2 CMD: 13
Fort: +3 Reflex: +1 Will: +2
Perception: +7
Initiative: +3
Arcane Pool: 5/5

Current Weapon in Hand: none

Spells Prepared:
*Cantrips (DC 14):

Arcane Mark, Mage Hand, Ray of Frost
*Level 1 (DC 15):
Color Spray, Enlarge Person
Low-Light Vision
[/sblock]
 

Into the Woods

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