• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

[LPF] The Road to Tritower

Francis John III, Self-Proclaimed Halfling Prince[sblock=Mini Stats]Francis John, III
HP: 7/7
AC: 18 FF:14 T:15
CMB: 0 CMD: 13
Fort: -1 Reflex: +5 Will: +1
Perception: +7 Initiative: +3
Bluff: +13 Diplomacy: +8 Motive: +5
Sleight: +9 Stealth: +11
Armed: Light Crossbow +4 1d6
Bolts Remaining: 19/20
Unarmed: Dagger +2 d3+1
Adaptable Luck: 0/3
[/sblock]

Upon closer inspection, Francis realizes that even the small dagger meant for those larger folks were still too big for his curiously small hands. "Rubbish! These blades are much too clunkly for me halfling fingers. Do with them what you wish." He begins to go and pack the other finds onto the pony to see how much it can hold.
 

log in or register to remove this ad

Leira Olren

"Well that was a workout, I'll say. I agree Francis, let's take what we can. Never know how much we can get for their stuff from a merchant. Their loss is our gain. Am I right?" Leira laughs.
 

[section]
Anzaldo

The mules, Betsy and Johnna, maintain their nasty temperament throughout the proceedings. That, plus Francis' small stature, makes it difficult for him to stow things on them, at best. Every now and again, as he reaches up to add an item to one of the animal's backs, the devious half-horse takes a step away.

From a distance, Anzaldo watches for a while, chuckling, before finally interceding. "Ya betta let me... tese girls dinna like oter men!" He works at stowing items, sorting them on a basis of their value. "Quality blades, tese hand bow tings, stuff like tat, keep. The rest--too 'eavy once we add camp gear." With that, things such as leather armors, daggers and crossbow bolts end up on the ground. "Tere! Still enuf fer te camp stuff!"[/section]

With Anzaldo and Francis packing the mules, Brandon has time to look about some more. "So much stuff strewn about," he mutters, "Surely some of it is of interest." With that, the young man starts going through things, determined to find something of worth. He tosses mundane things into a pile as he goes, but doesn't elaborate on what he is doing.

With the light of the fire further dying, about the only useful light is that which you've brought--Brandon's light spell plus one torch.

[sblock=epicbob and other stuff]Epicbob will not be with us any more (he sent me a private message), so I'll be running his sorcerer in GMPC mode until the end of the adventure to give some stability to the game.

Experience has been updated for Leira now that she's with us, again. And Brandon's xp track finalized as of his latest post.

Let's go ahead and move forward, there is more adventure to be had. :)[/sblock]
 

Francis John III, Self-Proclaimed Halfling Prince[sblock=Mini Stats]Francis John, III
HP: 7/7
AC: 18 FF:14 T:15
CMB: 0 CMD: 13
Fort: -1 Reflex: +5 Will: +1
Perception: +7 Initiative: +3
Bluff: +13 Diplomacy: +8 Motive: +5
Sleight: +9 Stealth: +11
Armed: Light Crossbow +4 1d6
Bolts Remaining: 19/20
Unarmed: Dagger +2 d3+1
Adaptable Luck: 0/3
[/sblock]

"Brandon, find anything interesting? And how much light do you have left? Let's get going soon! Grandpa over there has to pee I bet." Francis is ready to camp for the night whenever everyone else is.
 

"For a while, I guess," Brandon replies, when asked about how long his light lasts. "But, more importantly, there is no practical limit to how many times I can refresh it, so that makes it useful." With that, he turns his attention to continuing his investigation. Ruffling through a backpack as it lays on the ground, the young mage mutters, "Well, what have we here?" Slowly pulling a bare parchment from the pack, he holds it up to his source of magical light. The eerie light illuminates the surface, giving it a odd yellow glow was viewed from the backside.

Meanwhile, Anazaldo continued to work at getting the more valuable of the looted items onto one of the mules, with little more than a harrumph regarding Francis' commentary. He seems rather intent on leaving the campsite as soon as possible.
 

Francis John III, Self-Proclaimed Halfling Prince[sblock=Mini Stats]Francis John, III
HP: 7/7
AC: 18 FF:14 T:15
CMB: 0 CMD: 13
Fort: -1 Reflex: +5 Will: +1
Perception: +7 Initiative: +3
Bluff: +13 Diplomacy: +8 Motive: +5
Sleight: +9 Stealth: +11
Armed: Light Crossbow +4 1d6
Bolts Remaining: 19/20
Unarmed: Dagger +2 d3+1
Adaptable Luck: 0/3
[/sblock]

"Now Brandon, do share aloud as we make our way back to the "L'hotel di Venza." quips Francis as he tries to round up the others.
 

Leira Olren, Master of Martial Arts

"I agree Francis, I'm ready to get back underway. How about the rest of you?" Leira straps her whip blade back in place around her waist, and shuffles a bit with nervous energy.

[sblock=Leira Olren Mini Stats]

Leira Olren
AC:19 (16 flat-footed, 13 touch)
HP: 18/18
CMB: +5 CMD: 18

Fort: +5 Reflex: +5 Will: +3
Perception: +1 Sense Motive: +1
Initiative: +5

Stunning Fist: You must declare that you are using this feat before you make your attack roll (thus, a failed attack roll ruins the attempt). Stunning Fist forces a foe damaged by your unarmed attack to make a Fortitude saving throw (DC 10 + 1/2 your character level + your Wis modifier), in addition to dealing damage normally. A defender who fails this saving throw is stunned for 1 round (until just before your next turn). A stunned character drops everything held, can’t take actions, loses any Dexterity bonus to AC, and takes a –2 penalty to AC. You may attempt a stunning attack once per day for every four levels you have attained (but see Special), and no more than once per round. Constructs, oozes, plants, undead, incorporeal creatures, and creatures immune to critical hits cannot be stunned.

Dragon Style: While using this style, you gain a +2 bonus on saving throws against sleep effects, paralysis effects, and stunning effects. You ignore difficult terrain when you charge, run, or withdraw. You can also charge through squares that contain allies. Further, you can add 1-1/2 times your Strength bonus on the damage roll for your first unarmed strike on a given round.

Dragon Ferocity: While using Dragon Style, you gain a bonus on unarmed strike damage rolls equal to half your Strength bonus. When you score a critical hit or a successful Stunning Fist attempt against an opponent while using this style, that opponent is also shaken for a number of rounds equal to 1d4 + your Strength bonus.

Current Weapon in Hand: Urumi, +5, Damage: 1d8+4, Crit: 18-20/x2, Type: S
Current Weapon for Attacks of Opportunity: Unarmed Strike (Considered Armed) +6, Damage: 1d6+4, Crit: 20/x2, Type: B,
Current Conditions in Effect:
Temporary items in possession:
Items not currently in possession:
Items depleted: none
[/sblock]
 
Last edited:


Looking down at the halfling from the parchment he was reading, Brandon smiles, "I think we're talking more along the lines of Tritower, according to this cryptic little piece, anyway. It's just notes, possibly written by the cook for his own benefit. It reads, 'Role: Cook. Feign ignorance of their language. Second spur seaward from Tritower, top of hill to right after half-ish hour. Go unarmed. Payment from Falcon.' What do you all think?" The young sorcerer turns the page to the group and shines his light on it, in case they wanted to inspect it for themselves. The handwriting is a bit sloppy and each sentence is parsed off into it's own paragraph.
[section]
Anzaldo
"I tink ya mite wanna nix tat last part 'bout arms," the old mule driver offers, smiling. "If ya want to worry it at all. Not like ya were hired fer," Anzalldo begins, only to be abruptly cut off by Anna.[/section]
[section]
Anna Kallira
"I'll pay double," Priestess Anna interjects suddenly, as if there was little planning on her part. She takes a breath, and clarifies, "Double, if you go there, and find this 'Falcon' guy and deal with him and any thugs he has with him. I've had quite enough of him." She stops speaking and there is the sound of crickets in the background.
[/section]
Brandon looks at the priestess, then back at the group, then finally returns his gaze to her. "Well... I could use the money," he tentatively offers, his voice a little unsteady, obviously looking for others' thoughts on the issue.
 

Francis John III, Self-Proclaimed Halfling Prince[sblock=Mini Stats]Francis John, III
HP: 7/7
AC: 18 FF:14 T:15
CMB: 0 CMD: 13
Fort: -1 Reflex: +5 Will: +1
Perception: +7 Initiative: +3
Bluff: +13 Diplomacy: +8 Motive: +5
Sleight: +9 Stealth: +11
Armed: Light Crossbow +4 1d6
Bolts Remaining: 19/20
Unarmed: Dagger +2 d3+1
Adaptable Luck: 0/3
[/sblock]

Normally, the unsparingly hyperbolic halfling would launch into some tirade or other, but this time, he keeps it aptly simple. "Anna, count me in! But let's sleep first. You don't want to see what I get like after I take a trip to Grumpy Town." With that, Francis shuffles off to move to the campsite and get ready to sleep.

[sblock=OOC]Ready to go when the others are, to set up new camp and rest.[/sblock]
 

Into the Woods

Remove ads

Top