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[LPF] The Road to Tritower

[sblock="ooc"]I am confused. Maybe I missed something but we have light. So I don't understand the "near darkness" part.
So we just walk down ~50 meters or so further.
[/sblock]
 

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The group proceeds down the darkened trail, with flickering torchlight and a magical glow to guide them. Off to the right, Francis does his best to keep up, but finds himself having to get closer to the group in order to get some of the stray light to keep him from tripping over roots, rocks and uneven ground. Yet, he manages.

For the first hundred or so yards, nothing more than a barn owl seems to notice the group's presence. About a foot tall, it watches on placidly before the light pulls far enough away nobody but Karra can see it. Finally, a bit later, a soft, flickering glow can be seen down the path. Due to the winding nature of the path, the exact source of the light cannot yet be seen, but there is something there, that much is certain.

[sblock=Francis]Now that you're on the 'travel alongside the group' option, if you could pare down the original post so we have a clear narrative, I would appreciate it. If you wish to change your position as new information becomes available, a regular post to that effect will be fine.[/sblock]
[sblock=Being Off Trail]One of the joys of being off the trail is it has more difficult terrain which slows Francis down, which in turn makes it difficult to keep up with the group without exceeding half movement, as required by Stealth (without penalty, anyway).[/sblock]
[sblock=Lighting Conditions]I was attempting to describe the lighting situation outside of the light sources (2, one magic, one physical) the group was bringing with them. This was particularly important for Francis, who is trying to determine what distance to be away from the group. Don't worry, those close to Brandon and Anzaldo have light to see by, even if the radius is somewhat smaller than one would hope for.
The updated lighting conditions are unchanged. Although you have spotted a potential light source in the distance, it doesn't change local conditions. Similarly, the overhead canopy has not opened up appreciably.[/sblock]
 


Francis John III, Self-Proclaimed Halfling Prince[sblock=Mini Stats]Francis John, III
HP: 7/7
AC: 18 FF:14 T:15
CMB: 0 CMD: 13
Fort: -1 Reflex: +5 Will: +1
Perception: +7 Initiative: +3
Bluff: +13 Diplomacy: +8 Motive: +5
Sleight: +9 Stealth: +11
Armed: Light Crossbow +4 1d6
Bolts Remaining: 20/20
Unarmed: Dagger +2 d3+1
Adaptable Luck: 1/3

Last Rolls:
Initiative: 12
Perception: 27
Stealth: 16
[/sblock]

Francis squints and sees the dim light in the distance. "Now I will take you up on your most generous of offers. "Follow me! Quietly of course... give or take 60 ft. or so." And with that he is off.

Francis comes scurrying back. "Oh dearest me.... I forgot the signals!" A few moments pass as he recomposes himself. "The call of a yellow-bellied bellow-breast means danger. The hoot of the three-toed swarm owl means it's safe to advance. The mating cry of the speckled pixie wing means free drinks for all, with a few tea cakes on the side! And keep your eye on the prisoner!"

With that, he checks his loaded crossbow and scoots off ahead towards what he hopes is the camp.
 

[sblock=ooc]
Alrighty, health issues are better so I'm going to jump back in right after I read up on what I missed if you don't mind. :)

thanks,

ana,
[/sblock]
 

With that, Francis steps onto the path and forward until only Karra's particularly sensitive night vision can make him out. The dark elf watches on, looking as pensive as when she first woke up from her injuries.

[sblock=Ana]Welcome back! Feel free to jump in whenever you're ready. I have assumed Leira is with the main group, inside the radius of one torch (Anzaldo) and one light spell (Brandon.)[/sblock]
[sblock=Everyone]Of the main group, I'll need to know positioning as part of your next post, as well as any last minute preparations.[/sblock]
 

"Hmm Leira, you up for taking the front? I will be a step right behind you. Brandon, will you provide us with light? Anzaldo you should stay behind with Anna." Karra falls into a commandeering tone of voice, she then stops and asks a bit hesitant: "Hmmm... any objections?"
 

Brandon the Swift

"I will provide whatever light this spell of mine can." Brandon says, nodding in confirmation.

[sblock=Pre-emptive initiative]Initiative roll: 1D20+8 = [20]+8 = 28
[/sblock][sblock=Brandon Mini Stats]Brandon
AC: 12 (10 flat-footed, 12 touch)
HP: 12/12
CMB: -2
CMD: 10

Fort: +2 +1
Reflex: +2 +1
Will: +3 +1

Perception: +1
Sense Motive: +6

Initiative: +8

Level 1 spells remaining: 2/4
Elemental rays remaining: 7/7

Current Weapon in Hand: Dagger
Current Conditions in Effect:
-Light spell
Temporary items in possession: none
Items not currently in possession: none
Items depleted: none[/sblock]
 

Leira Olren

"Of course, Karra. I'd be happy to take the front." Leira unhooks her blade from around waist and prepares herself to take the lead.

[sblock=Leira Olren Mini Stats]

Leira Olren
AC:19 (16 flat-footed, 13 touch)
HP: 11/11
CMB: +5 CMD: 18

Fort: +3 Reflex: +3 Will: +1
Perception: +1 Sense Motive: +1
Initiative: +5

Dragon Style: While using this style, you gain a +2 bonus on saving throws against sleep effects, paralysis effects, and stunning effects. You ignore difficult terrain when you charge, run, or withdraw. You can also charge through squares that contain allies. Further, you can add 1-1/2 times your Strength bonus on the damage roll for your first unarmed strike on a given round.

Current Weapon in Hand: Urumi
Current Weapon for Attacks of Opportunity: Unarmed Strike (Considered Armed)
Current Conditions in Effect:
Temporary items in possession:
Items not currently in possession:
Items depleted: none
[/sblock]
 

Due to the terribly poor lighting conditions and distance from the provided light, Francis finds it difficult to move as quickly as he would like, but at least the path is a better experience than through the bushes. He moves closer and closer to the glow, and eventually sees a widening of the path and a dying campfire. In addition to the light provided by the fire, the trees do break here and some of the star and moon light stream in, giving poor lighting across the camp. He can make out several bedrolls laid out, and in the distance, what looks to be a pile of supplies.

Meanwhile, the group easily keeps pace and is still about 60 feet behind Francis.

[sblock=Situation Map]We are going to be using Ditzie for this encounter. It's a online drawing program that has a really neat update feature that makes it very useful for online gaming. Just grab your token, move it as you like, then hit return and the webpage will update. Then copy the updated webpage URL into your post for the next player. Please make sure to always make sure you are using the most recently updated map or a move will get lost.

Note: Francis is currently the only PC on the map. Although everyone is still playing, people off the map just use descriptive movement until I place them on the map.

Objects: The campfire is the yellow circle with red lines coming out the sides. The bedrolls are grey and the supplies are blue, with two long planks for carrying/putting on the mule.

Here's the Ditzie Map to start things off: http://beta.ditzie.com/71559/548e782832f11

Only thing that wasn't covered to my satisfaction is where the Drow prisoner is. Let me know that with your next posts as you investigate the camp.[/sblock]
 

Into the Woods

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