perrinmiller
Adventurer
A short Living Pathfinder adventure, set in the vicinity of Venza for 4-6 characters of at least 2nd level.
Judge: GlassEye?
DM: Perrinmiller
Heroes:
Mowgli: Pari Kalikasan, Male Gnome Druid-1/Fighter-2
Mfloyd3: Garnet Sharnhearth, Female Dwarf Fighter-2
Scott DeWar: Heinrich Schreiberson, Human Male Wizard-2
Aldern Foxglove: Izzik Deeks, Human male Summoner-2
Sunshadow21: Ausk the Crusher, Male Half-orc Oracle-2
Shayuri: Maia, Female Aasimar Oracle-2
[sblock=XP]Enc 1: +300XP (Goblins & Goblin Dogs)
Enc 2: +266.67XP (Bronk & Zarneve)
Enc 3: +200XP (Gray Ooze)
Enc 4: +400xp (Githyanki Warriors)
Enc 5: +320xp (Narissa)
Notes:
- On 8 Mar 2011, Ausk reached XP for Level 2. Pari reached XP (with Time Award) to reach Level 3.
- On 15 Mar 2011, Maia reached XP for level 2.
- On 27 Apr 2011, Continued adventure without Izzik.
[/sblock][sblock=Treasury]IOU to Maia (-750gp)
Wand of Cure Light Wounds (25 charges) (15x19=285gp) -> Pari
ENC#1: 5xChainshirts (500gp), 5xShortswords (50gp), 5xComposite Shortbows (+1Str)(750gp), 5xLight Wooden Shields (15gp), Compass (10gp), Signal Horn (1gp), 5 Waterskins (5gp), 15 days Trail Rations (7.5gp), 15gp
ENC#2: On Bugbear: MWK Morningstar (308gp), 3xJavelins (3gp), MWK Chain shirt (250gp), MWK Heavy Steel Shield (170gp), Potion of Cure Light Wounds (50gp), Silver Holy Symbol with Platinum etching (50gp), 3 gems (300gp), 100gp.
On Mage: +1 Longspear (2305gp), 2xPotion of Cure Light Wounds (100gp), Potion of Mage Armor (50gp), Jeweled armband (150gp), Small Mirror (10gp), Ink (8gp), Paper (5 sheets)(2gp), Nice Ink Pen (10gp), Sealing Wax (1gp), Signet Ring (15gp), 15gp.
On Second Level: Damage suit of full platemail (500gp - Costs 1000gp to repair and be usuable)
ENC#3: None
Without Izzik
ENC#4: 5xMWK Greatsword (1750gp), 5xBreastplates (1000gp), 5xComposite Longbows (+1 Str)(1000gp), 10xCLW Potions (500gp), 100 arrows (5gp), 1-minute hourglass (25gp), Weaponsmith tools (15gp), 15 days Trail Rations (7.5gp), 6 Waterskins (6gp), 4x gems(40gp), 200gp, Parchment Documents (0gp)
ENC#5: MWK Longsword (1000gp reward), 5xgems (500gp).
[/sblock][sblock=Adventure Rules]* I will use group initiatives, rolling them myself. So in combat you must post your actions within 48-72 hours of the players turn coming up. Unless stated by a character that their actions are to follow another character, they will be resolved in posted order. After that time, if there was no communication with the DM, I will NPC the MIA player and move on.
* Dice rollers can be Invisible Castle or the EnWorld on-line dice roller for the players. The DM will use his own purple dice at home or an on-line random number generator.
* Any absences for longer than 2-3 days should be communicated to the DM. If you do not post for a week or more without having informed the DM, he reserves the right to remove you from the adventure giving you your share of the XP and treasure earned as well as time XP and gp to the date of your last post
* If your character gets enough XP to level they may do so immediately. This grants the extra hp, but does not heal damage, and grants any additional spell slots, but not spells prepared. A caster capable of spontaneously casting could use these slots normally, a cleric could only use them for cure or inflict spells, a druid for summon nature's ally, etc. Prepared casters may prepare spells in these slots as if they had left the slots blank for the day, if they are able to do so. They can go through the appropriate spell preparation as if they had already rested if applicable.
* All characters need an appropriate character picture, head-shot preferably, for token on the tactical grids. Also a mini-stat spoiler block that includes a link to your character sheet will be required in every IC post.[/sblock]
Example Mini-stats block:
[sblock=Mini Stats]Ariel Esimae
Initiative: +2
AC: 19 (17 without shield/flat-footed, 12 Touch)
HP: 9 Current: 9
CMB: +1 CMD: 13 Fort: +4 Reflex: +4 Will: +6 (+8 vs. Fear)
+1 for all with Resistance
Resistance: 5 Cold, 5 Acid, 5 Electricity
Current Weapon in Hand: Shield & javelin
Fire Bolt: 3/6 Remaining Channel Energy: 1/5 remaining
Deflection Aura: 1/1 remaining
Spells Remaining: 1st Level 2/3; used Shield of Faith for CLW[/sblock]
Party Notes:
Marching order:
Judge: GlassEye?
DM: Perrinmiller
Heroes:
Mowgli: Pari Kalikasan, Male Gnome Druid-1/Fighter-2
Mfloyd3: Garnet Sharnhearth, Female Dwarf Fighter-2
Scott DeWar: Heinrich Schreiberson, Human Male Wizard-2
Aldern Foxglove: Izzik Deeks, Human male Summoner-2
Sunshadow21: Ausk the Crusher, Male Half-orc Oracle-2
Shayuri: Maia, Female Aasimar Oracle-2
[sblock=XP]Enc 1: +300XP (Goblins & Goblin Dogs)
Enc 2: +266.67XP (Bronk & Zarneve)
Enc 3: +200XP (Gray Ooze)
Enc 4: +400xp (Githyanki Warriors)
Enc 5: +320xp (Narissa)
Notes:
- On 8 Mar 2011, Ausk reached XP for Level 2. Pari reached XP (with Time Award) to reach Level 3.
- On 15 Mar 2011, Maia reached XP for level 2.
- On 27 Apr 2011, Continued adventure without Izzik.
[/sblock][sblock=Treasury]IOU to Maia (-750gp)
Wand of Cure Light Wounds (25 charges) (15x19=285gp) -> Pari
ENC#1: 5xChainshirts (500gp), 5xShortswords (50gp), 5xComposite Shortbows (+1Str)(750gp), 5xLight Wooden Shields (15gp), Compass (10gp), Signal Horn (1gp), 5 Waterskins (5gp), 15 days Trail Rations (7.5gp), 15gp
ENC#2: On Bugbear: MWK Morningstar (308gp), 3xJavelins (3gp), MWK Chain shirt (250gp), MWK Heavy Steel Shield (170gp), Potion of Cure Light Wounds (50gp), Silver Holy Symbol with Platinum etching (50gp), 3 gems (300gp), 100gp.
On Mage: +1 Longspear (2305gp), 2xPotion of Cure Light Wounds (100gp), Potion of Mage Armor (50gp), Jeweled armband (150gp), Small Mirror (10gp), Ink (8gp), Paper (5 sheets)(2gp), Nice Ink Pen (10gp), Sealing Wax (1gp), Signet Ring (15gp), 15gp.
On Second Level: Damage suit of full platemail (500gp - Costs 1000gp to repair and be usuable)
ENC#3: None
Without Izzik
ENC#4: 5xMWK Greatsword (1750gp), 5xBreastplates (1000gp), 5xComposite Longbows (+1 Str)(1000gp), 10xCLW Potions (500gp), 100 arrows (5gp), 1-minute hourglass (25gp), Weaponsmith tools (15gp), 15 days Trail Rations (7.5gp), 6 Waterskins (6gp), 4x gems(40gp), 200gp, Parchment Documents (0gp)
ENC#5: MWK Longsword (1000gp reward), 5xgems (500gp).
[/sblock][sblock=Adventure Rules]* I will use group initiatives, rolling them myself. So in combat you must post your actions within 48-72 hours of the players turn coming up. Unless stated by a character that their actions are to follow another character, they will be resolved in posted order. After that time, if there was no communication with the DM, I will NPC the MIA player and move on.
* Dice rollers can be Invisible Castle or the EnWorld on-line dice roller for the players. The DM will use his own purple dice at home or an on-line random number generator.
* Any absences for longer than 2-3 days should be communicated to the DM. If you do not post for a week or more without having informed the DM, he reserves the right to remove you from the adventure giving you your share of the XP and treasure earned as well as time XP and gp to the date of your last post
* If your character gets enough XP to level they may do so immediately. This grants the extra hp, but does not heal damage, and grants any additional spell slots, but not spells prepared. A caster capable of spontaneously casting could use these slots normally, a cleric could only use them for cure or inflict spells, a druid for summon nature's ally, etc. Prepared casters may prepare spells in these slots as if they had left the slots blank for the day, if they are able to do so. They can go through the appropriate spell preparation as if they had already rested if applicable.
* All characters need an appropriate character picture, head-shot preferably, for token on the tactical grids. Also a mini-stat spoiler block that includes a link to your character sheet will be required in every IC post.[/sblock]
Example Mini-stats block:
[sblock=Mini Stats]Ariel Esimae
Initiative: +2
AC: 19 (17 without shield/flat-footed, 12 Touch)
HP: 9 Current: 9
CMB: +1 CMD: 13 Fort: +4 Reflex: +4 Will: +6 (+8 vs. Fear)
+1 for all with Resistance
Resistance: 5 Cold, 5 Acid, 5 Electricity
Current Weapon in Hand: Shield & javelin
Fire Bolt: 3/6 Remaining Channel Energy: 1/5 remaining
Deflection Aura: 1/1 remaining
Spells Remaining: 1st Level 2/3; used Shield of Faith for CLW[/sblock]
Party Notes:
Marching order:
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