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[LPF] The Sword and the Fallen Angel [OOC]

Ausk just chuckles a bit at Izzik's vanity, "At least we know who the first target will be if we come across succubi. I wonder if these voices can make anything of the holy symbol."

[sblock=Ausk's mini stats]
Ausk
Initiative: +2
AC: 14 (12 flat-footed, 12 Touch)
HP: 19 Current: 18
CMB: +3 CMD: 15 Fort: +2 Reflex: +2 Will: +3

Current Weapon in Hand: Heavy Flail(magic weapon active)

Spells Remaining: 1st Level 3/5; magic weapon cast twice[/sblock]
 

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Heinrich accurately determines the value of the items he examines. His experimentation also reveals that the unidentified potion is of the healing variety as well.

The holy symbol matches one of the obscure deities that used to be worshiped in Venza, a benevolent one that favored acts of charity and reducing bigotry. Ausk knows people used to worship that god, but no longer, a testament to the current trends in the city of glass. But such a deity would definitely not be worshiped by Githyanki or goblinoids.


GM: See the Treasury for the gp values. Thanks, Afg, I corrected the status post.
 

"The bugbear certainly didn't worship that deity. It's an old Venzan deity that would probably be horrified at the thought of this pair handling its holy symbol. I suggest we check upstairs after securing the trapdoor shut, than head down to see what there is to see."
 

Garnet frowns. "So, unless a knight of Heleria was carrying that symbol, this lot has ambushed some other holy man?" she asks, perplexed. "Seems like they may be after things belonging to good gods."

She dons her shield and makes ready to proceed up the stairs.

[sblock=Garnet stat block]
Garnet
Initiative: +3, +5 underground
AC: 20 (17 flat-footed, 13 Touch); +2 vs. aberrations
HP: 23 Current: 23
CMB: +4 CMD: 17; bonuses vs. aberrations
Fort: +5 Reflex: +3 Will: +1; bonuses vs. poisons, spells, spell-like abilities & fear
Current Weapon in Hand:
Masterwork Dwarven Waraxe: Attack: +06, Damage: 1d10+3, Crit: 20/x3
[sblock=Garnet stat block]
Garnet
Initiative: +3, +5 underground
AC: 20 (17 flat-footed, 13 Touch); +2 vs. aberrations
HP: 23 Current: 23
CMB: +4 CMD: 17; bonuses vs. aberrations
Fort: +5 Reflex: +3 Will: +1; bonuses vs. poisons, spells, spell-like abilities & fear
Current Weapon in Hand:
Masterwork Dwarven Waraxe: Attack: +06, Damage: 1d10+2, Crit: 20/x3
Spiked Light Shield: Attack: +04 Damage: 1d4+2

TWF: -2 attk w/both wpns, STR/2 dmg w/off-hand (shield)
[/sblock]
[/sblock]
 

"Or at least after the people who worship those good gods." Ausk comments as he looks for a way to secure the trapdoor while the party checks out the upper level.

[sblock=Ausk's mini stats]
Ausk
Initiative: +2
AC: 14 (12 flat-footed, 12 Touch)
HP: 19 Current: 18
CMB: +3 CMD: 15 Fort: +2 Reflex: +2 Will: +3

Current Weapon in Hand: Heavy Flail(magic weapon active)

Spells Remaining: 1st Level 3/5; magic weapon cast twice[/sblock]
 

"Open season on holy warriors. that has the scariest implications."

OOC: i saw this: Signet Ring (15gp) , from the bugbear. would Knowledge History help to Identify it?
 
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"Hehe, good on Heinrich we'll make a Penkian of you yet!" Izzik says cheerfully, adjusting a strand of hair before tucking the mirror away in his pack. He then puts on the armband and pats it happily.

"I am sure we'll find out more as we go along. Up we go then! A tad gruesome, but I would imagine the bodies will do a decent job of weighing the trapdoor down for the time being."
 


"I'll watch the door, if the rest of ye want to sweep the upstairs." says Garnet.

[sblock=Garnet stat block]
Garnet
Initiative: +3, +5 underground
AC: 20 (17 flat-footed, 13 Touch); +2 vs. aberrations
HP: 23 Current: 23
CMB: +4 CMD: 17; bonuses vs. aberrations
Fort: +5 Reflex: +3 Will: +1; bonuses vs. poisons, spells, spell-like abilities & fear
Current Weapon in Hand:
Masterwork Dwarven Waraxe: Attack: +06, Damage: 1d10+2, Crit: 20/x3
Spiked Light Shield: Attack: +04 Damage: 1d4+2

TWF: -2 attk w/both wpns, STR/2 dmg w/off-hand (shield)
[/sblock]
 

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