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[LPF] The Sword and the Fallen Angel [OOC]

Garnet sighs irritably. "We should search the rest of the tower and the keep again," she observes. "Do any of ye have spells that could find a magic sword?"

She begins making her way up the stairs again. "And when we're done with that, we should try to track them back to where they made their ambush. We can at least recover the good knight's body, even if his sword's not here."

OOC: We did get a clue as to where his body might be, but Garnet did not see it. :-)
 
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the clue?

As you reach the second level, the circular chamber appears to have a temporary lived in feel, like a dirty and smelly creature had been camping out. The filthy hides on a mussed pile of straw look similar to those used by the goblins below, only bigger. The chamber is unoccupied.

Along the northern arc of the tower's interior, there is a continuing curved stair leading up to an open trap door that shows the sky clearly visible.

On the floor, in a pile like it was just tossed aside, is a battered and damaged suit of full platemail armor. There are several plates with dents and jagged cuts through the steel. Dried blood is visible on the outside of the armor around much of the damage. Clearly visible on the breast plate is an embossed symbol of Helerion.


GM: Added armor to treasury

OOC: maybe it is up near where we found the armor. I think there is a different clue, though. need to PM PM first.
 

[sblock=Mini Stats]
Heinrich
Initiative: +2
AC: 13 touch 12 flatfooted 11
HP: 6/10
BAB & CMB: +1 CMD: 13 Fort: +0 Reflex: +2 Will: +4
Resistance: 5 fire
Special: Fire Supremacy (Su); Fire Jet (Su); arcane bond (sp)

Current Weapon in Hand: Dagger

Fire Jet (su): 4/7 Remaining Damage 1d6+1
Spells Remaining:
Code:
0 Level              Level 01                 Level 02               Level 03
* Mage Hand          * Burning Hands (1)     * Spell Name           * Spell Name
* Detect Magic       * Burning Hands (1)     * Spell Name           * Spell Name
* Light              * Shield                * Spell Name           * Spell Name
* Prestidigitation   * chill touch           * Spell Name           * Spell Name
          ( - ) denotes a cast spell   (1) cast at +1 level (trait)
Save DC:          General: 14 + SL
                Evocation: 16 + SL
         Elemental (Fire): 15 + SL
            Evoc + (Fire): 17 + SL
[/sblock]
 
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After picking up his flail, Ausk will take the time (taking 20) to search the room for any hidden doors and the like (giving him a 27).

[sblock=Ausk's mini stats]
Ausk
Initiative: +2
AC: 14 (12 flat-footed, 12 Touch)
HP: 19 Current: 17
CMB: +3 CMD: 15 Fort: +2 Reflex: +2 Will: +3

Current Weapon in Hand: Heavy Flail
Notable Effects:

Spells Remaining: 1st Level 3/5; magic weapon cast twice[/sblock]
 



"Well I don't suppose it would be an adventure if it was easy." Izzik says brightly casting detect magic and walking up to the upper chamber concentrating as he searches fro any tell tale magical auras.
 


"Hmmm, I'm getting nothing. Maybe its time to interrogate, we did leave someone alive right, there's a goblin in the stable? Anyone else?" Izzik concedes ceasing his spell and sitting down on the stairs so he can strike a thoughtful pose.
 

Garnet makes her way through the tower, searching along with the others until she reaches the parapet. Looking out over the battlements, she notes the circling birds at the edge of the forest to the south. She looks grim.

"I think we may a' found the knight's body," she says, gesturing. "As soon as we're finished here, we should go and get it."

OOC: Anywhere else to look? On the walls of the keep, back through the stable again?
 

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