[LPF] The Sword and the Fallen Angel [OOC]

(OOC - Is there anything on the ceiling, like a chandelier or big iron ring full of candles or something that could have its chain snapped and plummet down on top of her? :))
 

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(OOC - Is there anything on the ceiling, like a chandelier or big iron ring full of candles or something that could have its chain snapped and plummet down on top of her? :))
Sorry, no.

I apologize for this getting dragged out, but I had not expected you all to blow your spells against the Githyanki and not have decent ranged combat when I made this encounter. Without a strength build medium-sized melee character, this has been rough.

I would suggest this, Maia use Guidance to boost Garnet's chances to hit for the subsequent rounds. I decided to not use Disarm again and stick with Improved Feint to trigger her Sneak Attack damage, randomly targeting Pari or Garnet, the only two in range until something different happens.

Unless anyone comes up with another brilliant idea that I have not thought of, this is just going to be contest of attrition and a series of dice rolls without much decision making. We can speed this up if Garnet just starts rolling until she gets a hit on AC22 (that's why I suggest the Guidance). If you can inflict 9 more damage, things will change. Heinrich can roll a bunch of crossbow attacks and might get lucky and even an extra point or two above the DR5 could make a difference if Garnet's hit is low damage.
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[sblock=ooc]If Ausk could have done some damage before going down, it would have helped considerably, but when the dice go completely cold on me, there isn't much I can do about it. I realized that barbarian's speed boost isn't restricted to light armor anymore, so hopefully he'll have some coin to buy better armor when this is all over.[/sblock]
 

OOC: I have seen tpk's happenlike this, but there really is nothing to counter bad dice days.


fire jett damage to the ransuer of the b___h
 



OOC: OK, one series of d20s coming up. I'll assume Maia is going to cast Guidance, otherwise subtract one from the rolls.

Garnet dances and lunges, falling into a rhythm even as sweat and blood drip from her agonized body.

[sblock=Garnet stat block]
Garnet
Initiative: +3, +5 underground
AC: 19 (16 flat-footed, 13 Touch); +2 vs. aberrations
HP: 23 Current:
CMB: +4 CMD: 17; bonuses vs. aberrations
Fort: +5 Reflex: +3 Will: +1; bonuses vs. poisons, spells, spell-like abilities & fear
Current Weapon in Hand:
+1 Longspear (2-h): Attack: +06, Damage: 1d8+4, Crit:20, x3 , Reach

ASSUMES GUIDANCE IS CAST
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EDIT: OH, NOW THE DICE GODS ARE LAUGHING AT US!!!

Sorry about the multiple damage rolls, my connection here was poor and I had trouble loading the page. Please use either the first 2 rolls and the first die of the third, or the last 3 (which were entered correctly). It's either 19 damage or 23 damage.
 
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OOC: I hope Shayuri will forgive us skipping ahead and assuming Maia will cast Guidance in Round 8 for the attack in Round 9.

Again your attacks fail to harm the winged woman, and Pari expends a charge on the wand to cure some of Garnet's wound keeping the dwarf on her feet to save you all.

TieflingFemale.jpg


Narissa turns her attention back to the dwarf, feints and slashes Garnet badly [15 dmg]. Garnet's spear thrust takes her in the chest and she barely remains aloft, badly wounded
, too wounded to spout any more of her sick taunts.

OOC: Combat Round 9, Maia, Heinrich, and Pari up
[sblock=Combat Information]Illumination is dim for all those without darkvision or low-light vision.

Narissa threatens shaded area, but is using combat expertise.

Initiative:
You guys
Narissa

Updated Map:
Red Dot means flying. Right now Narissa is at 10ft elevation, requires reach weapon to attack in melee.
SnFAEnc5Map08.jpg


Party Status:
Code:
Ausk:      -1/19 HP remaining; Unconscious & Stable
Garnet:    06/23 HP remaining; Healed 3; 15 dmg
Heinrich:  09/10 HP remaining
Maia:      04/16 HP remaining
Pari:      22/31 HP remaining
Tagawai:   26/26 HP remaining

Wand of CLW(-> Pari): 20 charges remain
Spells Cast: Produce Flame (Pari), Shield (Heinrich), 
Magic Missile (Heinrich), CLWx3 (Maia), Burning Hands (Heinrich),
Command (Maia), Color Spray (Maia), Inflict Lt Wnds (Ausk),
Enlarge Person (Ausk), Magic Missile (Heinrich)
Abilities Used: Flame Jetx6 (Heinrich)
Conditions in effect: Maia (Coat of Many Stars +4AC)
Enemy Status:
Code:
Narissa: 15 dmg; Moderately wounded
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