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[LPF] The Sword and the Fallen Angel [OOC]

With a hiss of alarm Aressa deftly hurls herself out of the path of Heinrich's flame jet - albeit. "What the hell do you think you are doing you amateur arsonist! We are on the same side!" She hisses, turning to glower at Heinrich her tail swishing with displeasure.

Izzik's frowns at the fire elementalist, "Hey don't burn my kitty!" At which point Aressa's ire switches targets.

OOC: Thankfully Aressa has evasion - I am hoping Scott missed that she moved there, no burning my kitty please!


[sblock=Izzik and Aressa]
Code:
 [U][URL="http://livingpf.wikia.com/wiki/Izzik_Deeks_%28Aldern_Foxglove%29"]Izzik Deeks[/URL][/U]                              [U][URL="http://livingpf.wikia.com/wiki/Izzik_Deeks_%28Aldern_Foxglove%29#Eidolon"]Aressa[/URL][/U] 
 [COLOR=RoyalBlue][B]Initiative:[/B] [/COLOR]+2                           [B][COLOR=DarkOrchid]Initiative: [/COLOR][/B]+2
 [COLOR=RoyalBlue][B]AC:[/B][/COLOR] 18 (16 flat-footed, 12 Touch)      [COLOR=DarkOrchid][B]  AC:[/B][/COLOR] 24 (20 flat-footed, 16 Touch)
 [COLOR=RoyalBlue][B]HP:[/B][/COLOR] 16 Current: 16                       [COLOR=DarkOrchid][B]HP:[/B] [/COLOR]20 Current: 13
 [COLOR=RoyalBlue][B]CMB:[/B][/COLOR] -1 [COLOR=RoyalBlue][B]CMD:[/B][/COLOR] 11                          [COLOR=DarkOrchid][B]CMB:[/B][/COLOR] +5 [COLOR=DarkOrchid][B]CMD:[/B][/COLOR] 17 
[COLOR=RoyalBlue][B] Fort:[/B][/COLOR] +1 [COLOR=RoyalBlue][B]Reflex:[/B][/COLOR] +2 [COLOR=RoyalBlue][B]Will:[/B] [/COLOR]+2             [COLOR=DarkOrchid][B]Fort:[/B][/COLOR] +4 [COLOR=DarkOrchid][B]Reflex:[/B][/COLOR] +5 [COLOR=DarkOrchid][B]Will:[/B] [/COLOR]+0         
 
 [COLOR=RoyalBlue][B]Currently in Hand:[/B] [/COLOR]Shield & Short Spear
[COLOR=RoyalBlue] [B]Ongoing Effects:[/B][/COLOR] None.                   [B][COLOR=DarkOrchid]Ongoing Effects:[/COLOR][/B] Mage Armor
 [COLOR=RoyalBlue][B]Summon Monster 1:[/B][/COLOR] 8/8 remaining
 [COLOR=RoyalBlue][B]Spells Remaining:[/B][/COLOR] 1st Level 3/4
[/sblock]
 
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"Sorry, you wern't there while i was summoning the element."

OOC: sorry, tried to fix it, but it was all done by the time I got off work.
 

The goblin archer shifts over to the door leading into a wooden inner building, a small stable, occupying the southern part of the courtyard. He shoots an arrow and gets lucky to inflict a light wound on Tagawai while the tiger is engaged in meleeing [5 damage].

Then he opens the door and calls something in a guttural language over his shoulder. A few can see inside, but only Aressa can see the creature that stands up in response to the goblin's snarls.

Lightly wounded by Heinrich's fire and Tagaiwi's claw, the dazed goblin shakes his head and recovers from the dazzling lights in his eyes.

The other two goblins hold their ground. One misses a stab at Garnet, "Awk, ya fookin' dwarf scum." The other tries to finish off the half-orc in the gateway, "Gonna gut ya, ork puke." He pokes Ausk again for another light wound [3 damage].

OOC: Combat Round 3: Everyone is up.

[sblock=Combat Information]Only Aressa can see the creature in the stable: A mangy canine with a face that has the same flat nose, beady eyes, and
protruding teeth as a rat grown grotesquely large.

Initiative:
Goblins & Goblin Dogs
You guys

Updated Map:
SnFAEnc1Map03.jpg

Notes:
1. The shading outside the keep is the slope covering 15 feet elevation to the level of the keep. Costs extra +1 to movement and is considered difficult terrain. Slope of path is not difficult terrain.


Current Party Conditions:
Code:
Ausk:      07/11 HP remaining; Healed 6, 3 damage
Garnet:    23/23 HP remaining
Heinrich:  10/10 HP remaining
Izzik:     16/16 HP remaining
Aressa:    13/20 HP remaining
Maia:      09/09 HP remaining
Pari:      20/22 HP remaining
Tagawai:   14/19 HP remaining; 5 damage

Spells Cast: 
Conditions in effect: Aressa (Mage Armor), Heinrich squeezed (-4AC/Attack)
Enemy Status:
Code:
Gob1: 0 damage
Gob2: 4 damage
Gob3: 19 damage; unconscious & dying
Gob4: 9 damage; heavily wounded
Gob5: 0 damage
Dog1: o damage
[/sblock]
 

Snarling Aressa lashes out again at the goblin between her and Heinrich her frustration mounting as only one claw cuts bloody ribbons down her foes back.

"Ugly bald dog thing in the stable!" She shouts to Izzik, who nods.

The summoner himself chants again targeting the goblin archer (1) and attempting to daze the creature.

OOC: Daze Will DC 15 or no actions.
 
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Aressa wounds the goblin but he is still on his feet and fighting, though he doesn't look so good bleeding from multiple wounds.

Izzik dazes the goblin archer.


GM: Gob1: 0 damage; Dazed
Gob2: 11 damage; Almost dead
 

Garnet's body, already taut as a wire with the intensity of battle, releases her full fury.

"Never insult a Dwarf, Garneffsilchen!*" She shouts. "That's many a goblin's last mistake!"

OOC: *-A Dwarven word that can variously be applied to latrine contents or the waste from metal-refining processes.

TWF attack against Goblin 4, axe first, then shield. If the axe kills Gob 4, second attack goes to Gob 5.

[sblock=Garnet stat block]
Garnet
Initiative: +3, +5 underground
AC: 20 (17 flat-footed, 13 Touch); +2 vs. aberrations
HP: 23 Current: 23
CMB: +4 CMD: 17; bonuses vs. aberrations
Fort: +5 Reflex: +3 Will: +1; bonuses vs. poisons, spells, spell-like abilities & fear
Current Weapon in Hand:
Masterwork Dwarven Waraxe: Attack: +06, Damage: 1d10+2, Crit: 20/x3
Spiked Light Shield: Attack: +04 Damage: 1d4+2

TWF: -2 attk w/both wpns, STR/2 dmg w/off-hand (shield)
[/sblock]
 

Garnet's axe is blocked by the goblin's armor, but the spiked shield catches him off guard and the female dwarf puts her opponent down. The goblin lies in the dirt of the courtyard bleeding out, an almost black puddle slowing growing underneath.

[sblock=Updated Map]
SnFAEnc1Map03A.jpg
[/sblock]
GM: Gob4: 14 damage; Unconscious & dying
 

[sblock=Retcon (Round 2)]Anxious to get into the fight and help his friends, Pari hustles into the keep and sets up for an attack on one of the Goblins. (Double Move to I17). Can't tell if one of those squares is difficult terrain - if he can only make it to H17, he'll 5' step to I17 at the beginning of his Round 3 turn.[/sblock]

Now in position, Pari drops his spear and quickly pulls out his warhammer. He winds up and takes a looping swing, but (being more used to his trusty scythe than to the oddly balanced hammer) he miffs the attack and the head of the hammer thuds uselessly into the ground. Tagaiwi, a little help!"

Tagaiwi hears his friends call and whirls to face the Goblin caught between them.

[sblock=Actions]Pari
Free: Drop Spear
Move: Draw Hammer
Standard: Attack (1d20+1=2)

Tagaiwi
Full Attack: Claw, Claw, Bite (1d20+4=14, 1d20+4=7, 1d20+4=7) vs. Goblin 5, Damage (Maybe) (1d6+1=5)[/sblock]

[sblock=Mini Stats]
Pari Kalikasan
Initiative: +2
AC: 19 (13 Flat-Footed, 17 Touch), +2 AC vs. Abberations, Oozes & Vermin
HP: 20/22
CMB: +0 CMD: 12 Fort: +7 Reflex: +2 Will: +6

Senses: Low Light Vision
Perception: +10, Sense Motive: +3

Current Weapon in Hand: War Hammer, Shield

Special Abilities: Speak w/ Animals (1/Day)

Spells Available
Orisons: Detect Magic, Guidance, Resistance
1st Level: Longstrider, Produce Flame


Tagaiwi
Initiative: +3
AC: 18 (13 Flat-Footed, 15 Touch)
HP: 14/19
CMB: +2 CMD: 15 Fort: +4 Reflex: +6 Will: +2

Senses: Low Light Vision, Scent
Perception: +6, Sense Motive: +2
[/sblock]
 

Ausk takes another wound, and Maia looks up, infuriated. "He'll never get better if you keep poking holes in him!" she informs the goblin angrily.

She locks eyes with the offending goblin, and white light flares to life in hers, covering her pupils and irises...making her eyes doorways to an endless sea of ivory flame. She speaks in common as she weaves the spell.

"Flame calls to flame; creator to created. From fire thy soul was wrought, so fire you must obey. Hear the words of your maker and approach."

The final word dropped like a meteor into the goblin's mind, exploding with a momentary obsession; an imperative that overcame every instinct, even survival, and compelled it to walk helplessly past its armed foes towards the wielder of that terrible light...

(Command on Goblin 5! Will save DC 15 to resist. If it fails it must spend all its actions to move towards Maia as directly as possible...incurring AoO's normally. This would mean incurring AoO's from the tiger, Ausk and Garnet if I read the map right...and since the exit of the courtyard is blocked, it'd either have to try to move through that square, or just stop and take no further actions for the turn. Hragh!)
 

Into the Woods

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