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[LPF] The Sword and the Fallen Angel [OOC]

"It would you do well to take our talkative friend's word with a bit of caution, little one. He has a tendency to speak when he would be better off learning the value of silence. As stated earlier, getting hurt is simply a part of battle. While not something to be sought, it is something I accept. Skill or not, Heinrich, I don't think the goblins care for it either way."
 

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Ausk is back conscious and the allergic reaction is cured along with some of his wounds. However Garnet is standing over him while he is prone on the ground, weapon still grasped in his fingers.

Heinrich's dagger badly wounds the remaining goblin, yet he continues to fight. He steps backward through the stable's doorway and fires an arrow into Heinrich, taunting in the Common tongue, "Take dat, ya flama!" [4 damage]

The goblin archer drops his bow and readies his shield, figuring that surrounded or not, he is not going to surrender. He yells something in that guttural goblinoid language of theirs.

You can see that there are no additional creatures moving around in the stable and there is a closed, heavy wooden, iron-bound door leading into the keep's tower on the north side.

OOC: Combat Round 5: Everyone is up.

[sblock=Combat Information]Maia's CLW eliminates the allergic reaction on Ausk.

Initiative:
Goblins
You guys

Updated Map:
SnFAEnc1Map05.jpg


Notes:
1. The shading outside the keep is the slope covering 15 feet elevation to the level of the keep. Costs extra +1 to movement and is considered difficult terrain. Slope of path is not difficult terrain.
2. Red circle around Ausk, means incapacitated & prone.


Current Party Conditions:
Code:
Ausk:      4/11 HP remaining; prone & underneath Garnet
Garnet:    23/23 HP remaining
Heinrich:  06/10 HP remaining
Izzik:     16/16 HP remaining
Aressa:    13/20 HP remaining
Maia:      09/09 HP remaining
Pari:      20/22 HP remaining
Tagawai:   14/19 HP remaining

Spells Cast: 
Conditions in effect: Aressa (Mage Armor) & diseased (-2 Dex & -2 Cha)
Enemy Status:
Code:
Gob1: 8 damage; badly wounded
Gob2: 19 damage; unconscious & dying
Gob3: 21 damage; unconscious & dying
Gob4: 16 damage; unconscious & dying
Gob5: 15 damage; unconscious & dying
Dog1: 12 damage; unconscious & dying
Dog2: 22 damage; unconscious & dying
[/sblock]
 

Aressa holds back realizing she is not as heavy a hitter as others in the group and being preoccupied with scratching and looking dismayed.

Dropping his shield as he moves over (to G15) Izzik chants briefly and places his hand upon Aressa, sending an otherworldly purple light coursing over her body to heal the worst of her wounds.

OOC: Woot! Finally get to use pounce! Which I was beginning to think an extremely overrated ability. Nevermind cannot charge. *sigh*


[sblock=Izzik and Aressa]
Code:
 [U][URL="http://livingpf.wikia.com/wiki/Izzik_Deeks_%28Aldern_Foxglove%29"]Izzik Deeks[/URL][/U]                               [U][URL="http://livingpf.wikia.com/wiki/Izzik_Deeks_%28Aldern_Foxglove%29#Eidolon"]Aressa[/URL][/U] 
 [COLOR=RoyalBlue][B]Initiative:[/B] [/COLOR]+2                           [B][COLOR=DarkOrchid]Initiative: [/COLOR][/B]+2
 [COLOR=RoyalBlue][B]AC:[/B][/COLOR] 16 (14 flat-footed, 12 Touch)      [COLOR=DarkOrchid][B]  AC:[/B][/COLOR] 20 (16 flat-footed, 12 Touch)
 [COLOR=RoyalBlue][B]HP:[/B][/COLOR] 16 Current: 16                       [COLOR=DarkOrchid][B]HP:[/B] [/COLOR]20 Current: 17
 [COLOR=RoyalBlue][B]CMB:[/B][/COLOR] -1 [COLOR=RoyalBlue][B]CMD:[/B][/COLOR] 11                          [COLOR=DarkOrchid][B]CMB:[/B][/COLOR] +5 [COLOR=DarkOrchid][B]CMD:[/B][/COLOR] 17 
[COLOR=RoyalBlue][B] Fort:[/B][/COLOR] +1 [COLOR=RoyalBlue][B]Reflex:[/B][/COLOR] +2 [COLOR=RoyalBlue][B]Will:[/B] [/COLOR]+2             [COLOR=DarkOrchid][B]Fort:[/B][/COLOR] +4 [COLOR=DarkOrchid][B]Reflex:[/B][/COLOR] +5 [COLOR=DarkOrchid][B]Will:[/B] [/COLOR]+0         
 
 [COLOR=RoyalBlue][B]Currently in Hand:[/B] [/COLOR]Short Spear
[COLOR=RoyalBlue] [B]Ongoing Effects:[/B][/COLOR] None.                   [B][COLOR=DarkOrchid]Ongoing Effects:[/COLOR][/B] Mage Armor
 [COLOR=RoyalBlue][B]Summon Monster 1:[/B][/COLOR] 8/8 remaining
 [COLOR=RoyalBlue][B]Spells Remaining:[/B][/COLOR] 1st Level 2/4
[/sblock]
 
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Ausk will reach up and, in a voice not entirely his own, cast guidance on Garnet, letting someone else deal with the remaining known threats. When he gets a chance, he will stand up and dust himself off.

[sblock=actions]Cast Guidance on Garnet
Ready action to stand up if Garnet moves[/sblock]

[sblock=Ausk's mini stats]
Ausk
Initiative: +2
AC: 14 (12 flat-footed, 12 Touch)
HP: 11 Current: 4
CMB: +2 CMD: 14 Fort: +2 Reflex: +2 Will: +2

Current Weapon in Hand: Heavy Flail

Spells Remaining: 1st Level 4/4[/sblock]
 

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At Ausk's touch, a voice seems to whisper words in Dwarven in Garnet's mind. She glances briefly down at the half-orc, confused, then shakes it off and advances to stand beside the attacking tiger.

OOC: Move to H12. I'm thinking that Tagaiwi has killed the goblin off, but if not, and if Garnet can get a shot from her position, she swings with her axe.

[sblock=Garnet stat block]
Garnet
Initiative: +3, +5 underground
AC: 20 (17 flat-footed, 13 Touch); +2 vs. aberrations
HP: 23 Current: 23
CMB: +4 CMD: 17; bonuses vs. aberrations
Fort: +5 Reflex: +3 Will: +1; bonuses vs. poisons, spells, spell-like abilities & fear
Current Weapon in Hand:
Masterwork Dwarven Waraxe: Attack: +06, Damage: 1d10+2, Crit: 20/x3
Spiked Light Shield: Attack: +04 Damage: 1d4+2

TWF: -2 attk w/both wpns, STR/2 dmg w/off-hand (shield)
[/sblock]
 
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Tagaiwi's claws finish off the last goblin resistance, leaving the battlefield yours in victory with the five goblins and two goblin dogs draining blood on the ground. Breathing a little heavy from the exertion, you all feel a little wiser after the ordeal.

The rejuvenation of Aressa also deals with her itching problem as well.

Garnet moves aside so Ausk can get back to his feet.

Looking around at the rundown keep from inside, you can see that the pock marked and pitted stone walls and the wooden stable-like building are serviceable, but have seen better days. It would appear that the goblins were camped out here and in the stable as evidenced by the dingy straw piles and the remains of cooking fires.

The area doesn't smell too good either, as the goblin dogs and probably the goblins themselves, were not house broken. The carnage and offal now strewn about has only made it worse.

OOC: Combat is finished. Everyone receives 300XP each.
[sblock=Map and Party Status]Updated Map:
SnFAEnc1Map06.jpg


Current Party Conditions:
Code:
Ausk:      04/11 HP remaining
Garnet:    23/23 HP remaining
Heinrich:  06/10 HP remaining
Izzik:     16/16 HP remaining
Aressa:    17/20 HP remaining
Maia:      09/09 HP remaining
Pari:      20/22 HP remaining
Tagawai:   14/19 HP remaining

Spells Cast: 2xCLW (Maia), Rejuvenate Lesser & Mage Armor (Izzik)
Abilities Used: Fire Jet (Heinrich)
Conditions in effect: Aressa (Mage Armor)
[/sblock]
GM: We are not in combat, but there is a timer ticking so everyone should keep posts limited to 1-2 rounds of actions and not get too far ahead of everyone else, please.
 

Garnet looks down in satisfaction at the fallen goblin, and nods approvingly at the tiger. Then she looks around at her companions.

"Time to put that wand ta good use," she nods to the gnome. "Master Pari, if ye'd be so kind? And we'd best keep one o' the gobs alive, too, until we find the sword."

[sblock=Garnet stat block]
Garnet
Initiative: +3, +5 underground
AC: 20 (17 flat-footed, 13 Touch); +2 vs. aberrations
HP: 23 Current: 23
CMB: +4 CMD: 17; bonuses vs. aberrations
Fort: +5 Reflex: +3 Will: +1; bonuses vs. poisons, spells, spell-like abilities & fear
Current Weapon in Hand:
Masterwork Dwarven Waraxe: Attack: +06, Damage: 1d10+2, Crit: 20/x3
Spiked Light Shield: Attack: +04 Damage: 1d4+2

TWF: -2 attk w/both wpns, STR/2 dmg w/off-hand (shield)
[/sblock]
 

Ausk will stand watchful for trouble as the others do what they need to do with the healing and goblins. A quiet look of relief followed by one of understanding comes over his face as he finally gets at least some of what the voices have been trying to say these many months. He ponders his latest thoughts with a pleasant mental clarity as he watches over the party's activites.

[sblock=level]That is enough for Ausk to level. I will update his sheet for final approval.[/sblock]

[sblock=Ausk's mini stats]
Ausk
Initiative: +2
AC: 14 (12 flat-footed, 12 Touch)
HP: 19 Current: 12
CMB: +2 CMD: 14 Fort: +2 Reflex: +2 Will: +2

Current Weapon in Hand: Heavy Flail

Spells Remaining: 1st Level 5/5[/sblock]
 
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