• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

[LPF] The Sword and the Fallen Angel [OOC]


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At the talk of healing Maia perks up...then gets her by-now-familiar expression of perplexity as she walks over next to the goblin.

"Heal it? But I thought we were killing them," she points out. Even so, she touches a fingertip to the little gnarled green man. There's a twinkle of white light around her hand, and the ichor ceases to flow out of its wounds.

"Now it won't die while we discuss it at least," she says.

(Move to H14 and use Stabilize cantrip. That square is where she will be for now.)
 

"If he is stable, than perhaps we should check out this other door. We may need a place to fall back to and this would be as good as any as long as we are relatively certain it's safe."
 

OOC: Arrrgh! tried to post last night, but lost internet!!!

Heinrich moves through the doorway and then announces that there was nothing found in the stables. He does this whild wiping his dagger off on one of the dead goblins bodies.
 

The goblin remains unconscious due to blood loss, but it is unlikely he will die now that he is stabilized.

Those near the door hear sounds of movement or scuffling from the other side. There is a deep voice heard as well, but no chance to make out the words.

[sblock=Updated Map]
SnFAEnc2Map00B.jpg
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GM: Still need Grid Coordinates as you move around please.
 


After searching the goblins Izzik steps behind Aressa ready to assault the building from his usual position behind those who can better take injury. As far as the summoner is concerned he is doing enough being ludicrously handsome other people can take tough.

OOC: Aressa at G13, Izzik at G14 please.
 

Ausk will step behind Garnet(D10), flail in hand, ready to play once more with the foe in combat.

[sblock=Ausk's mini stats]
Ausk
Initiative: +2
AC: 14 (12 flat-footed, 12 Touch)
HP: 19 Current: 19
CMB: +3 CMD: 15 Fort: +2 Reflex: +2 Will: +3

Current Weapon in Hand: Heavy Flail

Spells Remaining: 1st Level 5/5[/sblock]
 
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Garnet's features grow cold at the sound of voices. "Shh!" She hushes her comrades in an urgent whisper. "There's someone in there. Form ranks and be ready."

OOC: As soon as everyone has had a chance to take up a position, Garnet will try to open the door. She'll check it quietly to see if it's locked first; if it's not, she'll kick/throw it open. Staying at E10.

[sblock=Garnet stat block]
Garnet
Initiative: +3, +5 underground
AC: 20 (17 flat-footed, 13 Touch); +2 vs. aberrations
HP: 23 Current: 23
CMB: +4 CMD: 17; bonuses vs. aberrations
Fort: +5 Reflex: +3 Will: +1; bonuses vs. poisons, spells, spell-like abilities & fear
Current Weapon in Hand:
Masterwork Dwarven Waraxe: Attack: +06, Damage: 1d10+2, Crit: 20/x3
Spiked Light Shield: Attack: +04 Damage: 1d4+2

TWF: -2 attk w/both wpns, STR/2 dmg w/off-hand (shield)
[/sblock]
 

Into the Woods

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