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[LPF] The Sword and the Fallen Angel [OOC]

Seeing the door is going to need to come down Iziik moves around to get a look at it (D12) and conjures a gobbit of acid which he attempts to hurl at the door.

Aressa yawns lazily and pads over to sit before her summoner (E12) waiting for things to get entertainingly bloody again.

OOC: No actions for Aressa. Izzik uses Acid Splash, he will be using fullrounds to auto hit after this, but for now I'll roll please apply any appropriate modifiers.


[sblock=Izzik and Aressa]
Code:
 [U][URL="http://livingpf.wikia.com/wiki/Izzik_Deeks_%28Aldern_Foxglove%29"]Izzik Deeks[/URL][/U]                              [U][URL="http://livingpf.wikia.com/wiki/Izzik_Deeks_%28Aldern_Foxglove%29#Eidolon"] Aressa[/URL][/U] 
 [COLOR=RoyalBlue][B]Initiative:[/B] [/COLOR]+2                           [B][COLOR=DarkOrchid]Initiative: [/COLOR][/B]+2
 [COLOR=RoyalBlue][B]AC:[/B][/COLOR] 20 (18 flat-footed, 14 Touch)      [COLOR=DarkOrchid][B]  AC:[/B][/COLOR] 20 (16 flat-footed, 12 Touch)
 [COLOR=RoyalBlue][B]HP:[/B][/COLOR] 16 Current: 16                       [COLOR=DarkOrchid][B]HP:[/B] [/COLOR]20 Current: 13
 [COLOR=RoyalBlue][B]CMB:[/B][/COLOR] -1 [COLOR=RoyalBlue][B]CMD:[/B][/COLOR] 11                          [COLOR=DarkOrchid][B]CMB:[/B][/COLOR] +5 [COLOR=DarkOrchid][B]CMD:[/B][/COLOR] 17 
[COLOR=RoyalBlue][B] Fort:[/B][/COLOR] +1 [COLOR=RoyalBlue][B]Reflex:[/B][/COLOR] +2 [COLOR=RoyalBlue][B]Will:[/B] [/COLOR]+2             [COLOR=DarkOrchid][B]Fort:[/B][/COLOR] +4 [COLOR=DarkOrchid][B]Reflex:[/B][/COLOR] +5 [COLOR=DarkOrchid][B]Will:[/B] [/COLOR]+0         
 
 [COLOR=RoyalBlue][B]Currently in Hand:[/B] [/COLOR]Shield & Short Spear
[COLOR=RoyalBlue] [B]Ongoing Effects:[/B][/COLOR] None.                   [B][COLOR=DarkOrchid]Ongoing Effects:[/COLOR][/B] Mage Armor
 [COLOR=RoyalBlue][B]Summon Monster 1:[/B][/COLOR] 8/8 remaining
 [COLOR=RoyalBlue][B]Spells Remaining:[/B][/COLOR] 1st Level 2/4
[/sblock]
 
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Ausk will cast magic weapon on Garnet's axe to help boost the damage output, than do the same on his flail, than draw himself up to his full height and prepare to attempt to intimidate the person inside should it prove to be necessary.

[sblock=actions]cast magic weapon on Garnet's axe
cast magic weapon on flail
prepare to intimidate any threat behind the door (readied action)[/sblock]

[sblock=Ausk's mini stats]
Ausk
Initiative: +2
AC: 14 (12 flat-footed, 12 Touch)
HP: 19 Current: 19
CMB: +3 CMD: 15 Fort: +2 Reflex: +2 Will: +3

Current Weapon in Hand: Heavy Flail(magic weapon active)

Spells Remaining: 1st Level 3/5; magic weapon cast twice[/sblock]
 
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Garnet looks over at Heinrich as Ausk enhances her weapon. "Cover the battlements with your fire," she suggests. "Don't let them hit us from there. We can handle the door."

She shrugs, letting her shield swing onto her back. Then, with two hands, she swings her axe again.

OOC: Move action to release QD shield, wielding Dwarven axe 2-handed. Since it's not a full action, she needs to roll to hit the door.
EDIT: Made a mistake on the die roll, should have been +6 to hit (Magic Weapon does not stack with Masterwork, sorry about the confusion)

[sblock=Garnet stat block]
Garnet
Initiative: +3, +5 underground
AC: 19 (16 flat-footed, 13 Touch); +2 vs. aberrations
HP: 23 Current: 23
CMB: +4 CMD: 17; bonuses vs. aberrations
Fort: +5 Reflex: +3 Will: +1; bonuses vs. poisons, spells, spell-like abilities & fear
Current Weapon in Hand:
Masterwork Dwarven Waraxe (wield 2-h, currently "magic-weaponed"): Attack: +07, Damage: 1d10+4, Crit: 20/x3


TWF: -2 attk w/both wpns, STR/2 dmg w/off-hand (shield)
[/sblock]
 

OOC: Hmmm, you know I can't find anything saying that acid still overcomes hardness in PF. So acid splash is probably a waste of time. Ah I see it does not ignopre hardness but does full damage before whereas most other energy types do half damage and then you apply hardness.

If we assume a hardness of 5 - may well be higher - then Heinrich would need to do 12 fire damage to knock 1hp off the door and so is probably better off saving his flames. Hack away Garnet!
 
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Garnet's blow significantly damages the door. Izzik's acid is ineffective, just pitting the hinge slightly.

GM: Door at 11/20HP remaining.
Ausk has acted for Round 2 already, still a few people left for Round 1 before Garnet takes another swing.
[sblock=For Afg]Energy Attacks: Energy attacks deal half damage to most objects. Divide the damage by 2 before applying the object’s hardness. Some energy types might be particularly effective against certain objects, subject to GM discretion. (pg. 173 Core)
I think Acid would do full damage in this case, but still needs to overcome Hardness 5. Hard to do with a 1d3, eh. :p[/sblock]
 

OOC: My post included the next several rounds of actions for Ausk to save time; if he is interrupted in his plan, he will react according to the needs of the interruption.
 

Izzik realizing his efforts are in vein heads over into the stable (I13) to be out of the way of any potential missile fire and away from the racket Garnet's axe is making. He absently uses the butt of his spear to tap out a rhythm and begins humming.

[sblock=Energy Damage]The FAQ actually clarifies that Acid and Sonic damage are not halved for objects, but that they are still subject to hardness. A moot point here of course since acid splash remains useless, but a distinction nevertheless.[/sblock]
 


OOC: Frakkin earthquake hit Japan! I was in a Skyscraper at the time and it was NOT fun. Internet is spotty and you can imagine we schedule is going to FUBAR'd. It is after 11pm on a Friday night and I am stuck at my office because the commuter trains are all stopped until tomorrow at least. Excuse me if I am slow to respond. ;)
GM: If no one is going to help hack/bash the door, then Garnet can go ahead and roll some more.
 

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