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[LPF] The Sword and the Fallen Angel [OOC]

Garnet is caught off-guard as the sphinx-creature bounds past her up the stairs. But seeing no way past her to engage the mage, she draws the throwing axe from her belt as she moves to the stairs. She throws it in an arc over the sphinx, targeting the strange looking mage.

OOC: It looks from the map like the stairs are too narrow to stand 2 abreast. So Garnet will move up behind Aressa. I think Aressa is at H8, so Garnet will move to H9. As part of her move, she will draw her throwing axe, and will pitch it into the fray.

Also, check the current party conditions block. If Garnet took 5 dmg, she should be at 18 HP, not 19.

[sblock=Garnet stat block]
Garnet
Initiative: +3, +5 underground
AC: 20 (17 flat-footed, 13 Touch); +2 vs. aberrations
HP: 23 Current: 23
CMB: +4 CMD: 17; bonuses vs. aberrations
Fort: +5 Reflex: +3 Will: +1; bonuses vs. poisons, spells, spell-like abilities & fear
Current Weapon in Hand:
Masterwork Dwarven Waraxe: Attack: +06, Damage: 1d10+2, Crit: 20/x3
Throwing axe is drawn and thrown this action:Attack: +5 Damage: 1d6+2, Crit: 20/x2

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Pari sees Garnet and Ausk stagger as the door finally succumbs to their battering. Not sure what's facing them inside, but unwilling to take a chance on going in unprepared, he drops his hammer, cups his free hand and says "Guwama sumanog!" A ball of flame appears in his palm as he moves forward and into the room.

"Tagaiwi, guard me!" The tiger moves quickly into the room as well, finding a spot from which to attack the vicious goblinoid. His questing teeth find only air.

[sblock=Actions]Pari:
Standard: Cast Produce Flame
Move: to F9
Free: Handle Animal (1d20+8=24) (Of course when I only NEED at 2 I roll a freakin' 16!)

Tagaiwi:
Move: to G9
Standard: Bite (1d20+2=9) Goblinoid, Miss.[/sblock]

[sblock=Mini Stats]
Pari Kalikasan
Initiative: +2
AC: 18 (12 Flat-Footed, 17 Touch), +2 AC vs. Abberations, Oozes & Vermin
HP: 20/22
CMB: +0 CMD: 12 Fort: +7 Reflex: +2 Will: +6

Senses: Low Light Vision
Perception: +10, Sense Motive: +3

Current Weapon in Hand: Flame, Shield

Special Abilities: Speak w/ Animals (1/Day)

Spells Available
Orisons: Detect Magic, Guidance, Resistance
1st Level: Longstrider


Tagaiwi
Initiative: +3
AC: 18 (13 Flat-Footed, 15 Touch)
HP: 14/19
CMB: +2 CMD: 15 Fort: +4 Reflex: +6 Will: +2

Senses: Low Light Vision, Scent
Perception: +6, Sense Motive: +2
[/sblock]
 
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OOC: By my count, 9 squares movement to reach her. Sorry the map isn't better, but I originally made it for 4-5 tokens, not 8. :erm:

Hustling through the door, the sphinx is almost oblivious to the larger goblinoid waiting off to the side until he smashes a morningstar into her side [10 damage]. He tries another blow at her when she moves past but he was just not fast enough to brain her.

This muscular savage looking creature stands 7 feet tall with coarse hair covering most of his body (the parts visible anyway). His mouth is full of long sharp fangs and his nose resembles that of a bear. He is wearing finely crafted chain shirt and carrying a heavy steel shield.

The mage doesn't slip and fall and the dwarf's axe misses.

[sblock=Updated Map]
SnFAEnc2Map04A.jpg

[/sblock]
GM: Noted about Garnet.
Aressa and Garnet need their positions confirmed based on the rest of the map being visible.
Mowgli will need to edit mostly likely. ;)
 


Seeing the bugbear as he enters the doorway Izzik targets it with the grease spell (F10 and G10), frowning when it remains standing.

Seeing the Bugbear suddenly loom up before her and snarling in pain at its blow Aressa turns and swipes at the beast with her claws slashing into its flesh as she moves to the base of the stairs (H10).

OOC: I assume transfering the damage roll is okay? If not let me know and I'll edit. Aressa will still move around and take the AOO, but she would definitely use her attack on the Bugbear. I was working under the false assumption - I think not unreasonably - that the stairs began at H7/8 and that the AOO mentioned was from the Mage's Longspear.
 
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Heinrich hears the combat happening and rushes forward!
Movement: West, west, north west, west, south, southwest-stop at G,8
EDIT: double move!
stop at F,8

Standard action: Fire Jet (SU) at bugbear at G,10

Flames shoot to the bugbear not on the steps and continue to follow the curved interior wall, coming close, but not ignighting the sphinx, but close regardless.

Damage: 1d6+1(fire), Special: Reflex save for 1/2 dmg (DC 15) or catch fire and take additional
1d6(fire) dmg (see below)-Range: 20' line



[sblock=stat block]
Code:
Ac: 13  HP: 10  Inititive: +2

Weapon in hand:
[s]Crossbow: locked, nocked, cocked, and loaded[/s]
Dagger: elegently tinted with goblin blood stains and annointed with "Odu de goblin feces"

fire jet(su) ability: 0000[s]0 00[/s]

Save DC:
General: 14 + SL
Evocation: 16 + SL
Elemental (Fire): 15 + SL
Evoc + (Fire): 17 + SL

Spells:

0 Level             
* Mage Hand 
* Detect Magic 
* Light 
* Prestidigitation 

Level 1
* Burning Hands (1)
* Burning Hands (1)
* Shield
* chill touch

(1) denotes cast at +1 level
[/sblock]
 
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Ausk will move to H10, deliberately ignoring the bugbear, and drawing himself to his full height, will snarl a nasty orc snarl he can at the caster on the steps.

[sblock=actions]move to H10
standard to Intimidate (demoralize option) caster on stairs[/sblock]

[sblock=Ausk's mini stats]
Ausk
Initiative: +2
AC: 14 (12 flat-footed, 12 Touch)
HP: 19 Current: 16
CMB: +3 CMD: 15 Fort: +2 Reflex: +2 Will: +3

Current Weapon in Hand: Heavy Flail(magic weapon active)

Spells Remaining: 1st Level 3/5; magic weapon cast twice[/sblock]
 
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OOC: Urk, this gets messy. Garnet drew the axe and moved to H9 because Aressa was blocking access to the mage. I don't think it's fair for me to retract the (failed) attack roll, but I also don't think I should have to invoke an attack of opportunity for using a ranged attack in melee range. PM, if it's OK, shall we just go with this:

IC: Garnet draws her throwing axe, anticipating following the sphinx up the stairs, but is alarmed by the bugbear's attack on her comrade. For a moment, she is tempted to engage the ancient enemy of her people, but sees that the claws of the summoner's companion are already doing that work. Better to press the attack.

She moves in, pushing up the stairs to confront the mage. As she comes in range of the strange creature's speartip, she hefts her axe. Her opponent dodges easily and thrusts.

OOC: Move to I9, "drop" the throwing axe. Soak the attack of opportunity from the spear. If she counts as an aberration, note bonus to Garnet's AC. If she counts as a goblinoid, let me know so I can factor in bonuses on attack rolls.

[sblock=Garnet stat block]
Garnet
Initiative: +3, +5 underground
AC: 20 (17 flat-footed, 13 Touch); +2 vs. aberrations
HP: 23 Current: 23
CMB: +4 CMD: 17; bonuses vs. aberrations
Fort: +5 Reflex: +3 Will: +1; bonuses vs. poisons, spells, spell-like abilities & fear
Current Weapon in Hand:
Masterwork Dwarven Waraxe: (wield 2-h) Attack: +06, Damage: 1d10+4, Crit: 20/x3



[/sblock]
 

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