• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

[LPF] The Sword and the Fallen Angel [OOC]

GM: I just put the others where I thought they would be. After opening the trap door I am assuming you will head down.
[sblock=Map Before Opening Door]
SnFAEnc3Map00A.jpg
[/sblock]
The trap door is pulled up and a crude stone stair is spiraling down and out of sight to the right. Cautiously peering into the gloom and descending halfway you can see that is opens up into an underground chamber.
[sblock=Map of below]
SnFAEnc3Map00B.jpg
[/sblock]
GM: Please provide coordinates as you explore.
 

log in or register to remove this ad


Garnet follows the half-orc down, taking up a position at his flank. She too gives the room a wary look.

OOC: Per roll to look around, and remember that she and Ausk both have Darkvision.

[sblock=Garnet stat block]
Garnet
Initiative: +3, +5 underground
AC: 20 (17 flat-footed, 13 Touch); +2 vs. aberrations
HP: 23 Current: 23
CMB: +4 CMD: 17; bonuses vs. aberrations
Fort: +5 Reflex: +3 Will: +1; bonuses vs. poisons, spells, spell-like abilities & fear
Current Weapon in Hand:
Masterwork Dwarven Waraxe: Attack: +06, Damage: 1d10+2, Crit: 20/x3
Spiked Light Shield: Attack: +04 Damage: 1d4+2

TWF: -2 attk w/both wpns, STR/2 dmg w/off-hand (shield)
[/sblock]
 


Pari moves down after Aressa, and Tagaiwi follows him.

[sblock=Actions]Put Pari at Y9, Tagaiwi at Y8.

Perception (1d20+10=14, 1d20+6=14)[/sblock]

[sblock=Mini Stats]
Pari Kalikasan
Initiative: +2
AC: 18 (12 Flat-Footed, 17 Touch), +2 AC vs. Abberations, Oozes & Vermin
HP: 22/22
CMB: +0 CMD: 12
Fort: +7 Reflex: +2 Will: +6

Senses: Low Light Vision
Perception: +10, Sense Motive: +3

Current Weapon in Hand: Scythe

Special Abilities: Speak w/ Animals (1/Day)

Spells Available
Orisons: Detect Magic, Guidance, Resistance
1st Level: Longstrider


Tagaiwi
Initiative: +3
AC: 18 (13 Flat-Footed, 15 Touch)
HP: 19/19
CMB: +2 CMD: 15 Fort: +4 Reflex: +6 Will: +2

Senses: Low Light Vision, Scent
Perception: +6, Sense Motive: +2
[/sblock]
 
Last edited:


[sblock=perrinmiller]I'd like to retcon two wand uses on Tagaiwi as well, please (or go ahead and do it now, whichever).

CLW (Tagaiwi) (1d8+1=3)
CLW (Tagaiwi) (1d8+1=6)[/sblock]
[sblock=Party Status]
Code:
Ausk:      18/19 HP remaining
Garnet:    23/23 HP remaining
Heinrich:  10/10 HP remaining
Izzik:     16/16 HP remaining
Aressa:    19/20 HP remaining
Maia:      09/09 HP remaining
Pari:      22/22 HP remaining
Tagawai:   19/19 HP remaining

Wand of CLW(-> Pari): 38 charges remain
Spells Cast: 2xCLW (Maia), Rejuvenate Lesser & Mage Armor (Izzik), 
Magic Weapon x2 (Ausk & Garnet), Magic Missile (Heinrich), 
Produce Fame (Pari), Grease (Izzik)
Abilities Used: Fire Jet (Heinrich)
Conditions in effect: Aressa (Mage Armor), Maia (Coat of Many Stars +4AC)
[/sblock]
GM: I updated the wand and the party status again. I don't think Tagawai was wounded, Aressa was in my notes, so I transferred the healing to her.


The cellar like chamber is unlit and only those with darkvision can see past the dimness at the base of the stairs. There are some sacks and crates in two of the corners and there is a leaky barrel against the far wall. The chamber is definitely a little damp.
[sblock=Updated Map]
SnFAEnc3Map00C.jpg
[/sblock]
GM: Some will need some illumination I think. I took a guess at Maia and Izzik. Please continue to provide coordinates as you explore.
 

Izzik thinks about heading down, but gives the bolt a wary look and decides to stay where he is, "See the sword?" He calls.

Aressa seeing no foes hisses in disappointment and begins to search the area thoroughly beginning in the corner (Y13).

OOC: Aressa will take 20 searching for a 25, flipping open any containers that are not locked, etc. Moving through the Y's to get there then following the wall around anticlockwise while searching.
 

Ausk will start shifting through the stuff in the corner nearest him, trusting the others to keep an eye out for trouble.

[sblock=Ausk's mini stats]
Ausk
Initiative: +2
AC: 14 (12 flat-footed, 12 Touch)
HP: 19 Current: 18
CMB: +3 CMD: 15 Fort: +2 Reflex: +2 Will: +3

Current Weapon in Hand: Heavy Flail(magic weapon active)
Notable Effects: Guidance

Spells Remaining: 1st Level 3/5; magic weapon cast twice[/sblock]
 

Garnet shoulders her shield again and makes her way over to the leaky barrel. She opens it, axe at the ready.

[sblock=Garnet stat block]
Garnet
Initiative: +3, +5 underground
AC: 19 (16 flat-footed, 13 Touch); +2 vs. aberrations
HP: 23 Current: 23
CMB: +4 CMD: 17; bonuses vs. aberrations
Fort: +5 Reflex: +3 Will: +1; bonuses vs. poisons, spells, spell-like abilities & fear
Current Weapon in Hand:
Masterwork Dwarven Waraxe: Attack: +06, Damage: 1d10+2, Crit: 20/x3

TWF: -2 attk w/both wpns, STR/2 dmg w/off-hand (shield)
[/sblock]
 

Into the Woods

Remove ads

Top