[LPF] Through the Looking Gate

jackslate45

First Post
Tasanto reaches his polearm back, and strikes the creature with enough force to kill a lesser man. However, while the creature is dazed by the sonic spell, it does not cause the creature to lose it's shape. Instead, it reforms around the hammer, as the flowing water from underneath the monster feed into it instead of the floor, causing it's shape to solidify.

It still being up gives Vincenzo and Galandra another chance to strike at it, causing it to open up more holes in it's body. One more good attack like Tasanto's or Galandra may finish it...

[sblock=GM]
Good news everyone! The creature did not die, because it is immune to crits, but not dazing! Never understood that about these creatures, but that is true.

So, while that attack did smack the hell out of it, it is still up. I re-rolled the damage, Tasanto did 10 points to it after DR.

[/sblock]

[sblock=Combat!]
Creature: AC: 18 60/?? DR 5/- Dazed; Immune to Crits; Can be blinded.

Fort Save: 1d20+9=14
Heroes:
Nysys 26 28/29
--Tasanto 44/44
Menik 17 32/32
Lem 23 15/32
Galandra 17 52/52
Vincenzo 19 67/68
Maui 23 51/56
[/sblock]

Updated Map
 

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kinem

Adventurer
Seeing that these elementals seem more resistant to blows than to magic, Menik casts magic missiles at the watery blob before it can strike again.

[sblock=actions]magic missile, 16 damage[/sblock]

[sblock=mini stat block]
Menik

AC 17 (touch 13, ff 14) w/mage armor
hp 32/32
Init +3, CMB +3, CMD 16, Fort +3, Reflex +5, Will +5; Perception +7 (low-light vision), Stealth +8

att longsword +3 (1d8+1, 19/x2) or dagger +3 (1d4+1, 19/x2)

force missile (Sp): (1d4+2, as magic missile, 8/day, 0 used)

Arcane bond: ring; cast any spell in spellbook 1/day except Abj or Div

spells prepared:
Level 0: light, message, prestidigitation, disrupt undead (35', +5 RTA, 1d6)

Level 1: mage armor (cast), magic missile& (1d4+3,1d4+1,1d4+1) (x2) (cast 2),
chill touch (5 touches; 1d6 damage + 1 str damage (Fort part DC 16)
or undead panic 1d4+5 rounds (Will neg DC 16)),
ear-piercing scream& (45', 4d6+2, daze 1 rnd, Fort 1/2 DC 17 + no daze) (x2) (cast 1)

Level 2: mirror image (1d4+1, 5 min),
flaming sphere&~ (3d6+2, Reflex neg DC 19, 150' range, 5 rounds),
blindness/deafness (Fort neg DC 17) (cast),
toppling magic missile& (1d4+3,1d4+1,1d4+1; trip +10)

Level 3: haste (5 targets, 5 rounds),
halt undead (Will DC 18 neg, 3 targets, up to 5 rounds),
fireball& (7d6+2, Reflex half DC 20, 20' radius, 600' range)

Gear: 4 days' rations, potion of CLW (1d8+1), periscope, pearl of power (1st level)
[/sblock]
 

Deuce Traveler

Adventurer
Lem coughs up a little water. "Oh man! This thing hits hard." The halfling cook goes back to striking out with a burning flurry of feet and hands.

Actions
[sblock]
Lem is staying put while doing another flurry of blows.
1st attack: 22 on attack roll, 1 hp normal damage, 4 hps fire
2nd attack: 16 on attack roll, 6 hps normal damage, 3 hps fire
1d20+10=22, 1d6=1, 1d6=4, 1d20+10=16, 1d6=6, 1d6=3
[/sblock]

Mini-Stats
[sblock]
HP:15/32, AC: 23, AC Touch:21, AC Flat-Footed: 17
Fort: +5, Reflex: +10, Will: +8
Unarmed Strike: Attack: +10 = [BAB (3) + Dex (5) + Size (1) + Weapon Focus (1) + Amulet (0)]
Damage: 1d6+1d6 fire, Crit: 20/x2, Special: Stunning Fist Option
Flurry of Blows: Attack: +10/+10 = [Monk(5) + Dex(5) + TWF (-2) +WF(1) +Size(1) + Amulet (0)]
Damage: 1d6+1d6 fire/1d6+1d6 fire, Crit: 20/x2, Special: Stunning Fist Option
[/sblock]

No Map Update
 

Satin Knights

First Post
Tasanto continues splashing his hammer through the water creature that will not go down.
[section]
Same Map
[sblock=actions]Lucerne Hammer attack with flank (1d20+8+2=26) hits for damage (1d12+4=6)
[/sblock][sblock=Tasanto Nysys' Mini-stats]
Half-elf Tasanto ....(inactive)
HP 49/49; AC 13+4, Touch 12, FF 15; Init -2, Low-light vision, Move 30'
Fort: +7, Reflex +3, Will +11, CMB +5, CMD 17
Perception +14, Sense Motive +14,

Unarmed Strike +5, d6+1+d6 shock, Stunning Fist 2/day

Lucerne Hammer +6, d12+1 with 10' reach
Handbo +5, d6+1 (in haversack)
Dagger +5, d4+1
Sling, +1, d4+1
.......... Sling Bullets 9 Normal

Cattaur Beast Nysys ........... (active)
HP 44/44 real, 28/29 temp, AC 22+4, 16 Touch, 20+4 FF; Init +2, Darkvision, Move 40' Mage Armor 5 hrs
Fort: +6, Reflex +7, Will +11, CMB 7, CMD 23, Evasion
Perception +14, Sense Motive +14

Claw/Claw +7, d4+3+d6 shock (10' reach)
Bite +7, d6+3+d6 shock
Unarmed Strike +7, d6+4+d6 shock, on first strike of the round (usually kick, sometimes elbow)
Unarmed Strike +7, d6+3+d6 shock, on subsequent strikes in the round
Stunning Fist 1/day
MW Cold Iron Lucerne Hammer +8, d12+4 with 10' reach
Handbo +7, d6+3
Dagger +7, d4+3
Sling +7, d4+3 ......... Sling Bullets 9 Normal

.,,,..Summoner Cantrips: Detect Magic, Read Magic, Mage Hand, Jolt, Guidance, Umbrella
.,,.,,...Summoner 1st Lvl: 3/4 remaining; Expeditious Retreat, Lesser Rejuvenate Eidolon, Mage Armor, Shield
,,,,...Summon Monster II: 5/5 remaining; std action SLA summon, (5 min), celestial eagles
......,,.......Consumables: 1 Alchemist's Fire, 3 Cure Light Wounds potion, 1 Enlarge potion
....,,.........Consumables: 15/22 days trail rations, 1 anti-toxin, 1 anti-plague
....,,.........Consumables: Scroll of Summon Eidolon and Scroll of Lesser Eidolon Surge loose in haversack
....,,.........Consumables: (44/50 charges) Wand of Lesser Rejuvenate Eidolon
.....,Anytime Free Action: Fused Link, move HP from real to temp to keep cattaur alive, used down to 2 real
........ ......Swift Actions: Enter Snake Stance or Dragon Stance
..If Snake Stance Active:
.,,,..,,,,,,,,,,.Free Action: A missed attack on me provokes an AoO with an Unarmed Strike
.......Immediate Actions: AC or Touch AC = d20+14 against one strike
.......Immediate Actions: if hit on unarmed AoO, spend immed to make second unarmed AoO attack
If Dragon Stance Active:

..Ignore Difficult Terrain: Ignore terrain on charge and charge through allies
....First Strike is harder: +1 damage to first unarmed strike
...........dragon resolve: +2 saves vs Sleep, Paralysis and stunning effects
...............Conditionals: +1 damage when flanking from dirty fighting trait
Effects: Snake Stance on,Dragon Stance on, Swift action used, AoO 2 available, AC 26, Mage Armor 5 hrs, Resist Electricity 10 for 6 minutes
In hand: lucerne hammer
[/sblock]
[/section]
 

jbear

First Post
[sblock=OOC] Oops. An honest mistake. I originally thought Resist Lightning was a lvl 1 spell. Then when I corrected it I forgot to add spells to the lvl 1 slots that I deleted and changed to lvl 2 slots with that spell. Never mind.
@Scott DeWar Sorry, Guidance can be used for attacks, saves or skill checks. Not damage :( By the way, DeWar ... does that come from a spanish last name by any chance?: De La Guerra? [/sblock]

Maui barks at Taniwha to attack, and the cheetah moves forward, brushing past those in his way to take up position in front of Vincenzo where it snaps at the watery creature with a ferocious bite.

Maui continues to bless Vincenzo with Tane's guidance.

[sblock=Actions] Command Taniwha to attack the Water Elemental.
Taniwha moves up and bites: 19 vs AC=Hit for 13 dmg If the creature can be tripped he would attempt to trip it, but I find it hard to imagine an elemental can be tripped.

Cast Guidance on Vincenzo again [/sblock]

Updated Map

[sblock=Lvl 6 Stats]
[http://livingpf.wikia.com/wiki/Maui_(jbear1979) Maui]
Initiative: +2
AC: 20 (23) (Touch 13; FFt 18 (21))
HP: 58 Current: 51
CMB: +9 CMD: 21 Fort: +6 Reflex: +5 Will: +8

Conditions: Resist Lightning (1hr), Mage Armor (1hr), Barkskin (1hr)

In Hand:
Scimitar +1: +10; 1d6+6 (Crit 18-20:x2)
and Heavy Shield

Spells: Orisons: Detect Magic, Guidance, Know Direction, Detect Poison
1st: CLW 0/2;
2nd: Bull's Strength, Bark Skin: Used, Resist Energy 0/2
3rd: Mad Monkeys, Greater Magic Fang: Used, Resist Energy, Communal: Used
Wild Shape: 2/3 uses left per day
[sblock=Leopard Shape]
Medium animal; Senses: low-light vision, scent;
AC 15 , touch 15 , flat-footed 12
Speed 30 ft., climb 20 ft.
Melee:Bite +10; 1d8+6; 2 Claws: +10; 1d4 +6 dmg
View attachment 57927
[/sblock]

[sblock=Lizard Bird Shape]
Deinonychus
Medium animal; Senses: low-light vision, scent;
AC 15 , touch 15 , flat-footed 12
Speed 60 ft.
Melee:Bite +10; 1d6+6; 2 Talons: +10; 1d8+6 dmg; Foreclaws: +5; 1d4+3
View attachment 57928
[/sblock]

[sblock=Dire Tiger Shape II]
Dire Tiger
Large Animal; Senses: low-light vision, scent;
AC 16 (23), touch 14 , flat-footed 14 (21)
Speed 40 ft.
Melee:Bite +11; 2d6+7 (+Grab); 2 Claws: +11 ; 2d4+7 dmg (+Grab)
http://s2.hubimg.com/u/6753809_f520.jpg
[/sblock]

Wand of CLW Uses: 14/16
Communal Wand of CLW 50/50
Wand of Magic Fang: 46/50
Wand of Speak with Animals: 48/50
Wand of Mage Armor: 48/50
Potions: CLW 2/2
Flasks: Holy Water 2/2
Sling Bullets: 19/20

Taniwha
Initiative: +7
AC: 22 (26)
HP: 50 Current: 50
CMB: Trip/Disarm +10 CMD: 25 (29 vs Trip) Fort: +7 Reflex: +11 Will: +3

Conditions: Mage armor (1hr), Greater Magic Fang (6hrs)


Bite: +10 (+11) ; 1d6+4 (+5) dmg; special: Trip
2x Claws: +10 (+11); 1d3+4 (+5) dmg
[/sblock]
 
Last edited:


jackslate45

First Post
GM: Sorry for not posting this earlier; Server error at work caused a late night, and forgot to say the creature is dead. I will hopefully update after sleeping
 

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
Once again Vincenzo is given deificaly inspired clarity of thought from Tane, However he sees the creature has been disrupted enough times to cause it to disperse harmlessly about.

[sblock-Jbear] The name 'Scott DeWar is a pseudonym that I use here, even though I have found it to be a real nam of real people. It is a permutation of my favorite imbibation: Dewar's Scotch.

Having said that I must admitt that a more aprapo name might have been Don Quixote de La Mancha or even donkey jote' de la munchies.

Jackslate45: have you not been told? sleep is over rated![/sblock]

this is a test to see if I can edit
 

jackslate45

First Post
Menik's magical attack did the trick. The creature is unable to keep it's form, and the water splashes down to add to the growing water pool in the small area. Then, something odd occurs. The water that was flooding in, starts sinking back into the floor, as though the creature's existence was what kept the water coming. Now that it was defeated, the excess water immediately starts to retreat back into the opened hole in the ground.

In the blink of an eye, the opened hole vanishes back to be the natural ground it was prior to Tasanto touching it, and the water that remains is the only proof that the anomaly occurred.
[sblock=GM]
I apologize for the brief delay there... But, the good news is Maui and Vicenzo leveled to 7! XP is updated in the front page.

Heroes:
Nysys 26 28/29
--Tasanto 44/44
Menik 17 32/32
Lem 23 15/32
Galandra 17 52/52
Vincenzo 19 67/68
Maui 23 51/56
[/sblock]

Updated Map
 
Last edited:

Satin Knights

First Post
Tasanto decides to go back to searching the water to see if any previous victims had left things behind. He casts a spell to see magical auras and then drags his hammer through the water to see if he can catch it on anything interesting.
[section]
[sblock=actions]Cast Detect Magic and search the pool. Perception (1d20+14=27)
[/sblock][sblock=Tasanto Nysys' Mini-stats]
Half-elf Tasanto ....(inactive)
HP 49/49; AC 13+4, Touch 12, FF 15; Init -2, Low-light vision, Move 30'
Fort: +7, Reflex +3, Will +11, CMB +5, CMD 17
Perception +14, Sense Motive +14,

Unarmed Strike +5, d6+1+d6 shock, Stunning Fist 2/day

Lucerne Hammer +6, d12+1 with 10' reach
Handbo +5, d6+1 (in haversack)
Dagger +5, d4+1
Sling, +1, d4+1
.......... Sling Bullets 9 Normal

Cattaur Beast Nysys ........... (active)
HP 44/44 real, 28/29 temp, AC 22+4, 16 Touch, 20+4 FF; Init +2, Darkvision, Move 40' Mage Armor 5 hrs
Fort: +6, Reflex +7, Will +11, CMB 7, CMD 23, Evasion
Perception +14, Sense Motive +14

Claw/Claw +7, d4+3+d6 shock (10' reach)
Bite +7, d6+3+d6 shock
Unarmed Strike +7, d6+4+d6 shock, on first strike of the round (usually kick, sometimes elbow)
Unarmed Strike +7, d6+3+d6 shock, on subsequent strikes in the round
Stunning Fist 1/day
MW Cold Iron Lucerne Hammer +8, d12+4 with 10' reach
Handbo +7, d6+3
Dagger +7, d4+3
Sling +7, d4+3 ......... Sling Bullets 9 Normal

.,,,..Summoner Cantrips: Detect Magic, Read Magic, Mage Hand, Jolt, Guidance, Umbrella
.,,.,,...Summoner 1st Lvl: 3/4 remaining; Expeditious Retreat, Lesser Rejuvenate Eidolon, Mage Armor, Shield
,,,,...Summon Monster II: 5/5 remaining; std action SLA summon, (5 min), celestial eagles
......,,.......Consumables: 1 Alchemist's Fire, 3 Cure Light Wounds potion, 1 Enlarge potion
....,,.........Consumables: 15/22 days trail rations, 1 anti-toxin, 1 anti-plague
....,,.........Consumables: Scroll of Summon Eidolon and Scroll of Lesser Eidolon Surge loose in haversack
....,,.........Consumables: (44/50 charges) Wand of Lesser Rejuvenate Eidolon
.....,Anytime Free Action: Fused Link, move HP from real to temp to keep cattaur alive, used down to 2 real
........ ......Swift Actions: Enter Snake Stance or Dragon Stance
..If Snake Stance Active:
.,,,..,,,,,,,,,,.Free Action: A missed attack on me provokes an AoO with an Unarmed Strike
.......Immediate Actions: AC or Touch AC = d20+14 against one strike
.......Immediate Actions: if hit on unarmed AoO, spend immed to make second unarmed AoO attack
If Dragon Stance Active:

..Ignore Difficult Terrain: Ignore terrain on charge and charge through allies
....First Strike is harder: +1 damage to first unarmed strike
...........dragon resolve: +2 saves vs Sleep, Paralysis and stunning effects
...............Conditionals: +1 damage when flanking from dirty fighting trait
Effects: Snake Stance on,Dragon Stance on, Swift action used, AoO 2 available, AC 26, Mage Armor 5 hrs, Resist Electricity 10 for 6 minutes
In hand: lucerne hammer
[/sblock]
[/section]
 

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