Maui looks down at the wriggling that suddenly comes from his pocket. He puts his hand inside to calm the toad. His eyebrows rise in surprise as his fingers come upon a wooden shaft. He draws out the forgotten wand with a grunt of surprise.
"Te Magic Stick! Te toad wants to help! Or maybe he just wants us to hurry."
He frowns at the stick, never having used one before in his life, shifting uncomfortably as his companions look at him expectantly.
"How did Jade Arrow do it?"
He waves it as he thinks he recalls seeing it done but to no effect. With frustration he flicks the wand against his hand and growls
"Tane help me!" The wand glows warmly for a moment before transferring the warm glow into his body causing the gashes from the gremlins to begin to knit and heal.
His eyes grow wide with surprise before his grim expression melts into a warm smile. He repeats the sentence tapping Fae'shiel's shoulder with the wand (as many times as necessary) moments after Marcus withdraws the arrow causing muscle and skin reunite.
He taps anyone else in need of healing before stowing the wand away again with a final look of admiration and wonder at the object.
"Maybe they forget they give Maui te Magic Stick and we keep it in te pocket, aye Taniwha?"
[sblock=Actions] Maui uses Wand of CLW once on himself.
He taps Fae'shiel as many times as she choose to be healed.
He will tap anyone else who requests healing. 1d8+1 HP/tap
[sblock=My point of view]
Maui is a druid built as a jungle fighter. He is geared towards becoming a shapechanger at level 4. He will never be a great spell caster. He considers himself a warrior not a healer, though he communes with the spirits of the forest. This is the first time he has used a magical object of this nature (the only other object he has been in contact with being his magical scimitar, also a recent acquisition with no overt magical properties other than that it is a superior blade), though he has seen such a wand used before in his life on one occasion when Taniwha was dying.
He has no special sympathy towards Fae'shiel, nor does he have any reason to. I believe those feelings are mutual. So he has no reason to show any particular concern for an arrow wound to the shoulder when his own wounds are equally as severe even after being healed.
All that said and done, I actually did not recall that we had a wand of CLW until it was pointed out. Otherwise Maui would have used it to heal himself.
I meant no meanness when I said I would leave Marcus to withdraw the arrow. The wound was fluff. Anyone can join in such a scene and RP the equivalent fluff. It seemed fitting that as we were waiting for Marcus to catch up, given his budding relationship with Fae'shiel and that he is a ranger (and so in my head, skilled with a bow and more used to arrow wounds), that he assist with the arrow removal.
At that point I had been reminded of the Wand, and it had clicked that Maui is the only PC able to use the wand, but as you seemed adamant that the arrow should be withdrawn first, I simply had Maui stop nearby, waiting for Marcus to join the scene by removing the arrow, thus freeing Maui to heal after the fact and not before as requested.
At no time was it my intention to withhold healing from the object that the entire group was provided at the beginning of the adventure.
In future please refrain from sending me private messages. If you have something to say, do it in the thread. That way you will be more inclined to conform to the norms of conduct stipulated on the site. Sending a PM does not make you exempt from those rules. [/sblock][/sblock]
[sblock=Stats]
[
http://livingpf.wikia.com/wiki/Maui_(jbear1979) Maui]
Initiative: +2
AC: 18
HP: 21 Current: 19
CMB: +5 CMD: 17 Fort: +4 Reflex: +3 Will: +5
Conditions: Guidance
In Hand: Scimitar +1: +6; 1d6+5 (Crit: 18-29/x2)
and Heavy Shield
Spells: Orisons: Create Water, Guidance, Light, Virtue
1st: CLW x2 Both USED, Obscuring Mist:USED to Summon
Wand of CLW Uses: 1
Taniwha
Initiative: +6
AC: 18
HP: 23 Current: 20
CMB: +2 CMD: 19 (23 vs Trip) Fort: +4 Reflex: +9 Will: +2
Conditions: Luck +2 attacks, ability checks and saves. Guidance
Bite: +9; 1d4+1 special: Trip
2x Claws: +9; 1d2+1
[/sblock]