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[LPF] Toad in the Hole

AoO on pug to end the unluck!!

Stabbity stab! Vincenzo sticks the pugwumbie with the pointy end!!

it appears that Vincenzo's luck has changed for the better as the tripped-up Pugwumpi is administered the business end of the rapier.


[sblock=Stats]
vincenzo
Initiative: +2
AC: 16
HP: 22 Current: 22
BAB: +2 = [Fighter(2)]
CMB: +4 = [BAB (2) + STR (2) + Misc (00)]
CMB: +6 to Trip
CMB: +7 to Disarm
CMD: 16 = [10 + BAB (2) + STR (2) + DEX (2) + Misc (00)]
CMD: 18 vs Trip
CMD: 19 vs disarm
Fort: +4 Reflex: +2 Will: +1



att melee:
Attack: +5 Damage: 1d6+2, Crit: 18-20/x2, Type: P

att missile:
long bow +4 dam 1d8+2 (mighty) crit *3 P range 110 feet


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Taniwha bites at Three Eyes as it stands up and Maui hacks at the pugwampi trying to finish it off.

[sblock] All misses unless we benefit from the -4 to AC from being prone on this singular attack while they get to their feet. I was unsure how this worked so I rolled for unluck and trip anyway. Trip was miss so no good in any case.
Taniwha vs 3 Eyes: 17 vs AC Trip: 7 vs CMD
Maui vs Pugwampi: 10 vs AC 15 vs AC [/sblock]
 

[sblock=GM]So it turns out I was wrong. Just did some research:
AoO's happen before the action that provokes them so you would be prone for the AoO. This is why you can't be tripped while getting up from prone -- you are already prone and can't fall further.
So Taniwha will hit, but can't trip. However, Maui will kill the remaining pugwampi no matter what -- it's at 1hp now and Maui's using cold iron.

Aura of unluck is down for everyone. Rolling attack for Mortar -- crit, confirms, annnnd goodbye nuglub. Combat is over.

I'll engineer something to take Mortar out of the rest of the adventure shortly.[/sblock]Maui's scimitar cuts into the pugwampi as it stands, and there's a sudden lifting of the creature's oppressive aura. "I got ya now!" Mortar yells, bringing his hammer down with a vengeance. The beast lies still, its crushed and broken body leaking blue-black blood on to the stone floor.

Below you, the sound of rushing water continues -- it sounds like a small waterfall.
 


Maui looks down at the mangled corpse of the three eyed gremlin. "This one is a trap devil. Maui thinks te sound of te water is no good. No waterfall. A trap of te trap devil."

He peers over the edge and takes a look at the lower area of the tower to try and make sense of what might be happening. He retrieves his magical sword, keeping it in hand while sheathing the cold iron blade. "Whatever is in here, I think we need to find it fast."

The druid calls Taniwha over to him. "You win te buffalo milk today my king. You throw Three Eyes to te floor like he throw Maui." Maui closes his eyes and lays hands on the cheetah. "Heal your children Tane, and guide us in this place of traps."

[sblock=Actions]
Maui retrieves his scimitar +1; sheath cold iron scimitar
Perception looking over the side down below to where water is filling up
Maui will cast CLW, 1 on him, the other on Taniwha.
He'll also cast Guidance on himself and Taniwha
[/sblock]
[sblock=Stats]
[http://livingpf.wikia.com/wiki/Maui_(jbear1979) Maui]
Initiative: +2
AC: 18
HP: 21 Current: 13
CMB: +5 CMD: 17 Fort: +4 Reflex: +3 Will: +5

Conditions: Guidance

In Hand: Scimitar +1: +6; 1d6+5 (Crit: 18-29/x2)
and Heavy Shield


Spells: Orisons: Create Water, Guidance, Light, Virtue
1st: CLW x2 Both USED, Obscuring Mist:USED to Summon

Taniwha
Initiative: +6
AC: 18
HP: 23 Current: 20
CMB: +2 CMD: 19 (23 vs Trip) Fort: +4 Reflex: +9 Will: +2

Conditions: Luck +2 attacks, ability checks and saves. Guidance

Bite: +9; 1d4+1 special: Trip
2x Claws: +9; 1d2+1
[/sblock]
 
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Down below, you can see the dirt floor of the tower's basement. It's studded with fallen pieces of masonry, and about a quarter of the floor is submerged in murky, muddy water. The rest is covered with grass and dead leaves. On the south wall, you can see a hole about a foot across, with water gushing out of it. Given the rate of flow, it's likely going to submerge the entire floor within a few minutes.

Scattered around the basement, you can also see several crates -- some have been opened, some have not. All of them bear the mark of Franco Specialty goods. The closest crate to the water's edge is half-opened, and you can see it contains a shipment of brightly-colored silks.

Aside from the flow of water, there is no movement.

[sblock=Perception 15]Underneath the hole where the water is flowing from, there's a rock that looks different from the rest of the masonry. It's shaped as if it might fit in the hole.[/sblock]
 

"No time to be wasting! There are te box of things down there! Quickly! Tane protect Maui from te Three Eye's traps!" Maui sheaths his sword as he rushes around and begins to head towards the stairs. He rushes down them without checking for traps but he does keep his shield up and at the ready.

If he makes it to the bottom in one piece:

Grabbing the rock from the ground he slams it into the hole trying to cut off the flow of water, holding it with all of his strength hoping his companions will rescue the crates in time. Taniwha follows him down the stairs and stands over him protectively, guarding the jungle druid from attack.
 

Vincenzo follows Maui to assis him in his endevors.

action: aid another to cap the water flow - maybe next time ?
 

OOC: Can you two slow down and wait for Artur and myself to post please?


Fae'shiel groans as she falls to one Knee. Unable to keep the pain at bay any longer she yells "Can I get a hand here? This Arrow is not going to come out on it's own!"

[sblock=Removing an Arrow]For those who are not aware. In order to remove an arrow from a person's shoulder or other body part, you first must break the Arrow head off of the shaft. Then you can pull the shaft out the way it entered the body. Hopefully not leaving any splinters in the wound behind it. Once that is done you can use the Wand of Cure Light Wounds we were given at the start of the Adventure to heal her.[/sblock]
 


Into the Woods

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