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[LPF] Toad in the Hole


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GM: [MENTION=49929]Scott DeWar[/MENTION] What are you wielding at the moment?

rapier. I also keep forgetting to post the stat block, doggonit!!


[sblock=Stats]
vincenzo
Initiative: +2
AC: 16
HP: 22 Current: 22
BAB: +2 = [Fighter(2)]
CMB: +4 = [BAB (2) + STR (2) + Misc (00)]
CMB: +6 to Trip
CMB: +7 to Disarm
CMD: 16 = [10 + BAB (2) + STR (2) + DEX (2) + Misc (00)]
CMD: 18 vs Trip
CMD: 19 vs disarm
Fort: +4 Reflex: +2 Will: +1



att melee:
Attack: +6 Damage: 1d6+2, Crit: 18-20/x2, Type: P
att missile:
long bow +4 dam 1d8+2 (mighty) crit *3 P range 110 feet


[/sblock]
 

Marcus grimaces as his arrow becomes lost. Not daunted, the Ranger reaches for another arrow, knocks and aims.

Okay, gremlin...lets see how you like this.

He forces his shoulders to relax, raises his bow, and lets fly.

[sblock=Ministats]
Marcus Cole

Initiative: +5
AC: 17 Touch: 14 Flatfoot: 13
HP: 20 Current: 22
CMB: +4 CMD: 18 Fort: +5 Reflex: +6 Will: +2

Weapon: Longbow, Composite (2 str):
Attack: +5
Damage: 1d8+2
Crit: 20x3
Special: Allows up to 2 STR bonus applied to damage
Ammo: Arrows - Remaining: 33
[/sblock]
 

[sblock=OOC] Okay, so nothing has changed. Maybe Taniwha will get lucky and roll high on his Trip attempt. What is the gremlin's CMD btw? [/sblock]

Taniwha continues to wail ineffectually upon the Three Eyes snapping at his legs in an attempt to drop it to the ground as well. Maui curses and raises his shield above his head as he carefully gets back to his feet and readies himself against the onslaught he feels is coming for doing so.

[sblock=Actions] Taniwha full round attack but claws are ineffectual. Only rolling bite.

Bite: 29 vs AC; 4 dmg
Trip Attempt: 12 vs CMD

I'm going to go ahead and guess that 12 is not enough considering the creature's AC is 18.

So Maui is going to go Total Defense and stand up. [/sblock]
[sblock=Stats]
[http://livingpf.wikia.com/wiki/Maui_(jbear1979) Maui]
Initiative: +2
AC: 18 (22 Total Defense)
HP: 21 Current: 11
CMB: +5 CMD: 17 Fort: +4 Reflex: +3 Will: +5

Conditions: Unluck

In Hand: Cold Iron Scimitar: +6; 1d6+5 (Crit: 18-29/x2)
and Heavy Shield
Dropped: Scimitar +1

Spells: Orisons: Create Water, Guidance, Light, Virtue
1st: CLW x2, Obscuring Mist:USED to Summon

Taniwha
Initiative: +6
AC: 18
HP: 13 Current: 23
CMB: +2 CMD: 19 (23 vs Trip) Fort: +4 Reflex: +9 Will: +2

Conditions: Luck +2 attacks, ability checks and saves.

Bite: +9; 1d4+1 special: Trip
2x Claws: +9; 1d2+1
[/sblock]
 
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Fae'shiel enters the building and swiftly makes her way into the combat zone, hoping to close the gap between herself and the enemies. Unfortunately this puts her directly in Marcus' line of fire for getting at the 3-eyed monstrosity.

[sblock=Actions]assuming that Marcus points out the traps to Fae'shiel, she will double Move to S-15[/sblock]
[sblock=Mini Stats] Fae'shiel Aeros (DalkonCledwin)
Initiative: +9
Armor Class: 17 (14 Flat-footed, 13 Touch)
Hit Points: 18 // Current: 18
BAB: +1 CMB: +3 CMD: 16
Fort: +4 Ref: +3 Will: +3

Current Weapon: M.W. Longsword +4 (+2 w/ S.C.), 1d8+2, CRIT: 19-20/x2
Secondary Weapon Composite Longbow +4, 1d8+2, Crit: 19-20/x2, Range: 110 ft, Ammo: 20 Arrows

Spells Per Day: Can memorize 4 Cantrips each day, but cast them any number of times per day.
2/3 First Level Spells Remaining
Cantrips Memorized (DC 13) : Dancing Lights, Detect Magic, Acid Splash, Ray of Frost
First Level Spells (DC 14) : Color Spray, Grease, Burning Hands
Arcane Pool: 2/4[/sblock]
 

GM: Please be explicit about your movement around the traps.

And sorry for doing a mention previously. TSS dropping out has made me antsy, and it was only after I posted that I realized it hadn't been that long since I'd new round.
 

OOC: move straight 3 squares to where marcus is standing, move 1 square to the left. Then down 1 square, then left 1 square (total movement so far 30 feet). Next move left 2 squares, then up 1 square, then left 3 squares (total movement 60 feet). That should get me around the traps safely, unless there are more traps that Marcus did not notice.

And no apologies are necessary, I completely understand.
 

Fae'shiel scurries past Marcus and through the guardhouse. As she approaches the rear door, she hears the twang of a bowstring and a sudden flare of pain in her shoulder. Marcus' keen eyes had not picked out all of the traps in the entryway, it seems.

As Maui stands, the injured pugwampi sticks him with its spear. The three-eyed gremlin also slashes at him but misses, and is immediately struck by another blow from Mortar's hammer. It hisses and rounds on the dwarf. It manages to catch him with a claw, but the ranger is too solidly planted to trip.

Seeing Fae'shiel closing on it, the pugwampi with the bow grabs its spear and rushes at her. The point of the weapon misses by a fraction of an inch.

Nug_150.jpg



[sblock=GM]
  • 12 is not enough to trip the nuglub.
  • Pug 2 hits with AoO for 1 on Maui as he stands.
  • Nuglub hits for 4 on Mortar. Trip is no good. Stupid dwarves and their CMD bonus vs. trips.
  • Fae'shiel runs through a poisoned arrow trap. Hits for 5 damage + DC 11 poison. With the aura of unluck, she needs to succeed twice or take 1 Dex damage. The trap at S18 is discharged and the square can now be passed safely.
[sblock=K:Nature 12]This is a nuglub gremlin. It's tougher and has a higher DR than the pugwampis. It's presence means there might be a trap or two scattered about.[/sblock][/sblock][sblock=Combat Information]
Pugwampi 1: AC 13, 10** damage, dead
Pugwampi 2: AC 13, 6* damage, severely injured, longspear in hand
Pugwampi 3: AC 13, uninjured, longspear in hand
Pugwampi 4: AC 13, 10* damage, dead
Pugwampi 5: AC 13, 9* damage, dead
Three-eyes: AC 18, 22** damage, moderately injured, natural weapons
*Minus some DR.



Fae'shiel: 13/18, aura of Unluck, DC 11 Fort save (x2) or 1 Dex damage
Mortar: 20/25, Aura of Unluck
Marcus: 20/22
Vincenzo: 22/22, Aura of Unluck
Maui: 10/21, Aura of Unluck
Taniwha: 13/23, Good luck (+2 attack/save/skill checks)
[/sblock][sblock=Map, Round 5]
TOWER_5.png
[/sblock]
 

Fae'shiel screams in agony as the arrow lodges itself in her shoulder. She can feel the poison rushing into her system. Fortunately for her she is more than capable of shrugging the ill-effects of the poison off. The damage the arrow caused however leaves her casting arm in a state that prevents her from casting with it however. Thus she is limited in her actions to simply attacking with her sword. Having already imbued her sword with the essence of her arcane energy she proceeds to pummel the Pugwampi that had just tried to skewer her with a spear.

[sblock=Mini Stats] Fae'shiel Aeros (DalkonCledwin)
Initiative: +9
Armor Class: 17 (14 Flat-footed, 13 Touch)
Hit Points: 18 // Current: 18
BAB: +1 CMB: +3 CMD: 16
Fort: +4 Ref: +3 Will: +3

Current Weapon: M.W. Longsword +4 (+2 w/ S.C.), 1d8+2, CRIT: 19-20/x2
Secondary Weapon Composite Longbow +4, 1d8+2, Crit: 19-20/x2, Range: 110 ft, Ammo: 20 Arrows

Spells Per Day: Can memorize 4 Cantrips each day, but cast them any number of times per day.
2/3 First Level Spells Remaining
Cantrips Memorized (DC 13) : Dancing Lights, Detect Magic, Acid Splash, Ray of Frost
First Level Spells (DC 14) : Color Spray, Grease, Burning Hands
Arcane Pool: 2/4[/sblock]
 
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