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[LPF] Toad in the Hole

The three-eyed creature slashes at the summoned dog as it moves away, allowing Vincenzo to enter unmolested. Mortar's earthbreaker is unable to connect, however.

The remaining pugwampis each attack Maui, successfully inflicting two light wounds. The three-eyed creature attacks Taniwha again, but misses.

Nug_150.jpg


[sblock=GM]I gave the AoO a 50/50 for Vincenzo or dog, and it went to the dog.[/sblock][sblock=Combat Information]
Pugwampi 1: AC 13, 10** damage, dead
Pugwampi 2: AC 13, uninjured, Longspear in hand
Pugwampi 3: AC 13, uninjured, shortbow in hand
Pugwampi 4: AC 13, 10* damage, dead
Pugwampi 5: AC 13, 9* damage, dead
Three-eyes: AC 18, uninjured, natural weapons
*Minus some DR.



Fae'shiel: 18/18
Mortar: 24/25, Aura of Unluck
Marcus: 20/22
Vincenzo: 22/22, Aura of Unluck
Maui: 18/21, Aura of Unluck
Taniwha: 13/23, Good luck (+2 attack/save/skill checks)
Dog: 2/6, 1 round remaining
[/sblock][sblock=Map, Round 3]
TOWER_3.png
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Maui's summoned hound snaps out at the pugwampi that attacks him from behind before fading from existence. Taniwha similarly bites out at Three Eyes. Maui coordinates his attack striking again with his scimitar despite luck being against him.

[sblock=Actions]
Dog gets one last attack and then fades away at the end of the round, right?
Bite vs Pugwampi: 6 vs AC; Miss due to Unluck reroll
Taniwha Bite vs Three Eyes: 20 vs AC Hit; 2 dmg Trip attempt 8 vs CMD; Fail
Maui Cold Iron Scimitar vs 3 Eyes: 17 vs AC; Miss by 1 due to Unluck reroll -.-[/sblock]
 

I stick you with the pointy end

Vincenzo stabs the pugwumpi in front of him with no remorse on his face.

OOC: a roll that bad, who needs unluck?



[sblock=Stats]
vincenzo
Initiative: +2
AC: 16
HP: 22 Current: 22
BAB: +2 = [Fighter(2)]
CMB: +4 = [BAB (2) + STR (2) + Misc (00)]
CMB: +6 to Trip
CMB: +7 to Disarm
CMD: 16 = [10 + BAB (2) + STR (2) + DEX (2) + Misc (00)]
CMD: 18 vs Trip
CMD: 19 vs disarm
Fort: +4 Reflex: +2 Will: +1



att melee:
Attack: +6 Damage: 1d6+2, Crit: 18-20/x2, Type: P
att missile:
long bow +4 dam 1d8+2 (mighty) crit *3 P range 110 feet


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Fae'shiel continues to move around the building trying to get to a vantage point where she can enter the building and hoping she is not so far behind Marcus as to leave him unguarded from the rear.

[sblock=Actions]double move to P-21[/sblock]
[sblock=Mini Stats] Fae'shiel Aeros (DalkonCledwin)
Initiative: +9
Armor Class: 17 (14 Flat-footed, 13 Touch)
Hit Points: 18 // Current: 18
BAB: +1 CMB: +3 CMD: 16
Fort: +4 Ref: +3 Will: +3

Current Weapon: M.W. Longsword +4 (+2 w/ S.C.), 1d8+2, CRIT: 19-20/x2
Secondary Weapon Composite Longbow +4, 1d8+2, Crit: 19-20/x2, Range: 110 ft, Ammo: 20 Arrows

Spells Per Day: Can memorize 4 Cantrips each day, but cast them any number of times per day.
2/3 First Level Spells Remaining
Cantrips Memorized (DC 13) : Dancing Lights, Detect Magic, Acid Splash, Ray of Frost
First Level Spells (DC 14) : Color Spray, Grease, Burning Hands
Arcane Pool: 2/4[/sblock]
 

Marcus has his bow ready as he pulls up and rounds the corner of the tower. He moves slowly until just before the doorway. Once there, he braces himself and drops to one knee as he spins into the open doorway, pulls his arrow back and prepares to let loose if anything happens to be there.

[sblock=action]Marcus moves to S-22 and readies an attack just in case. Thanks for the allowance on the Run.[/sblock]
 

As Marcus enters the doorway, he can see the melee going on across the tower, and the three-eyed beast is visible through the door from the guardhouse into the main tower.

The guardhouse itself is largely empty and ruined, although it appears that you interrupted the inhabitants in the middle of a project: a few small tools lie scattered around, as well as a number of sticks, some of which have been sharpened. A camoflauged cloth lies hastily arranged across a pit nearby, where the sharpened stakes were probably being installed. Marcus' keen eyes also spot a cleverly disguised noose ready to entangle the feet of the unwary.

GM: S20 has a trap in it. A rope noose lies on the ground, to be triggered when someone sets foot in it. And there's a partially finished spiked pit trap at T19. I'll update the map next round.

Marcus can see the three-eyed creature through the doorway. He can hold the attack, or take it now at 3-eyes. Firing through the doorway is a -2 to the attack roll, however.
 

Marcus comes up short upon spotting the traps. Seeing the three-eyed beast, he has a momentary flash of "What in the..." roll through his brain before he shrugs it off, takes aim and fires at the three-eyed thing. Luck is not with him this time, as he tries to aim the arrow, as opposed to letting the bow and arrow be the guide, and he shanks the shot badly, sending the arrow into the wall next to the door, causing the arrow to snap in twain.

[sblock=action]I believe that was a Know-Nature for the three eyed beast-thing? I'll drop the -2 onto the roll for his attack. Marcus is not moving this round, not while he's a somewhat clear target at this...thing.[/sblock]

[sblock=Ministats]
Marcus Cole

Initiative: +5
AC: 17 Touch: 14 Flatfoot: 13
HP: 20 Current: 22
CMB: +4 CMD: 18 Fort: +5 Reflex: +6 Will: +2

Weapon: Longbow, Composite (2 str):
Attack: +5
Damage: 1d8+2
Crit: 20x3
Special: Allows up to 2 STR bonus applied to damage
Ammo: Arrows - Remaining: 34
[/sblock]
 
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The summoned dog disappears just as Mortar manages to land a glancing blow on the three-eyed beast, while Marcus' arrow sails overhead.

The remaining pugwampis are unable to damage Maui, but the three-eyed creature turned to the druid and slashes at him with both teeth and claws, upending the man.

From below, there suddenly comes the sound of rushing water.

Nug_150.jpg


[sblock=GM]The ranged pugwampi moves back for a better shot. Three-eyes hurts Maui and trips him -- confirmed crit for damn near minimum damage on the claw, by the way. Marcus makes the K roll.
[sblock=K:Nature 12]This is a nuglub gremlin. It's tougher and has a higher DR than the pugwampis. It's presence means there might be a trap or two scattered about.[/sblock][/sblock][sblock=Combat Information]
Pugwampi 1: AC 13, 10** damage, dead
Pugwampi 2: AC 13, uninjured, Longspear in hand
Pugwampi 3: AC 13, uninjured, shortbow in hand
Pugwampi 4: AC 13, 10* damage, dead
Pugwampi 5: AC 13, 9* damage, dead
Three-eyes: AC 18, 9* damage, slightly injured, natural weapons
*Minus some DR.



Fae'shiel: 18/18
Mortar: 24/25, Aura of Unluck
Marcus: 20/22
Vincenzo: 22/22, Aura of Unluck
Maui: 11/21, Aura of Unluck, Prone
Taniwha: 13/23, Good luck (+2 attack/save/skill checks)
[/sblock][sblock=Map, Round 4]
TOWER_4.png
[/sblock]
 

[sblock=Delaying] I'm going to delay Maui's turn in case someone else in the group can make his standing back up less disadvantageous. By killing something standing next to him for example. [/sblock]
 

Taking another stab at stabbing pug 2, Vincenzo sticks him with the pointy end.

ooc: I so hate pugwumpies and their unluck!! at least he hit this time


[sblock=Stats]
vincenzo
Initiative: +2
AC: 16
HP: 22 Current: 22
BAB: +2 = [Fighter(2)]
CMB: +4 = [BAB (2) + STR (2) + Misc (00)]
CMB: +6 to Trip
CMB: +7 to Disarm
CMD: 16 = [10 + BAB (2) + STR (2) + DEX (2) + Misc (00)]
CMD: 18 vs Trip
CMD: 19 vs disarm
Fort: +4 Reflex: +2 Will: +1



att melee:
Attack: +6 Damage: 1d6+2, Crit: 18-20/x2, Type: P
att missile:
long bow +4 dam 1d8+2 (mighty) crit *3 P range 110 feet


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