[LPF] Tower of Power

Samad and Aeron follow the tengu up to the landing without incident. Unfortunately, a step snaps off wholly under Dane, and although he manages to catch himself on the rope and haul himself up, he can't prevent a sharp curse from escaping his lips. On the other side of the door, the conversation stops abruptly, and there's a soft scuffle of bare feet on stone. Whatever the creature is, it seems to be approaching the door.

[sblock=GM]Doh! Sorry about the delay. For some reason, I thought we were waiting on someone. My bad.

This is a surprise round, so everyone has one action (standard or move). Paskell is currently closest to the door, and there is something approaching from the other side.

I will have a map up shortly.[/sblock]
 

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[sblock=GM]Map update. Apologies for not updating last night, but I discovered a really delicious new rye whiskey and didn't realize it was 100 proof until after the second glass.[/sblock]
[sblock=Map]
ToP_201.png
[/sblock]
 

[sblock=OOC]Uhhh, I think Paskell would be at H8 or J8 with a readied action to hit whatever comes through the door from my previous post which was definitely in effect from waffle's roll of 1. That was what my second stealth roll was for (since you thought it was for going up the stairs) unless you want me to roll stealth again?[/sblock]
 

[sblock=GM]It's a tight stairwell, and there isn't a lot of room to maneuver. If you'd like, you can swap places with Samad. That puts Paskell on the edge of the broken-off stairs leading up to the next floor.[/sblock]
 


[sblock=OOC]If we swap, Samad can probably tumble through the enemies' squares to flank them. Paskell has a higher AC and an equivalent Acrobatics score to Samad, so he could as well.[/sblock]
 

Scrambling into position, Aeron winced at the sound of falling stones from behind him. That didn't sound good at all. Aeron checked to make sure that Dane was still alright after that recent fumble and was relieved to see the young warrior trying to continue his way up the stairs. Focusing on the door where his two other teammates were, Aeron saw how they were both tensed and seemingly ready for battle. Taking the hint, Aeron began to prepare his magic, hoping to give any enemy a nasty surprise should they open the door.

[sblock=OOC]Readied Action: Cast Color Spray.[/sblock]

[sblock=Aeron's Mini Stats]

View attachment 56109
Aeron
AC: 17 (14 flat-footed, 13 touch)
HP: 9/9
CMB: +1 CMD: 15
Fort: +3 Reflex: +4 Will: +2
Perception: +0
Initiative: +4
Current Weapon in Hand: Scimitar (+1, 1d6+1, 18-20 x2)
Current Conditions in Effect: Weapon Finesse, Darkvision, Spell Combat (-2 Attack Rolls)
Spells Remaining (1st): 2/2

Used Items:
[/sblock]
 

Narrowly avoiding a perilous pitfall as he scampered across the uneven surface, his poorly distributed weight dislodged a portion of the stony passageway, Dane's ill-fated verbal assuage was as untimely as it was amateurish in the wake of his clumsiness. He could already feel the eyes of his fellows upon him as a part of the stairway echoed through the tower, gritting his own teeth as it sang its song of alarm throughout what was left of the ruined dwarven landmark, face contorting itself into a sour look of displeasure.

"Stupid! Stupid!" he mentally chided himself, free hand already clinging to the side of the wall to catch hold himself against the sharp drop behind him whilst his other desperately held on to the flickering torch Mallack had bequeathed them. He might have been a rookie to this whole dungeon delving nonsense, but that was hardly an excuse to make such rookie mistakes! And this, of all times, was the utmost least to do so as his guild-hired brethren tensed and drew steel.

There was no time to cry over his own mistake though. Whilst he couldn't hear the approach of whatever might be behind that doorway ahead of Paskell, it was obvious something was afoot. Letting go of the handhold he'd found on the wall after coming away from Aeron's rope, the young human reached for his own sword -- whatever was happening, if anything, Dane had to be ready for it. If they were lucky, on the other side of that door was the missing Baggio. But if Cortessa was in the mood, then... well, 'twas better to be safe than sorry in young adventurer's mind.

[sblock=OOC]Ready a Move Action to make a break for the door if it opens and Samad successfully tumbles past, drawing Dane's short sword as he goes thanks to his +1 BAB. If Samad can't get by and there's no room for Dane to get into melee position, he'll just use that Move Action to draw his sword instead and bide his time.[/sblock]

[sblock=Dane's Mini Stats]

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Dane Mazelo
AC: 16 (13 flat-footed, 13 touch)
HP: 16/16
CMB: +2 CMD: 15
Fort: +4 Reflex: +3 Will: +2
Perception: +1
Initiative: +3
Current Weapon in Hand: Shortsword (+3, 1d6+3, 19-20x2); Torch
Current Conditions in Effect: Piranha Strike, Weapon Finesse

Used Items:
---
[/sblock]
 

The footsteps come to the other side of the door and then stop. There's definitely at least one of the people (or perhaps creatures) waiting on the other side of the door, perhaps two. Whatever they are, they don't seem inclined to open the door either -- at least not right at this moment.
 

Samad braced his weapon, and silently gestured to the crow. Taking position by the door, he nodded to the others, before grasping the handle. He called out, "You are trespassing on private property. We are giving you a warning. If you are armed, disarm and come out slowly, and we will not hurt you. If you do not comply, then we will force you, and may kill you if need be. Prepare yourselves."

[sblock=OOC]I am so sorry. I had to go down to New Orleans for a thing (still there), and this is the first chance I've gotten to post.

Anyway, I know it says that making an intimidate check I guess I make an intimidate check to force them to comply:1d20+3=22
If I can't do that, I guess I'll just ready an attack action.[/sblock]
[sblock=Samad's Mini Stats]
portrait_zpsb29a81b5.png

Samad Salil
AC: 17 (14 flat-footed, 13 touch)
HP: 9/9
CMB: +1 CMD: 14
Fort: +0 Reflex: +5 Will: +2
Perception: +6, Low Light Vision
Initiative: +5
Current Weapon in Hand: Scimitar (+1, 1d6+1, 18-20 x2), Torch
Current Conditions in Effect: Weapon Finesse
Spells Remaining (1st): 2/3

Used Items:
N/A[/sblock]
 
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