[LPF] Uncertain Whereabouts

The group gathers anything of value from the fallen foes and once again begin following the path. After a time, the already hard-to-follow path is consumed by forest altogether, and it takes the combined efforts of Arianna's claws and Saranna's rapier to continue moving in the direction indicated by the gnome's map. Just as the Saranna begins to sweat in the afternoon sun, with Arianna having periodically stopped to magically douse herself with water some time ago, the group finally reaches the cave they had seen at the gnome's home the previous evening. A mere sliver in the landscape, they would have likely missed it had their efforts to divine its location been less successful.

[sblock=OOC]Let me know about any healing or other spells you wish to cast. The cave is dark, so you're going to need some sort of light source.[/sblock]
 

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"Looks dark in there." the halfling says... "I have some light," she says and takes up her ioun torch and lets it float above her head. "Does this work for everyone?"
 


Arianna (Mermaid Synthesist 1)

"I don't need the light either. But..." Pulling a couple of sticks from her backpack, "Here are a couple sun rods. The air squids we think are in here might be able to bend light, so you may need more than one light source."

"Maybe the two of us should scout ahead?"


[sblock=ooc and actions]Thuvian's question earlier would have got a response of "You can call me 'Teq Oola.'"
Pull out two sun rods and give one each to Saranna and Ioseph. Assuming more than an hour has past, cast Mage Armor on self again. Speargun loaded and in hand.[/sblock][sblock=mini-stats]Arianna Mermaid ~ Perception +2, Sense Motive +2, Stealth +1, Low Light Vision
Base HP 10/0, AC 14, 12 T, 12 FF, Init +2
Current HP: 10
, Current AC: 18
CMB +0, CMD 12, Fort +1, Reflex +2, Will +4 . . Move 5'
Long Spear +0, d8 with 10' reach
Spear Gun +2, d8
Dagger +0, d4 or thrown +2, d4
Active Enhancements: mage armor
In hand: none

Consumables: 1 potion of Cure Light Wounds, 40 spear gun bolts, 4 days rations
Summon Monster I: 7/day, 0 used
.Cantrips: unlimited Detect Magic, Mage Hand, Drench, Jolt
1st Level: 2/day, 2 used Mage Armor, Lesser Rejuvenate Eidolon


Beast ~ Perception +10, Sense Motive +2, 60' Darkvision and Low Light Vision
Base HP 10/11, AC 15, 11 T, 14 FF, Init +1
Current HP: 10/11, Current AC: 19
CMB +4, CMD 15, Fort +1, Reflex +1, Will +4 . . Move 30'
Claw/Claw +4, d4+3
Longspear +4, d8+4 with 10' reach
Spear Gun +2, d8
Dagger +4, d4+1 or thrown +2, d4+3
Active Enhancements: Mage Armor 1 hr
In hand: speargun[/sblock]
 

After the fight and acknowledging the strange creature Teq Oola Ioseph would ask. "Is everyone alright? Did any of you take a serious injury?"

OCC: Status of everyone please.

____________________________________________________

At the cave entrance Ioseph will accept a sun rod and tuck it into his belt. "Just in case," he comments. "I have this... <casts light on warhammer head> for now."

OCC: Duration 10 minutes.

[sblock=Mini Block]
Initiative: +3
AC: 18 (15 Flat-Footed, 13 Touch),
HP: 13/14
CMB: +2 CMD: 15
Fort: +5 Reflex: +4 Will: +5

Perception: +2, Sense Motive: +2

Current Weapon in Hand: warhammer (+0, 2d6+3, critx3)

Consumables:
potion of cure light wounds (d8)

Special Abilities:
Channel Energy(positive, 1d6): 5/5
Deflection Aura: 1/1
Strength Surge (+1): 5/5

Spells
Orisons: Guidance, Stablize, Light
1st Level: Shield of Faith, Magic Weapon, d- Shield

MISC:
darts(6) (+1, d3+2, critx2, 20')
Intimidate +5 [/sblock]
 


[sblock=OOC]Obviously, you're welcome to send a scout in; if you want to, just let me know, and we'll do it in a way that doesn't eat up a lot of real life time.

I'm pretty sure Saranna was the only one to take damage in the last encounter (2 pts).[/sblock]
 

She nods to Thuvian and comments in a whisper, "Indeed. I do not have the gift to see in the dark." She takes the offered sunrod and stores it away safely. "Thank you."

"I am an able scout, but the light of course, negates a measure of the stealth that might be required." The halfling says in a continued whisper.

"I have a minor wound," she says whispered as she points to the bandaged slash she received during the battle.

[sblock=Saranna Surefoot's Mini-Stats]Saranna Surefoot (Songdragon)
Hallfing Rogue 1
Initiative: +3 Perception: +8
Conditions: n/a
AC: 17 (14 touch; 14 flat-footed)
HP: 6 of 8
CMB: -1 CMD: 12 Fort: +1 Ref: +6 Will: +3
In Hand: light crossbow +4 (1d6) [/sblock]
 

"I see no reason to sneak in," Ioseph says eying the cave entrance. "If these Cultist of the Ear are like the gnome they may know we are coming anyway. Let's move in and stay together, but first..."

Ioseph bows his head and the wooden sun on his chest begins to glow. After a short prayer it burst forth covering everyone in a golden light healing them of any wounds they have taken.

"Arianna and Teq Oola first."

OCC: Channel energy roll coming up. Can't keep from healing the bad guys.

[sblock=Mini Block]
Initiative: +3
AC: 18 (15 Flat-Footed, 13 Touch),
HP: 14/14
CMB: +2 CMD: 15
Fort: +5 Reflex: +4 Will: +5

Perception: +2, Sense Motive: +2

Current Weapon in Hand: warhammer (+0, 2d6+3, critx3)

Consumables:
potion of cure light wounds (d8), sunrod

Special Abilities:
Channel Energy(positive, 1d6): 4/5
Deflection Aura: 1/1
Strength Surge (+1): 5/5

Spells
Orisons: Guidance, Stablize, Light
1st Level: Shield of Faith, Magic Weapon, d- Shield

MISC:
darts(6) (+1, d3+2, critx2, 20')
Intimidate +5 [/sblock]
 
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"OK then, give me about a 15' lead. I can survive a first strike easier than most of you. That gives you a short enough distance that you can swarm whatever attacked me."

Arianna slowly leads the group into the cave looking carefully everywhere including up.[sblock=mini-stats]Arianna Mermaid ~ Perception +2, Sense Motive +2, Stealth +1, Low Light Vision
Base HP 10/0, AC 14, 12 T, 12 FF, Init +2
Current HP: 10
, Current AC: 18
CMB +0, CMD 12, Fort +1, Reflex +2, Will +4 . . Move 5'
Long Spear +0, d8 with 10' reach
Spear Gun +2, d8
Dagger +0, d4 or thrown +2, d4
Active Enhancements: mage armor
In hand: none

Consumables: 1 potion of Cure Light Wounds, 40 spear gun bolts, 4 days rations
Summon Monster I: 7/day, 0 used
.Cantrips: unlimited Detect Magic, Mage Hand, Drench, Jolt
1st Level: 2/day, 2 used Mage Armor, Lesser Rejuvenate Eidolon


Beast ~ Perception +10, Sense Motive +2, 60' Darkvision and Low Light Vision
Base HP 10/11, AC 15, 11 T, 14 FF, Init +1
Current HP: 10/11, Current AC: 19
CMB +4, CMD 15, Fort +1, Reflex +1, Will +4 . . Move 30'
Claw/Claw +4, d4+3
Longspear +4, d8+4 with 10' reach
Spear Gun +2, d8
Dagger +4, d4+1 or thrown +2, d4+3
Active Enhancements: Mage Armor 1 hr
In hand: speargun[/sblock]
 

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