[LPF] Uncertain Whereabouts

Despite her less-than-optimal maneuvers, Saranna is able to avoid leaving herself open to attack as she moves around the duergar at attacks; her swing strikes true, opening a nasty wound on the dark dwarf. Both it and its larger companion attempt to retaliate against the halfling, but she's too quick for either of their attacks to be successful.

[sblock=OOC]Saranna hits; duergar 1 is down to 2 HP. Duergar 1 takes a 5-foot step, both attack Saranna, both miss.

Also, I rolled Saranna's will save against the fog, and she failed, so she has to roll against partial concealment. And another thing - I believe Saranna's AC is currently 16, since she isn't wielding her shield? Just wanted to confirm that.

You're up. Ioseph will get two turns, one for this round and one for the next one, though anyone else is welcome to go before he does.[/sblock][sblock=Map]
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Arianna sidesteps to get a better position on the little dwarf and attacks again. This time she connects and downs him. "Their damn fog is getting in the way!"[sblock=actions]5' step to F4 for flank, full attack[/sblock][sblock=mini-stats]Arianna Mermaid ~ Perception +2, Sense Motive +2, Stealth +1, Low Light Vision
Base HP 10/0, AC 14, 12 T, 12 FF, Init +2
Current HP: 10
, Current AC: 18
CMB +0, CMD 12, Fort +1, Reflex +2, Will +4 . . Move 5'
Long Spear +0, d8 with 10' reach
Spear Gun +2, d8
Dagger +0, d4 or thrown +2, d4
Active Enhancements: mage armor
In hand: none

Consumables: 1 potion of Cure Light Wounds, 39 spear gun bolts, 4 days rations
Summon Monster I: 7/day, 0 used
.Cantrips: unlimited Detect Magic, Mage Hand, Drench, Jolt
1st Level: 2/day, 2 used Mage Armor, Lesser Rejuvenate Eidolon

Beast ~ Perception +10, Sense Motive +2, 60' Darkvision and Low Light Vision
Base HP 10/11, AC 15, 11 T, 14 FF, Init +1
Current HP: 10/2, Current AC: 19
CMB +4, CMD 15, Fort +1, Reflex +1, Will +4 . . Move 30'
Claw/Claw +4, d4+3
Longspear +4, d8+4 with 10' reach
Spear Gun +2, d8
Dagger +4, d4+1 or thrown +2, d4+3
Active Enhancements: Mage Armor 59 min, Flank
In hand: claw/claw[/sblock]
 
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The halfling wonders why her companion has hampered the group's attacks, it makes no sense. With a sigh she moves forth by the large foe and sets up a possible flank for the others.

[sblock=Saranna Surefoot's Actions & Stats]Move Action: Move to E 10, Acrobatics to avoid AoO 1d20+9=27
Standard Action:
Swift Action:
Free Action:
Miscellaneous Actions:

Saranna would have drawn her shield with her rapier. I am going to change it to a buckler later, then I will not have to worry about having it or not.

Saranna Surefoot (Songdragon)
Hallfing Rogue 1
Initiative: +3 Perception: +8
Conditions: n/a
AC: 17 (14 touch; 14 flat-footed)
HP: 6 of 8
CMB: -1 CMD: 12 Fort: +1 Ref: +6 Will: +3
In Hand: rapier (+5, 1d4, 18/x2) & shield[/sblock]
 

"It also bought you time and hindered your foe as much as it has you, though perhaps you are right in that it has served it's function." Thuvian will fire a bolt at the massive duergar, letting the fog slowly dissipate over time as he easily ignores it.

[sblock=Thuvian's mini stats]
Thuvian Darklight
Initiative: +3
AC: 13 (13 flat-footed, 10 Touch)
HP: 7 Current: 2
CMB: +0 CMD: 13 Fort: +1 Reflex: +3 Will: +3(5 vs illusions)

Current Weapon: Light Crossbow (+3/1d8)
Notable Effects: Silent Image (fog cloud centered on E, 6) (DC 16)(1 round left)

Binding Darkness 6/day
Darkness 1/day
Spells Remaining: 1st Level: shield[/sblock]
 

The halfling looks past the dwarf to Thuvian her eyes wide as she thinks to herself, 'He reads minds! I must guard my thoughts around those about Venza.' She then focuses to the dwarf at hand and waits for her companions to giver her the right opening.
 

Ioseph steps back and draws out the potion given to him by the gnome. He quickly drinks it down hoping it will heal him enough to keep him in this battle.

[sblock=Actions]
[/sblock]
[sblock=Actions]5' step: yes to D-5
Move: retrieve potion
Standard: drink potion
Free: none
[/sblock]

[sblock=Mini Block]
Initiative: +3
AC: 18 (15 Flat-Footed, 13 Touch),
HP: 7/14
CMB: +2 CMD: 15
Fort: +5 Reflex: +4 Will: +5

Perception: +2, Sense Motive: +2

Current Weapon in Hand: warhammer (+0, 2d6+3, critx3)

Consumables:
potion of cure light wounds (d8), sunrod

Special Abilities:
Channel Energy(positive, 1d6):4/5
Deflection Aura: 1/1
Strength Surge (+1): 5/5

Spells
Orisons: Guidance, Stablize, Light
1st Level: Shield of Faith, Magic Weapon, d- Shield

MISC:
darts(6) (+1, d3+2, critx2, 20')
Intimidate +5 [/sblock]

OCC: Delay means my INIT changed and I go after the duergar. I was waiting to see if they got in any hits and then use my channel energy - I didn't wish to use it and then they would go and hurt someone, seems like a waste. But they didn't so I went with the potion instead. For the second actions he will move back towards the enlarged duergar - Will try Acrobatics to not get an AoO but don't see that happening LOL, and swing.
 
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As Arianna cuts down the smaller duergar, Saranna manages to dance her way behind the larger one. As Ioseph gulps down a healing potion and feels a slight surge of well-being, Thuvian fires a bolt at the remaining dark dwarf, but is unable to find his mark.

The remaining duergar takes a step to put some space between him and the halfling; for a moment, he eyes each of the three adventurers within reach in turn, looking for an opening. In a flash, he lashes out with his hammer at the halfling, catching squarely across the head with a massive blow. Saranna goes down.

[sblock=OOC]Duergar hits Saranna for 14 damage, putting her at -6 HP; she is dying. Hopefully Ioseph can get to her in time.

Speaking of which: while what you say makes sense, HM, with the way we're doing initiative, you're effectively losing a turn if you don't take two within one "round" at this point (since the end of one round and the beginning of another touch each other - does that make sense?). So feel free to take two actions within one round - now might be a good time. ;)[/sblock][sblock=Map]
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As the last of the mist fades away, Thuvian reloads and fires, torn between his one attack spell and the crossbow, but ultimately deciding the crossbow would hurt more, wishing he could do more.

[sblock=Thuvian's mini stats]
Thuvian Darklight
Initiative: +3
AC: 13 (13 flat-footed, 10 Touch)
HP: 7 Current: 2
CMB: +0 CMD: 13 Fort: +1 Reflex: +3 Will: +3(5 vs illusions)

Current Weapon: Light Crossbow (+3/1d8)
Notable Effects:

Binding Darkness 6/day
Darkness 1/day
Spells Remaining: 1st Level: shield[/sblock]
 

Gloating over his felling of Saranna, the duergar turns towards the others just in time for Thuvian's crossbow bolt to catch him squarely between the eyes; the ugly dwarf falls like a stone, a twisted grin frozen on his features.

[sblock=OOC]Duergar's dead; combat over.[/sblock]
 

Breathing heavily as he takes in the aftermath of the fight. "That was fun, though perhaps someone should tend to our little friend." He says as he pulls out his dagger and makes sure that all three foes are well and truly dead before searching them.
 

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