Without a clear shot at the small creature in front of Zhen, Rince called upon the spirit of his grandfather to guide her weapon.
[sblock=Actions]
Standard: Inspiring Word (Sp): As a standard action, you can speak an inspiring                           word to a creature within 30 feet. That creature                           receives a +2 morale bonus on attack rolls, skill                           checks, ability checks, and saving throws for a                           number of rounds equal to 1/2 your cleric level                           (minimum 1). (5/day)[/sblock] 
[sblock=Mini Stats]
 Rince Laur
 Initiative: +0
 
Current Effects: None
 
AC: 16 (16 Flat-footed, 10 Touch) 
 
HP: 10/10
 
Move: 20'
 
CMB: +2 
CMD: 12
 
Fort: +3 
Reflex: +0 
Will: +4 
 
Weapon in Hand: Sling (loaded)
 
 
Weapons:
 Longsword: Attack: +02 Damage: 1d8+2 
 
Sling: Attack: +00 Damage: 1d4+2
Normal Bullets (20)
*+1 to attack and damage vs government officials of Rorn
 
 
Channel Energy: 1d6.  Can choose to heal living creatures, harm undead (Will 18; half) or harm evil outsiders (Willl 16; half)
Remaining: 6/6 per day.
 
 
Touch of Glory: +1 to Cha-based skill or ability check.  Ability lasts for 1 hour or until expended.
Remaining: 5/5 per day.
 
 
Inspiring Word: +2 morale to attack rolls, skill checks, ability checks, and saving throws for 1 round to one creature within 30'.
Remaining: 4/5 per day.
 
 
Spells: 0 - Guidance, Read Magic, Stabilize
1st - Magic Stones [], Moment of Greatness [], Shield of Faith* []
* Domain Spell[/sblock]