King Nate
First Post
In dungeons and dragons luck is determined by the player and not the character. If you roll high, the player is lucky and the character reaps the glory. If you roll low, the player is unlucky, and the character feels the pain. What if you wanted to play a character that IS lucky? Here is a feat I created to help represent lucky characters…sorry if it looks familiar. But, please let me know what you think.
Lucky
Benefit: Once per day, when you roll a 1d20 for anything you may roll a 1d6 and add or subtract (player’s choice) the result to the 1d20 roll. You can declare to use of this feat after you rolled a 1d20, but before the DM reveals the result of that roll. You don’t have to actually roll the die, you may let the DM know if you want to use the lucky feat on any 1d20 result he rolls. You must announce this before he tells you the result of the roll.
In addition whenever you use an action point to gain another action, you may roll a 1d6 and add the result to one 1d20 roll during that extra action.
(this includes attack rolls, saves, checks, or any other roll of a d20)
Lucky
Benefit: Once per day, when you roll a 1d20 for anything you may roll a 1d6 and add or subtract (player’s choice) the result to the 1d20 roll. You can declare to use of this feat after you rolled a 1d20, but before the DM reveals the result of that roll. You don’t have to actually roll the die, you may let the DM know if you want to use the lucky feat on any 1d20 result he rolls. You must announce this before he tells you the result of the roll.
In addition whenever you use an action point to gain another action, you may roll a 1d6 and add the result to one 1d20 roll during that extra action.
(this includes attack rolls, saves, checks, or any other roll of a d20)