Lycanthrope Tiger / Rogue just run dont look back RUN!

we will find out next week, the party is biting their nails after the last game night ended when I did! I did give the DM a hats off "up yours" kinda half hearted salute with the creation
of a lycan/rogue, it was original, heck it was unique.

IanB said:
Hm, so if I'm going to challenge a level 14 party with a single weretiger rogue, I'm probably going to need something around CR 16.

So, let's say a weretiger rogue 11. That means +6d6 sneak attack damage on each hit.

If all 5 attacks hit, that's 30d6 just from the sneak attack damage.

Ouch.

Of course, then the weretiger is in serious trouble, unless it has some way to get away, or has a flanking buddy.
 

log in or register to remove this ad

Primitive Screwhead said:
Rake requires a successfull grapple... not sure if your DM missed that.. it may have given you a chance to avoid some of the damage.....
No, it doesn't. The pounce ability allows the two rake attacks. Using improved grab + rake is another option, but not required. Presumably, the DM decided to not have the tiger make improved grab checks (not unreasonable considering the spiked armor).
IanB said:
Of course, then the weretiger is in serious trouble, unless it has some way to get away, or has a flanking buddy.
The weretiger just punked the party tank in a single standard action. Who's in serious trouble again? :D
 

Infiniti2000 said:
No, it doesn't. The pounce ability allows the two rake attacks. Using improved grab + rake is another option, but not required. Presumably, the DM decided to not have the tiger make improved grab checks (not unreasonable considering the spiked armor).
The weretiger just punked the party tank in a single standard action. Who's in serious trouble again? :D

Well, he's probably pretty happy if his initiative is high enough to also go first in the first real round after the surprise round (assuming he gets one.) :)
 

Cheiromancer said:
Wouldn't a rogue 9 do 5d6 SA damage, times 5 attacks for 25d6?
Yes, you're right. I think my brain must have shorted yesterday.

Given the OP's subsequent post about equipment, his AC is 25 (+5 +3 ghost touch shield, +7 +3 red dragon scale, +3 +3 ring of deflection), 4 points lower than the AC 29 I estimated.

Since the weretiger's attacks all hit, average damage is 140.5 hp for a weretiger rogue 9 or 158 hp for a weretiger rogue 11. With good rolls, the damage can easily exceed 168 hp.

However, unless the DM has some other tricks up his sleeve, the weretiger will not be able to use his sneak attacks against the rest of the party, so they might be able to defeat it, even with the main tank down.
 

FireLance said:
However, unless the DM has some other tricks up his sleeve, the weretiger will not be able to use his sneak attacks against the rest of the party, so they might be able to defeat it, even with the main tank down.
Given that the weretiger is a mid-to-high level rogue, he presumably has a good dex and most likely improved initiative. There's a very good chance he will win initiative next round on at least one opponent and be able to pounce that victim as well. ½ the party down before anyone takes an action. Yeah, TPK is certainly possible at that point. :)
 


We are also making the assumption that he based the CR off a 14th level party. Considering that the character's equipment was way higher than is normal...the DM may have felt he had to up the CRs to present a challenge.
 


A weretiger with no class levels is an ECL 9 (+3 LA, 6 HD). A 4th level rogue weretiger would be an ECL 13.
 
Last edited:

thorian said:
A weretiger with no class levels is an ECL 9 (+3 LA, 6 HD). A 4th level rogue weretiger would be an ECL 13.
The weretiger was an NPC opponent, not a member of the party, so it's the CR that matters. A 4th lvl rogue weretiger is CR 8.
 

Remove ads

Top