Oh, what the heck, I will give it a shot. I can't find my November issue of Dragon. So, I will
construct the whole thing like Sean K. Reynold's articles on the WotC site. Using that and the MM,
here is what I can come up with.
Please, feel free to disagree and point out potential errors. I am tired and I am sure I messed
something up.
Code:
WerePanther Template Class
Level CR Special
1st +1 Wis +2, Natural Armor +2, Alternate form (Panther), Low-light vision, Shapechanger
subtype, werepanther feat (Alertness)
2nd +1 Alternate form (hybrid), panther empathy, damage reduction (5/silver),
werepanther feats (Iron Will, weapon finesse)
3rd +2 Curse of Lycanthropy, damage reduction (10/silver)
Code:
Panther Animal Class
Base
Class Hit Attack Fort. Ref Will Skill
Level Dice Bonus Save Save Save Points Special
1st 1d8 +0 +2 +2 +0 2+Int Str +2, Dex +2, Natural Armor +1, Improved Grab,
panther abilities, bite
2nd 2d8 +1 +3 +3 +0 2+Int Str +2, Dex +2, Con +2, Pounce, scent
3rd 3d8 +2 +3 +3 +1 2+Int Str +2, Dex +4, Con +2, Rake, 2 claws
Panther Abilities: Upon taking a level in the panther animal class, the character gains the animal's Hit
Dice (in all forms), base attack bonus (in all forms), base saving throw bonuses (in all forms), ability
score modifiers (in hybrid and animal forms), skill points (in all forms), and natural armor bonus (in
hybrid and animal forms), as well as the special abilities above.
In panther form, the werepanther's speed changes to 40 feet, she gains a climb speed of 20 feet, a +8 racial
bonus to jump checks, a + 4 racial bonus to Hide and Move Silent checks, a +8 racial bonus to balance and
climb checks and a panther can always take 10 on climb checks.
Class skills for the panther racial Hit Dice are Control Shape, Balance, Climb, Hide, Jump, Listen, Move
Silently, and Spot.