Dragonblade
Adventurer
Has anyone given any thought to a Mutants and Masterminds/HERO fusion? I'm not talking about rules that convert from one system to another, but rather a completely new system that fuses the best mechanics of both to create something completely new.
For example, I like the expanded characteristics of HERO, along with the more complex power creation rules.
But HERO combat is a little too complex and I was hoping to blend the two systems to make a new and unique system. However, I love the way HERO handles different martial arts maneuvers and want to keep that instead of the abstract hit and miss system of d20.
For example:
Attack roll would be d20+OCV vs. 11+DCV and characters could choose different combat maneuvers per standard HERO rules.
However, damage would be more in line with M&M where the DC of the HERO attack would replace the bucketfuls of dice you need to roll in HERO, and be more like the Damage bonus in M&M.
That being said, I don't care for the damage save mechanic and want to keep a HP damage mechanic ala HERO. Only I prefer one more simplified where I don't have to count both STUN and BODY with every die roll. Something akin to the d20 Modern/Star Wars Wound and Vitality system would probably work well.
I also prefer a skill system more like d20 where its a straight d20 roll vs. a target number, etc.
Has anyone worked on anything like this?
For example, I like the expanded characteristics of HERO, along with the more complex power creation rules.
But HERO combat is a little too complex and I was hoping to blend the two systems to make a new and unique system. However, I love the way HERO handles different martial arts maneuvers and want to keep that instead of the abstract hit and miss system of d20.
For example:
Attack roll would be d20+OCV vs. 11+DCV and characters could choose different combat maneuvers per standard HERO rules.
However, damage would be more in line with M&M where the DC of the HERO attack would replace the bucketfuls of dice you need to roll in HERO, and be more like the Damage bonus in M&M.
That being said, I don't care for the damage save mechanic and want to keep a HP damage mechanic ala HERO. Only I prefer one more simplified where I don't have to count both STUN and BODY with every die roll. Something akin to the d20 Modern/Star Wars Wound and Vitality system would probably work well.
I also prefer a skill system more like d20 where its a straight d20 roll vs. a target number, etc.
Has anyone worked on anything like this?