The Interrogation Begins
The Shield has gathered you all back at his lakeside mansion, well away from the hustle and bustle of the downtown sights and sounds to which you have become accustomed.
As you arrive at the estate, Benton Quill, the Shield's loyal butler, receives you and asks that you await the master in the grand ballroom. Quill explains that Mr. Van Dyne has much to discuss with you. It is good to see your new friends once again, and you use this time to catch up on recent events.
Once everyone has arrived, you learn that your team's number has grown by one - Van Dyne brings in someone named Doc Hazard, but delays any formal introductions so that the main issue at hand can get the most attention for now.
Van Dyne explains that he has properly secured the captured Foundry goon (thanks to Pitch Black for procuring this captive), and suggests that you might learn quite a bit from this criminal. Van Dyne leads you from the grand ballroom into an underground area called the vault, where he explains he has set aside room for captured supervillains and their minions.
Within the vault, you find the captive Foundry goon, who has so far only given his service number (156446846) and not much more. Van Dyne believes that the goon's spirit will soon be broken, and asks that you work on him, but not to use force.
OOC: This is where the between-game action begins. Feel free to post whatever actions you wish to undertake before Friday night's game, including asking the goon any questions you like.