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[M&M] Mutant High[Full]

Well, you get 8 immunities total since you switched out deflection for immunity on your forcefield. I think there are only 7 listed immunities so that makes it a sort of moot question kit.
 

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I made a char writeup. If mr. Radiant likes it, k3wl, if not, no harm done :)

Jackson Feyborne
Coming from a family with history, old money and inherited powers, Jack had it easy during his childhood. Private tutors, expensive toys and four vacations per year made him spoiled brat. But when a plane crash triggered his abilities and robbed him of his mother, everything changed. His father knew better than anyone else that his son's abilities should never become public knowledge, lest their family be broken up and his company seized. But the loss of his wife estranged him from his son, and they would clash frequently through the years. After an incident with a street gang, Alex Feyborn realised that his son would expose himself (and ol' daddy) eventually. Wishing only the best for Jack, he signed him up for a 'School for the Gifted'.

Str 14, Dex 12, Con 12, Int 15, Wis 14, Cha 16

Dam +1, Fort +1, Ref +2, Will +2
AB +3, Def 16, Init +6

Knowledge (pop culture) +7, Jump +17, Acrobatics +8, Balance +8, Bluff +8 (+11 vs. straight females & gay males), Taunt +10

Rapid Healing, Wealth, Independent Income, Headquarters, Improved Initiative, Detect Minds, True Sight (both tied-in with Teep), Attractive

Telepathy +8 (Extra: Group Link), Leaping +8, Protection +8 (Flaw: Reduced Duration - sustained), Regenerate +1, Super-Speed +1
 


Shalimar said:
Well, you get 8 immunities total since you switched out deflection for immunity on your forcefield. I think there are only 7 listed immunities so that makes it a sort of moot question kit.

Can't you include immunities from energy as well like Clarity? Or is it only environmental immunities? I guess I'm confused now. I would like to have defense against magnetic and electrical energy as that relates to her magnetic control and datalink abilities.
 

It's only enviromental immunities.

Plus what makes a character more resilient to damage are things like AMazing Saves and the extra under Super Strength of Protection. Also when one is considering powers like these one needs to be aware of stacking rules.
 
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Robbert Raets said:
I made a char writeup. If mr. Radiant likes it, k3wl, if not, no harm done :)

well i like the concept, the rich spoiled kid would make a good addition. Say do those powers have any theme? They look a bit thrown together im not sure what your intending.
 

KitanaVorr said:


Can't you include immunities from energy as well like Clarity? Or is it only environmental immunities? I guess I'm confused now. I would like to have defense against magnetic and electrical energy as that relates to her magnetic control and datalink abilities.

i guess you will need a high level of forcefielld, just like those nice bubbles magneto always creates around himself to represent that.
 

when she gets the exp during play can't she just buy the power immunity feat? This is pretty much what it was for after all, or she could just take the power-stunt drain on her magnetic control, it'd letter drain away up to her power-level from magnetic fields and attacks wouldn't it?
 

Radiant said:
well i like the concept, the rich spoiled kid would make a good addition. Say do those powers have any theme? They look a bit thrown together im not sure what your intending.

Speed of Mind. Teep, and Sup-Spd, Leap & Protection are the beginnings of Telekinesis with Force Field and Flight. I guess Regeneration is only there to serve my power-gaming needs.
 

Under Immunities, Energy, anything that you choose you're immune to the environmental effects of, and any attacks based on that type of energy inflcit only stun damage instead of lethal.
 

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