Sollir Furryfoot
Explorer
Robert Raets, not sure how helpful this might be, but here's a thought for your power lineup:
Telekinesis +7 (Extras: Leaping [Bouncing], Running [PS: Super Running], Strike, Super Dexterity; Flaws: Range x2 [Personal]; Cost 6 pp; Total 42 pp)
Telepathy +5 (Extra: Group Link; Cost 3 pp; Total 15 pp)
It costs 1 less point total (57 in powers + 2 in a feat) than your last set of powers.
I chose Super Dexterity instead of Super Speed since SS gives you the ability to do stuff and process stuff much much faster than a normal person, which I don't think telekinesis would help enhance. This power set is assuming, of course, that Radiant allows some of the extra extras I placed on Telekinesis, though...
You could also spend the extra 5 points you should have remaining (+4 more with the loss of feats), and you could drop something else to get 2 more points to get Forcefield (Damaging or Invisible perhaps?), another extra onto your Telekinesis, or just to boost up your Telepathy if you wanted.
Telekinesis +7 (Extras: Leaping [Bouncing], Running [PS: Super Running], Strike, Super Dexterity; Flaws: Range x2 [Personal]; Cost 6 pp; Total 42 pp)
Telepathy +5 (Extra: Group Link; Cost 3 pp; Total 15 pp)
It costs 1 less point total (57 in powers + 2 in a feat) than your last set of powers.
I chose Super Dexterity instead of Super Speed since SS gives you the ability to do stuff and process stuff much much faster than a normal person, which I don't think telekinesis would help enhance. This power set is assuming, of course, that Radiant allows some of the extra extras I placed on Telekinesis, though...
You could also spend the extra 5 points you should have remaining (+4 more with the loss of feats), and you could drop something else to get 2 more points to get Forcefield (Damaging or Invisible perhaps?), another extra onto your Telekinesis, or just to boost up your Telepathy if you wanted.
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