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[M&M] Mutant High[Full]

Robert Raets, not sure how helpful this might be, but here's a thought for your power lineup:

Telekinesis +7 (Extras: Leaping [Bouncing], Running [PS: Super Running], Strike, Super Dexterity; Flaws: Range x2 [Personal]; Cost 6 pp; Total 42 pp)
Telepathy +5 (Extra: Group Link; Cost 3 pp; Total 15 pp)

It costs 1 less point total (57 in powers + 2 in a feat) than your last set of powers.

I chose Super Dexterity instead of Super Speed since SS gives you the ability to do stuff and process stuff much much faster than a normal person, which I don't think telekinesis would help enhance. This power set is assuming, of course, that Radiant allows some of the extra extras I placed on Telekinesis, though...

You could also spend the extra 5 points you should have remaining (+4 more with the loss of feats), and you could drop something else to get 2 more points to get Forcefield (Damaging or Invisible perhaps?), another extra onto your Telekinesis, or just to boost up your Telepathy if you wanted.
 
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And I'll follow Shalimar's suggestion and drop the Wealth and Independent Income Feats.

Thats just what I would do if I was story-teller, I'm not, radiant is. Even with dropping the feats I would be very hesitant about giving you 10 points for that as a weakness, at most I would house rule that into being 5 points as a partial weakness. You would have to play it to the hilt, throwing money at everything, and I do mean everything, money you don't have. Like if all the students go out, you would have to pick up the check, then try to save face as you begged cash off everyone else, but it would have to come up a lot. It at the very least would give you a bit of a bad rep to the other students as you constantly borrow and never repay money. Eventually unless you set up some way of getting money like buying wealth and independent income in game, you would always be broke and unable to borrow.

Note: This is just my opinion though, I would try to not have any weaknesses, but If I had to, looking at his background, I would go with Unlucky.

As far as powers, I agree with Radiant, those three really don't work together, why not just take Super-speed and leap at max level with a bunch of extras and drop telepathy, or drop all the physical powers all together and take Telepathy and Telekinesis with the flight extra and mental blast? That way all the powers follow a theme, like all mental, or all physical.

Mine are all just heightenings of normal abilities, Rot Grubs touch does damage to anyhing he touches living or not, Katie's are all Mental, Joey's are all water based, etc.
 

Robert Raets:

Hrm, also taking account your char's last name, would you be interested instead of aiming for inherited "Fey bloodline"-type powers? Maybe your weakness could be Vulnerability (Cold Iron) then, or Capitalist Brat as you like it now.
 
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Telekinesis +7 (Extras: Leaping [Bouncing], Running [PS: Super Running], Strike, Super Dexterity; Flaws: Range x2 [Personal]; Cost 6 pp; Total 42 pp)

Sollir, Um, the powers you put there as extras make up the majority of my powers, I'd Kind of like it if I was the only one with that many of my powers. Like Radiant said, it kinda steps on toes and the niche that my character fufills in the group.

If he likes the concept of a speedster, then here is one suggestion,

Super-speed +8 (Extra's Deflection, Strike (Extras: Area, Selective, Flaw: tiring, Power Stunt: Dual Damage) Power Stunts: Wall run, Whirlwind; cost 9pp; Total 78pp)

It would allow for him to make the rounds of the combat making a super-speed punch at everyone, with the ability to exclude his friends. And it wouldn't be a team breaker because of the tiring flaw, so he can't take on an entire opposing team.
 
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Robert Raets:
realy if you want to have it as telekinesis then take that power. Its not that if i won't allow another good fighter but he should at least have a different style than Shalimars character. Even then you declare it as telekinesis it doesnt change the fact that it is a super dextrous and fast fighter like hers. Every other character has a clear (and defferent)theme.
To the wealth. I like the rich, spoiled kid idea, don't have a problem with you keeping those feats i just won't give you points as a flaw for trying to solve your problems with it (especialy since there is no reason why it couldn't work).
 

Sollir Furryfoot said:
I chose Super Dexterity instead of Super Speed since SS gives you the ability to do stuff and process stuff much much faster than a normal person, which I don't think telekinesis would help enhance. This power set is assuming, of course, that Radiant allows some of the extra extras I placed on Telekinesis, though...

I wasn't actually planning on using that 'do things really fast'-ability. And I'd say that speed and dexterity aren't really interchangeable. Eris is nimble, while Jack is fast.

But I appreciate the help.
 


Blockader7 said:
Radiant, how do you want to handle the die rolling conventions?

I'm making the rolls, mostly because its the fastest. And since i tend to handle rules pretty light i can just skip around a lot of time wasting stuff that way. Its not realy neccesary to make a big mess of rolling once you hit some typical goon, he will just drop and i'm done with hit.
 

Blockader7 said:
Radiant, how do you want to handle the die rolling conventions?

btw, I'm not going to start posting a lot of numbers in combat, just if you got wounds. It just kills the mood for me.
 


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